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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3561579189
I have been fiddling around with it locally to fix the traits that are not working as intended.
@GRIMZY Please tell me when you update your own mod so I can remove mine.
You are overwriting the basegame defs which is causing issues with other mods. logs attached https://gist.github.com/HugsLibRecordKeeper/c459f1ad7b7b1477af9d2c18e3fea739
I noticed this because the trait annoying voice, now also applies the "soothing voice" opinion because it uses the same thoughtworker
2. My colonists hide in their rooms during infestations! Why?
A. This is caused by the fear-instilling ability added to larger insects. This can be disabled for the player faction in Improved Insectoids' settings menu.
XML RimWorld.ThoughtDef defines the same field twice: nullifyingTraits.
for
Insulted/InsultedMood
Would you mind hunting those traits down and change the values? If you want it to be 25% faster you either ADD 25% (+25%) or multiply it by 125% (x125%) as both states will accomplish this exact goal.
right now there are some traits that absolutely cripple your pawns because of that logic error. Namely Witcher and Merciless (the latter makes you so weak a bunny rabbit can debately kill before you are even able to seriously injure it)
steam can sometimes be a bit odd, i can confirm it works after it actually does update
Looks good now!