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at HarshWorld.HarshWorld_Patches.BattleSessionSP_localUpdate.Prefix(BattleSessionSP __instance, Single elapsed) in C:\Users\Alexander\source\repos\HarshWorld\HarshWorld\HarshWorld_Patches.cs:line 411
at CoOpSpRpG.BattleSessionSP.localUpdate_Patch1(BattleSessionSP this, Single elapsed)
at CoOpSpRpG.BattleSessionSP.update(Single elapsed)
at CoOpSpRpG.ShipNavigationRev3.Update(Single elapsed)
at CoOpSpRpG.SCREEN_MANAGER.Update(GameTime gameTime)
at CoOpSpRpG.Game1.Update(GameTime gameTime)
Void homeBaseInteriorLogic(Single, CoOpSpRpG.BattleSession, HarshWorld.Interruption, Boolean)
(2/2)
Method not found: 'System.Collections.Generic.Dictionary`2<CoOpSpRpG.InventoryItemType,Int32> CoOpSpRpG.CHARACTER_DATA.getAllResources()'.
HarshWorld
at HarshWorld.HWBaseSiegeEvent.homeBaseInteriorLogic(Single elapsed, BattleSession session, Interruption InterruptionInstance, Boolean intrudersonboard)
at HarshWorld.HWBaseSiegeEvent.interruptionUpdate(Single elapsed, BattleSession session, Interruption InterruptionInstance) in C:\Users\Alexander\source\repos\HarshWorld\HarshWorld\HWBaseSiegeEvent.cs:line 193
at HarshWorld.Interruption.Update(Single elapsed, BattleSession session) in
(1/2)
[happened after abandoning ship during the siege, and trying to spacewalk to the attacker, I had already re-spawned as Marv (I think) after dying in the bridge initially, if that helps/FWIW]
Crash caused by: core game update unhandled exception
Object reference not set to an instance of an object.
HarshWorld
at HarshWorld.HarshWorld_Patches.Crew__kill.Postfix(Crew __instance) in C:\Users\Alexander\source\repos\HarshWorld\HarshWorld\HarshWorld_Patches.cs:line 1697
at CoOpSpRpG.Crew._kill_Patch1(Crew this)
at CoOpSpRpG.Crew.updateExternal(Single elapsed)
at CoOpSpRpG.BattleSessionSP.localUpdate_Patch1(BattleSessionSP this, Single elapsed)
at CoOpSpRpG.BattleSessionSP.update(Single elapsed)
at CoOpSpRpG.EVANavigation.Update(Single elapsed)
at CoOpSpRpG.SCREEN_MANAGER.Update(GameTime gameTime)
at CoOpSpRpG.Game1.Update(GameTime gameTime)
Void Postfix(CoOpSpRpG.Crew)
Btw, is there any chance to split this mod in two - a harsher one, and a softer one? I love most of the features, but loosing inventory on dying and having too many random ambushes might be too much for me... :) Haven't played since 2018, but I remember even back then random encounters could be painful.
I am all for late game challenge and it was definitely that, but if I didn't figure out how to cheese the raid, I might have wanted to rage quit.
Shew... all that over a 1,500 bounty.
First off, I want to say you have done an amazing job with the extra content and bug fixes. They add some cool new game play elements that have the potential to be really fun, but at the moment can be more frustrating due to the unbalanced difficulty curve and what I assume are unintended behaviors, specifically when it comes to the ambushes and base raid events.
Object reference not set to an instance of an object.
HarshWorld
at HarshWorld.Globals.getFactionRepDeeds(UInt64 faction) in C:\Users\Alexander\source\repos\HarshWorld\HarshWorld\HWGlobals.cs:line 134
at HarshWorld.Globals.getAccumulatedReputation(UInt64 faction) in C:\Users\Alexander\source\repos\HarshWorld\HarshWorld\HWGlobals.cs:line 205
at HarshWorld.HarshWorld_Patches.WorldRev3_update.Prefix(WorldRev3 __instance, List`1 ___flotillas) in C:\Users\Alexander\source\repos\HarshWorld\HarshWorld\HarshWorld_Patches.cs:line 235
at CoOpSpRpG.WorldRev3.update_Patch1(WorldRev3 this, Single elapsed)
at CoOpSpRpG.LoadingWorldScreen.Update_Patch2(LoadingWorldScreen this, Single elapsed)
at CoOpSpRpG.SCREEN_MANAGER.Update(GameTime gameTime)
at CoOpSpRpG.Game1.Update(GameTime gameTime)
System.Collections.Generic.Dictionary`2[System.String,System.Int32] getFactionRepDeeds(UInt64)