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https://sites.google.com/site/rolesystemssky/table_wood.jpg
etc
@Typhus Magnificus If you want to have models sink into the tiles, you can increase the "Y" scale of the tile to make the water rise so models look like they sinking.
Also on the topic of collision boxes. Octagons and circles have square bounding boxes. I'm not sure if that's a thing that could be added also.
Thank you!
Could you lower the collider so that the models sink into the water?
Thanks in advance!
First off this mod was ported as an asset from Unity. There you can animate them and export them into tabletop without having to be gifs or mp4s.
Secondly the way they were designed to animate in Unity requires them to reset themselves given them the blurred effect. I can't really fix this because of the way the asset was made. I can however possibly change the speed of the tiles making it's not as noticeable.
But I want to ask - why is it that the textures reset themselves after a few seconds? It looks a bit strange when they blur and shift back. Can you not make them loop regularly?
Also: the way the lava textures change the amount of "heat" with the angle is really clever.