Kenshi
No Raids for Small Bases
65 条留言
Shidan  [作者] 9 月 17 日 下午 12:44 
Removing the mod shouldn't have any such effects. All that would do is flip the raids back to level 0 minimums.
Proximitive 9 月 17 日 下午 12:30 
i really fkd my save over with this by removing the mod when i reached level 3. i get no raids now sad
Spoon Maker 2024 年 12 月 10 日 下午 9:31 
its just player outpost or all outpost?
(u know when u see random people fighting whit a random outpost)
MCDeux 2024 年 9 月 16 日 上午 6:14 
Yeah, positive. I reloaded the save, then I did an import after that. Both times the camera and the pointer were still stuck. Even when I reverted to a previous save before I started building, it had the same problem. I only use 5-6 mods and Slopeless is the only one that involves building or bases so that's why I threw that out there. I'll play around with the load order later maybe.
Shidan  [作者] 2024 年 9 月 15 日 下午 3:16 
I can't even imagine how it could possibly do that, or conflict with any mods in any significant way. All it does is change a single number on a handful of raid templates.

You sure it didn't fix just because you exited and reloaded?
MCDeux 2024 年 9 月 15 日 下午 2:33 
This mod borks my game when I try to build. Mouse pointer disappears, camera locks up and phases through the terrain. As soon as I disabled it and reloaded the save I could build again. Does this conflict with Slopeless somehow?
Shidan  [作者] 2024 年 8 月 17 日 下午 8:11 
If they were on the way already, the mod can't stop them. It only works to stop territorial raids that haven't triggered yet.

So you would need to either load an earlier save, or import the save, in order to stop that one.
БОГДАН ТИТОМИР PRIME 2024 年 8 月 17 日 下午 8:07 
Yes, they were on the way. Dust bandits demands/requierments, smth like that
Shidan  [作者] 2024 年 8 月 17 日 下午 7:07 
Were they already on the way when you added the mod? What was the name of the raid?
БОГДАН ТИТОМИР PRIME 2024 年 8 月 17 日 下午 6:29 
This mod is not working. My base is X on the map and still dust bandits raid me
[受賞者]kekid23 2024 年 5 月 19 日 上午 3:40 
May the Gods bless you, Shidan
maxibreard 2024 年 5 月 6 日 上午 8:58 
Thanks, the attack always anounnce, they are raids i am gonna test the mods one by one, i need the copper
Shidan  [作者] 2024 年 5 月 6 日 上午 8:44 
Depends on if the attacks are base raids or not, and what level the outpost is.

If the attacks are not announced via notifications, then they are not base raids, and this mod does nothing for them. Those would be "base attacks" which you can reduce or disable in the options menu.

If they are announced, the version of the mod you need depends on the level of your outpost. There is a comment just a little below here that explains the different levels.
maxibreard 2024 年 5 月 6 日 上午 8:40 
I am in a run with a base in the spider plains and there the copper is low, i make a base in a good spot with no copper but i find a copper mine far, i need to build walls and a gate with a copper deposit, i have one skeleton minning because the skin spider eat my other worker, but the raids attack all the time the mine deposit, what level i need to maintain the mine alone?
Milk_Bottle12 2024 年 4 月 17 日 下午 12:11 
its working great now! thank you so much :D
Shidan  [作者] 2024 年 4 月 17 日 下午 12:00 
Yeah, only the initial taxman raid counts as a territorial raid, all others are done by triggers. So it would need an import to work on him for you.
Milk_Bottle12 2024 年 4 月 17 日 上午 11:43 
it was the tax man, i got the mod on the 2nd warning so that may count as a raid in progress ill keep playing and see if i get any different one.

thank you for replying :D
Shidan  [作者] 2024 年 4 月 17 日 上午 11:00 
Were the raids already on the way? Or are they retaliations for anything? Like mentioned in the description, the only raids stopped are territorial raids that trigger based on you settling nearby. If they had already triggered, or are part of an event chain, the mod won't affect them.

You could try importing the save, which would reset events, forcing them to check themselves against the new requirements again.

Also, the mod does nothing with "base attacks", which are the ones where they just show up with no dialog or notifications. Those are pure chance based on wandering squads in the region, nothing I can do about them. You can turn them down or disable them in the options menu though.
Milk_Bottle12 2024 年 4 月 17 日 上午 10:03 
ive installed it and i am still getting raided. any ideas?
Milk_Bottle12 2024 年 4 月 17 日 上午 9:16 
thank you very much! :DDDD
Shidan  [作者] 2024 年 4 月 17 日 上午 9:14 
There are 4 levels of base, with 4 corresponding map icons.
0 - X
1 - Stormhouse
2 - Watchtower
3 - Town

In vanilla, raids can trigger on 0 or higher base level. This mod disables territorial raids for level 0 bases. The level 2 alternate disables it for levels 0 and 1, while the level 3 variant disables them for 0, 1, and 2 levels.

Based on what you're saying, you would want at least the level 2 version if you wanted to stop raids from hitting you right now.
Milk_Bottle12 2024 年 4 月 17 日 上午 9:07 
hey! so im rather new to kenshi. my base is rather small it has a shack icon so what level of your mod would that be ive tried looking but none of them say for a shack. :)
Kodi Sky 2023 年 10 月 4 日 上午 9:47 
Honestly such a good balancing mod for nomading. I absolutely hated like plopping down a refinery in the middle of nowhere and suddenly everyone in the solar systems knows Im there and think they have anything to gain by sending an army of people to beat up a starving lone hiver.

I might make a new version of this mod though that adds in new tiny raids for tiny bases instead of none.
Dr. Igor Dolvich 2023 年 8 月 3 日 下午 1:52 
@Greyhome

Do make sure to Import Save if you did enable the mod, that might help as well. :cactusrum:
Shidan  [作者] 2023 年 8 月 3 日 下午 1:49 
What raids were they? What was their name?
greyhome 2023 年 8 月 3 日 下午 1:45 
this does not work. was raided by rebel farmers and then united cities back to back.. wtf!
Dr. Igor Dolvich 2023 年 6 月 25 日 上午 10:15 
Thank you! Makes perfect sense.
Khalunka 2023 年 6 月 21 日 下午 10:13 
@gron I would guess you need two things. Be sure you are not exceding the limits for this mod to work. (your camp being too large) and maybe, you should try import your save (reset it... i forgot the right word, its been sometime i dont play).
gron 2023 年 6 月 21 日 下午 9:47 
is this work with a saved game? I just paid the taxes and I already have the new upcoming event coming
🍈ₘₑₗₒₙ 2023 年 5 月 3 日 下午 4:36 
This mod is so good and it honestly makes the most sense. A smaller base (and what constitutes a base in vanilla is next to nothing) is not only going to be harder to spot for raids, but are raiders really gonna waste their time with a shack of garbage in it lol?
Yale 2023 年 2 月 28 日 下午 5:53 
Ah, I think the issue is that my base is shown as a watchtower on the map. Not sure why, since it's just a simple house. Level 2 might be more suitable for my needs in that case.

Thanks!
Shidan  [作者] 2023 年 2 月 28 日 下午 4:19 
Should be compatible with virtually any mod that doesn't change this exact value as well. Also won't work for modded raids, since that value would need to be adjusted for them as well individually.
Yale 2023 年 2 月 28 日 下午 4:02 
Are there any compatibility concerns with this and Forgotten Buildings and "more building"? I have but a swamp house in Shark, yet ended up with a Swamp Ninja raid incoming. Any plans on potential compatibility patches?
DUCATISLO 2022 年 12 月 8 日 上午 9:06 
gg
Artur 2022 年 12 月 3 日 上午 6:34 
must-have.
Vanilla mechanics prevent you from building bases anywhere but in cities at the start, which is pretty bad imo.
DUCATISLO 2022 年 11 月 22 日 上午 7:40 
gg
jake_j_a 2022 年 3 月 10 日 下午 9:12 
Thanks for this. It was always odd that such a tiny outpost would get the attention of anyone really, much less the more powerful factions that are more than happy to wipe your tiny farm in the middle of nowhere out post haste but ignore legit bandit camps on main roads...
fredetted 2022 年 2 月 26 日 下午 2:22 
The key to this mod is not building walls or a gate. Without those you can keep a Level 1 outpost even with: a well, small shack (with some stuff inside it), farm fields, grain silo, iron refinery, stone mine, stone refinery, 1 windmill, and associated exterior storage bins. However, if you over build (especially inside the small shack you jump to Level 2 and cannot downgrade). So, this is best used to make a farm &/or mining camp outside a city that your purchased a building in. Without need to have any rooftop or indoor grain silo &/or refinery mods. A second use is, you can build up the "core" (farm fields and a stock pile of iron plates and building materials) of a new base without attracting nearby raids (you will still get visited by Nomads and Caravan traders though).
Cavanoskus 2022 年 2 月 11 日 下午 4:39 
This makes a lot of sense because it gives the impression that it actually takes time for your outpost to be noticed, as opposed to vanilla where the entire world apparently has telepathy lol
Babia 2021 年 12 月 5 日 下午 3:59 
best mod, should be vanilla
victor1957 2021 年 10 月 6 日 上午 11:56 
для новичков сгодиться. я предпочитаю усиливать противника и строить город без защитных стен, как спартанцы. но у меня есть шечки-амазонки в набедренных повязках и с арбалетами). мод для больших мальчиков
Azathoth 2021 年 9 月 28 日 下午 4:40 
This will be the one thing that encourages me to start and try base building, thank you!
Khalunka 2021 年 9 月 14 日 上午 2:11 
Quick feedback: Working perfectly without import. Loving this mod. Thank you.
Khalunka 2021 年 9 月 13 日 下午 3:58 
Thank you for the fast reply, Shidan. Then I will download this mod right now to give it a go. Thank you for making it.
Shidan  [作者] 2021 年 9 月 13 日 下午 3:39 
Should work fine without one. Won't affect any raids already on their way, but future ones shouldn't trigger without the higher outpost levels.
Khalunka 2021 年 9 月 13 日 下午 3:26 
Hey Shidan, are you still there? I know its usually mandatory to import the game to properly install a mod, in this particular save I dont want to import right now... do you think your mod would work without importing?

I will wait for a reply for a couple of days.

Thank you.
Dragon 2021 年 5 月 19 日 上午 9:04 
Quite possibly one of the best simplest mods for kenshi. Great job on finding a way to do this and the simple implementation. I always hated how as soon as I built a house somewhere everyone from a 20 mile radius knew where I was.
Rata 2021 年 5 月 19 日 上午 6:38 
Thanks you a lot
Walsingham 2021 年 5 月 19 日 上午 5:23 
Great concept
Gregarius 2021 年 5 月 18 日 下午 4:26 
Holy crap, I wasn't expecting that. Thank you!