安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






But is it possible to release each character seperately? (For example, I might make Rochelle a non-spartan etc.)
if so, I'm hoping to fix it at some point down the road. I have the Halo 3 FPS arms, I'm just not skilled enough with modeling stuff to rig them yet.
Encountered an Issue with altered FoV, any chance you're going to bring a fix for that some day? :)
doom if u watch red vs blue roosterteeth u must make caboose
@ damage - Probably just a Workshop error. Try re-subscribing.
It's so fucking ugly, gah.
Good work anyway
off all other item.. still doesnt work. =)
█░░█░█░░░█░░░█▀▄ ░█▀▀█
▀▀▀▀░▀▀▀░▀░░░▀░ ▀░▀░░▀
░█▀▀ ░█▀█ ░█ ░█▀▀
░█▀▀ ░█▀▀ ░█ ░█
░▀▀▀ ░▀ ░░░▀ ░▀▀▀
░░░░░░░░░░░████
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
██████▄▄█░░░░░███▄
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░░░ █
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░░
@ Sarge - This mod only contains character models. The rest are here: http://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=240309446
@ Sly - Honestly, I wasn't planning on it. The textures edits were like 5 minutes of work and still have some bugs. At the moment I'm trying to get the Halo 4 version of the AR into L4D2, but I'm learning as I go, so it may be a while before it's done.
I'll talk to Splinks though, and see if maybe he'd want to include the updated textures in his AR mod or something like that.
You should learn more about the Halo story.
Those three did exist in the battle of reach, and the 3rd helmet existed as a Spartan IV in Halo 4.
I'd know, my ladyfriend uses it.
They were volunteer helmets, so yes, they did exist.
They're invisible for you? The default characters show up?
@ Jules - Unfortunately, no can do. The body textures were made 90% from scratch and in the 7 years I've been tweaking them, I've lost most of the resources I used to create them.
Technically, I could double the resolution and click "sharpen", but they'd actually lose detail.