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at Barotrauma.Character.Create(Identifier speciesName, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll)
at Barotrauma.EntitySpawner.CharacterSpawnInfo.Spawn()
at Barotrauma.EntitySpawner.Update(Boolean createNetworkEvents)
at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam)
at Barotrauma.GameScreen.Update(Double deltaTime)
at Barotrauma.GameMain.Run()
at Barotrauma.Program.Main(String[] args)
Object reference not set to an instance of an object. (NullReferenceException) at Barotrauma.CharacterInfo..ctor(Identifier speciesName, String name, String originalName, Either`2 jobOrJobPrefab, String ragdollFileName, Int32 variant, RandSync randSync, Identifier npcIdentifier)
at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams)
at Barotrauma.AICharacter..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isNetworkPlayer, RagdollParams ragdoll)
at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed,