Stellaris

Stellaris

All Leviathans Spawns
73 条留言
DangerousBird 8 月 25 日 上午 5:21 
Leviathans Story Pack installed
Nekko  [作者] 8 月 25 日 上午 5:05 
@DangerousBird

This MOD requires the Stellaris: Leviathans Story Pack DLC to function as intended.
DangerousBird 8 月 24 日 下午 11:14 
After installing the mod, the game began to crash every hour or hour and a half. I couldn't find any connection with any action. However, I assume that it happens after autosaving (but this is not certain). P.s. This is the only mod installed on the game, and I also don't have all the DLC installed (is it possible that this is related?) P.p.s. And since this is the first mod I installed on this game, there is a chance that I screwed up in some non-obvious place... in short, I'm waiting for advice
Nekko  [作者] 8 月 23 日 下午 5:00 
@Alphaziel

This MOD replaces files, so it is not likely to be compatible with Ironman mode.
Nekko  [作者] 8 月 23 日 下午 4:57 
@Sem

4.0.22 is supported. There were no problems.
Sem 8 月 21 日 下午 12:49 
Seems to need an update for 4.0.22.
Alphaziel 8 月 6 日 下午 11:50 
It doesn't support achievements or Ironman mode, right? :Rivals:
Nekko  [作者] 7 月 5 日 下午 4:52 
@Gnortle'Glomp

Not compatible with versions older than 4.0 (e.g. 3.14.x).
Gnortle'Glomp 7 月 5 日 下午 1:55 
Does this still work with pre-4.0?
DaGinger 5 月 11 日 下午 2:14 
Love this mod, you updated this so fast nice!
Myphicbowser 5 月 11 日 上午 8:17 
Thank you for updating this instantly, hate that little yellow triangle <3
Nekko  [作者] 5 月 5 日 上午 2:31 
@Nelek

If this is the only MOD active, you may not have found Leviathans yet.
Try exploring the entire galaxy thoroughly.
Good luck!
Nekko  [作者] 5 月 5 日 上午 2:30 
@Forgeablezeus49

Sorry, there are no plans to adjust the spawn rates of unique systems.
Nelek 2 月 18 日 上午 3:47 
Hello, thx for your work)
Somehow every new game spawns only 4 types of leviathans , every time the same one, no matter galaxy size (600-1000), only this mode active
Any suggestions would be appreciated
Forgeablezeus49 2024 年 12 月 16 日 上午 7:08 
Can you make a mod for unique systems
Nekko  [作者] 2024 年 12 月 13 日 下午 2:35 
@Ran

Yes, it will work with version 3.14.15926 without any issues.
Confirmed that it works again.
Ran 2024 年 12 月 11 日 上午 8:29 
Does this still work with the update?
gbromios 2024 年 9 月 9 日 下午 5:30 
NICE!
ArcaneGamer 2024 年 6 月 10 日 下午 2:44 
is this planet diversity comp and guiles planet modifers comp
Kamisori 2024 年 5 月 24 日 下午 1:09 
@Justin no its not.
Justin 2024 年 5 月 16 日 上午 12:13 
Is this Ironman Compatible for achievements?
Nekko  [作者] 2024 年 3 月 31 日 下午 5:57 
@SCI-FIWIZARDMAN

Yes, just put the MOD in your playlist and activate it.

Adding multiple MODs that involve solar_system_initializers may cause conflicts.
SCI-FIWIZARDMAN 2024 年 3 月 31 日 下午 2:07 
Do I have to do something to activate this mod besides just putting it in my playlist? I've loaded up a couple dozen Medium galaxies to test it out and I've noticed no change, every game only have 2-3 leviathans and is missing the rest
Jean-Jacques Falcon 2024 年 3 月 19 日 上午 8:05 
I'm so glad someone took the time to write an up-to-date mod for this, thanks a lot!
Solar Inferno 2023 年 12 月 28 日 下午 8:30 
@guardian1368 Get the Dynamic Difficulty mod, you can adjust difficulty as you like, including all the guardians' stats.
ANGEL 2023 年 10 月 25 日 下午 8:43 
thanx a lot for this mod:steamthumbsup:
guardian1368 2023 年 10 月 22 日 上午 4:42 
is it possible to make the leviathans stronger please?
guardian1368 2023 年 7 月 25 日 上午 12:59 
can you also give it the stats to rival at least a 100k fleet please
Mr.Dobby 2023 年 7 月 21 日 上午 2:22 
i like the cute dragons :>
What is your ip 2023 年 3 月 21 日 上午 10:20 
@Nekko so no cool end game Leviathan event that have max stealth you will not know they are there in tell you have research end game stealth. If you make friends or kill them you get stealth +% to your empire or new tech, something like that.
Nekko  [作者] 2023 年 2 月 8 日 上午 1:28 
@Journeyman Prime

I don't necessarily play Stellaris every day,
but the MOD is not being abandoned.

There are no plans to add new features at this time.
Nekko  [作者] 2023 年 2 月 8 日 上午 1:27 
@Lemmington

Sorry, not verified.
Journeyman Prime 2023 年 2 月 7 日 下午 3:36 
Planning a Necro Collector run soon, is this mod still being looked after? Not abandoned or anything?
LetTheMossReclaimYou 2023 年 2 月 5 日 上午 7:12 
Does this work with Realspace?
Nekko  [作者] 2022 年 12 月 14 日 上午 3:43 
@WanderingSoul

Thanks for the info.
As you might guess, Stellar Devourer and Dimensional Horror don't appear until they actually enter the star system.

One way to check the status of the galaxy is to use the 'intel' command and the 'communications' command to communicate with the Curator Order and ask what they know, so you can estimate how many Leviathans have appeared.

But in the end, it is best to confirm this by actually playing the game.
Let me know if you notice anything else.
WanderingSoul 2022 年 12 月 13 日 下午 10:55 
i might have figured out why.

I made a playet with only your mod in it, and the specific Leviathans that arent spawning are the Stellarite Devourer and the Dimensional Horror.

I have been looking for them at game start using the Intel and Survey Command.

But im guessing using those doesnt actually trigger the requirement those two have for being undetected until you enter their system.



If those two ARE supposed to show up when Intel and Survey are used, you would probably know better than me.
Nekko  [作者] 2022 年 12 月 13 日 下午 4:19 
@WanderingSoul

If you don't mind, can you tell me specifically who has not appeared?
Also, it may be a conflict with the MOD, so could you tell me the URL of the MOD?
WanderingSoul 2022 年 12 月 13 日 上午 10:42 
this seems to only partially work for me, it definitely increases the number of spawns, but i dont get all of them. It could be because im using Gigastructures, but im also running in a Huge Galaxy, so im uncertain, there should be more than enough chances for them to spawn.
janrzeznik1 2022 年 11 月 26 日 上午 10:38 
also is 3.5.2 supported?
janrzeznik1 2022 年 11 月 26 日 上午 5:50 
thanks mate for this mod
Nekko  [作者] 2022 年 10 月 3 日 下午 3:34 
@Pnevma

I think it's a MOD with a different purpose, but I'm not sure.
It's a MOD, so try it out at your own risk.
Neverminder 2022 年 10 月 3 日 上午 11:02 
does this mod basically accomplish the same thing?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2474282479
Nekko  [作者] 2022 年 8 月 28 日 上午 4:21 
@Olafr_the_Viking

The cause of that problem is unknown.
Since the rewritten files do not overlap, it is considered that StarNet AI and this MOD do not conflict.
Olafr_the_Viking 2022 年 8 月 26 日 下午 10:55 
I am having a problem where StarNet AI will not colonize enclaves systems; might that have something to do with this mod?
Nekko  [作者] 2022 年 5 月 23 日 上午 4:35 
@SpacePoon

Probably cause problems.
I've never used MODs that adds unique Leviathans, so I'm not sure what will happen.
Rips 2022 年 4 月 4 日 下午 8:21 
Ok ty for replying.
Nekko  [作者] 2022 年 4 月 4 日 下午 6:52 
@rips

Unfortunately, it doesn't spawn in that situation.
This mod only works at the start of a new game.
Rips 2022 年 4 月 4 日 上午 9:07 
If I add this to a save game will the leviathans spawn?
中國製造 2022 年 2 月 22 日 下午 12:50 
@Monkey Master

So does this mod work well with the Dragon Origin?
TTVSgtShronk 2022 年 2 月 16 日 上午 8:11 
nevermind it was another mod that affected the automatic dreadnought