DayZ
Realistic_Landmine
37 条留言
Ferny 2024 年 11 月 13 日 上午 6:16 
Hi, is this just me or is it wrong when you want to blow them up by shooting them? I use the vanilla mines procedure; I activate them and shoot them.
Sylver  [作者] 2024 年 5 月 3 日 上午 5:18 
Yes that's it's classname
Gamb1t 2024 年 4 月 29 日 下午 4:34 
Real_LandMineTrap = classname ?
Gamb1t 2024 年 4 月 29 日 下午 4:27 
Great job, I love it! would it be possible to get a Profilesfolder for adjustment, 1st test kill me lol.. Position where I placed the mine is still ticking after detonation.
Sylver  [作者] 2023 年 10 月 8 日 上午 2:46 
It takes the old landmine and uses it as a base and the new functions are included under the new classname.
Ownkruid 2023 年 10 月 7 日 上午 1:35 
This just changes vanilla landmines? Cause i also saw a new landmine classname...
Sylver  [作者] 2023 年 8 月 20 日 上午 3:01 
yes
Maddi 2023 年 8 月 18 日 上午 1:44 
does this mod still work despite and the mucking in the files bohemia has done lately?
Pandora 2022 年 7 月 21 日 上午 2:30 
Why does no one read the description?
"You may repack this mod into your own modpack if you so wish but please give credit where credit is due."
Alpace 2022 年 7 月 21 日 上午 1:07 
I like this mod,can I package this mod into my module package? I'll give you a link in the introduction
Sylver  [作者] 2022 年 6 月 25 日 下午 5:12 
Yes you can
水杉 2022 年 6 月 24 日 下午 12:56 
Can I package this mod into my module package? I'll give you a link in the introduction
Sylver  [作者] 2022 年 6 月 19 日 上午 8:19 
Yes
RickinatorDK 2022 年 6 月 19 日 上午 7:32 
dos this work for the new 1.18 version of dayz
Sylver  [作者] 2022 年 6 月 15 日 下午 9:11 
Agreed on that, I know for a fact that landmines can remove legs or feet but they don't generally kill so this is as close to as possible given the limitations of the game.
FunnyFaces 2022 年 6 月 15 日 下午 6:20 
Thank you very much. I like your work very much, because landmines can be as dangerous as real landmines. Official landmines are too weak
Sylver  [作者] 2022 年 6 月 14 日 下午 2:32 
I'll sort it out this evening when I get home.
FunnyFaces 2022 年 6 月 14 日 上午 6:16 
@Sylver Hello, the MOD is invalid after update 1.18! Could you please update the MOD?
Sylver  [作者] 2022 年 1 月 22 日 上午 4:42 
I have no plans of doing such things as I have taken a break from making mods for the community.
pennybelle 2022 年 1 月 22 日 上午 1:50 
i love this. love it. wonderful. thank u so much. only thing i ask, is it possible to add to the mod a spawnable already activated landmine? i have a functional labyrinth in my RP server that has simulated landmines using SpawnerBabaku and the spawnable ExplosionTest, but if i could spawn an actual already activated landmine using the events.xml, i could have more visible and realistic landmines setup all over the maze, and they would be a little more forgiving than the ExplosionTest that im working with now. please lmk if this is something u plan to do id love to know!!
Crow 2021 年 11 月 6 日 下午 5:36 
BI forgetting small quality of life details? Man thats new.

lol for all the crap they get, i am pretty impressed with their games.
Sylver  [作者] 2021 年 11 月 6 日 下午 4:51 
Just a proper Landmine sound, it was absurd and lazy that Bohemia used a Grenade soundset for it originally.
Crow 2021 年 11 月 5 日 下午 8:48 
Sheesh... that noise is terrifying.
USAF>Airwolf 2021 年 6 月 14 日 下午 2:21 
@Sylver Thank you for the reply. I'll give it a go and see. Cheers.
Sylver  [作者] 2021 年 6 月 13 日 下午 4:41 
It's base class has not changed so all triggers "should" operate the same. Given the nature of DayZ when it comes to glitches and bugs nothing is ever guaranteed but is intended to work
USAF>Airwolf 2021 年 6 月 13 日 上午 6:15 
@Sylver, Can you confirm if this also works with the zombies. I know zombies trigger them in vanilla, but with your mod overriding vanilla, was confirming on the zombies still triggering them.
Sylver  [作者] 2021 年 5 月 13 日 下午 10:11 
Now don't ever change it otherwise it will stop working and crash your server.
Sylver  [作者] 2021 年 5 月 13 日 下午 10:10 
This is the id: 2480294716
Sylver  [作者] 2021 年 5 月 13 日 下午 10:09 
Because you don't change the published id, it is automatically done upon updating, it gets stamped in the metadata.
Karmakilla 2021 年 5 月 13 日 下午 4:01 
have anyone problems with DZSA-Launcher and this mod ? i have manually changed "publishedid = 0;" to "publishedid = 1;" because my server did not start with 0. error message: author has to update the mod or change the publishid manually to 1. With "publishedid = 1;" the server starts but i get this messege within DZSA "Something went wrong, steam workshop id not found - 1. " I think this happens because i cant name the mod @Realistik Landmine i must name it @Realistik_Landmine. I would love to use your hot mod on my server. Sry for my bad english :)
Sylver  [作者] 2021 年 5 月 12 日 上午 1:51 
I understand why he asked about the zombies setting it off as the previous patches did not.
Sylver  [作者] 2021 年 5 月 12 日 上午 1:49 
It inherits the standard functionality of the normal crappy Landmine with my changes overriding.
Abenteuer-Schildkröte 2021 年 5 月 12 日 上午 1:40 
@Stark Zombies do trigger landmines in vanilla aswell so I think with the mod they do too.
Sylver  [作者] 2021 年 5 月 11 日 上午 12:11 
It is triggered by vanilla standard. That is an interesting concept, I will look into it when I have time.
Stark 2021 年 5 月 10 日 下午 11:26 
does it trigger from zombies? It would be pretty cool if it did.
Sylver  [作者] 2021 年 5 月 10 日 下午 6:48 
Yeah I figured I might as well change the sound set so it no longer sounds like a grenade.
C7kizer 2021 年 5 月 10 日 下午 6:05 
the explosion sounds great!