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报告翻译问题
The Defib Ragdolls mod has it's own failsafe to spawn the defib model already, so the Hang-Fall Death Defib Fix script doesn't do anything for this ragdoll mod. Doesn't hurt to keep the latter around as the other ragdoll mods don't have this failsafe.
I'm using "moreStableDefaultPoseSpawn = false"
The vanilla survivor models in the game have a very ridiculous mass set on them for whatever reason, causing the smoke.
It's the same problem Lux encountered for his plugin version of defib ragdolls, which he fixed by using a completely different model for the ragdoll.
The trade-off is that custom survivor models' ragdolls lose whatever compatibility they had and will glitch horribly because of the different order of bones.
I had not recreated this fix for my mod because of the custom model incompatibility and didn't want to intrude on Lux.
Survivor Death Animations will use client-side ragdolls and make the usual defib death animation invisible by default without Defib Ragdolls.
Though you can access Left 4 Dead 2/left4dead2/ems/defib_ragdolls/settings.cfg to set moreStableDefaultPoseSpawn to false .
The ragdolls from Defib Ragdolls are now T-Posing because I intentionally changed them to be that way.
I added a setting called moreStableDefaultPoseSpawn to the new settings.cfg of Defib Ragdolls. This decides whether the ragdoll should spawn in the default pose or use unfinished code to try and line up with the death animation.
There's no way I can find to change the weight with a script, unfortunately.
@lefty4life
You're thinking of Rag-Mod.
@SomeRandomPlayer
There may be another ragdoll death mod enabled, check your addons?
@Golden Phobia
I'm not really up to it for now, sorry.
????
The only 'estimate' I can come up with is use pre-made poses, which will break with custom models.
Estimated poses I'm not sure if they're even a thing. But they really likely still need about at least more than half the math of exact poses.