Stellaris

Stellaris

Population Unleashed
38 条留言
elvathelion 2024 年 8 月 10 日 上午 6:30 
My goodness! What a difference this mod makes! :steamhappy:
Operator 2023 年 4 月 1 日 上午 6:13 
is this updated?
Steintim  [作者] 2021 年 11 月 6 日 下午 12:31 
Updated to 3.1.2
dragzxb 2021 年 10 月 23 日 下午 11:02 
does this work for 3.1
Spuzle 2021 年 9 月 20 日 下午 7:11 
anyone know if this is working in 3.1?
(M3) Russel 2021 年 8 月 12 日 下午 1:45 
Oh thank goodness someone made a way to stop the population nightmare Paradox caused larger empires.
Hebrux 2021 年 7 月 24 日 上午 10:49 
okay, thank you for responding. I'll upvote your mod. Thanks
Steintim  [作者] 2021 年 7 月 24 日 上午 10:46 
@Hebrux yeah you sadly have to set it during generation and cant change it after that
Hebrux 2021 年 7 月 24 日 上午 10:44 
oh so this is not save game compatible
Steintim  [作者] 2021 年 7 月 24 日 上午 3:45 
@Hebrux what do you mean? To get the higher max growth you have to set the logistic growth celing to something higher during galaxy generation.
Hebrux 2021 年 7 月 23 日 下午 8:59 
how do i activate?
Steintim  [作者] 2021 年 5 月 20 日 上午 2:53 
PSA: This mod is now compatible with the live version
Alzara 2021 年 5 月 12 日 上午 10:03 
Ooops looks like its not your mod
Steintim  [作者] 2021 年 5 月 12 日 上午 10:01 
@Alzara have you tried deleting and resubscribing? Also can you reproduce it with only this mod enabled?
Alzara 2021 年 5 月 12 日 上午 9:57 
The beta just updated (like 8 hours ago). They changed the localization files. Now the sliders don't show correctly and trying to use them doesnt change the values
Steintim  [作者] 2021 年 5 月 12 日 上午 9:43 
@Alzara it works fine for me. What exactly is breaking for you?
Alzara 2021 年 5 月 12 日 上午 9:13 
Looks like the update today to the beta killed this mod
Вафельный #NatO 2021 年 5 月 11 日 上午 10:18 
ok it work thx best mod
Steintim  [作者] 2021 年 5 月 11 日 上午 8:51 
@Вафельный #NatO in the setup screen when you start a new game. I dont think there is any way to change the values in a running game without manually editing the save.
Вафельный #NatO 2021 年 5 月 11 日 上午 7:58 
vhere can i do this?
Steintim  [作者] 2021 年 5 月 11 日 上午 5:32 
@Вафельный #NatO the changes to the logistic growth ceiling and the growth scaling will not apply to an already running game. The 3.0.3 beta added two sliders called logistic growth ceiling and growth required scaling. The first is used to adjust the amount of growth you can get from pops e.g. a 2x is +3 and a 3x is +6. The second is used to increase the cost per pop depending on empire pops with the default at 0.25x being 0.25 points per pop. You can set the second one to 0x if you want no scaling at all.
Steintim  [作者] 2021 年 5 月 11 日 上午 5:25 
@Alzara 10 should be fine the only time you can reach that cap should be with an ecumonopolis or gigastructures.
Вафельный #NatO 2021 年 5 月 11 日 上午 4:30 
not vork, it is higher than 100 from empire population and it is max 3 from pop on planet. i dont knov what to do, pls help
Alzara 2021 年 5 月 10 日 下午 5:22 
Ok great thank you! I guess I'll try it at 10? 10 wouldnt be gamebreaking right?
Steintim  [作者] 2021 年 5 月 10 日 下午 1:28 
@Alzara i personally set it to the max because i want to see the full effect of the logarithmic model on pop growth. If you want to stop big worlds from getting too much growth id recommend something like 3x or 2x. But really you have to try it out for yourself to find out what you like and what you feel is gamebreaking. Just remember that all it does it set the maximum growth you can get from pops to a certain cap. For example a 10x ceiling caps out at +27 from pops which you can really only achieve on megastructures from the mod gigastructures.
Alzara 2021 年 5 月 10 日 上午 11:45 
So what is the best growth ceiling to use? You said a minimum of 4... but what is a good value to use and why? Sorry for all the questions :)
Steintim  [作者] 2021 年 5 月 10 日 上午 6:48 
I also just updated the mod to make the higher growth ceiling the default setting.
Steintim  [作者] 2021 年 5 月 10 日 上午 6:44 
@Вафельный #NatO what is not working about it? To get the higher growth numbers you have to raise the logarithmic growth celing during game setup. The penalty from low pops should be active regardless.
Вафельный #NatO 2021 年 5 月 10 日 上午 5:42 
still not vork help pls
Steintim  [作者] 2021 年 5 月 10 日 上午 1:58 
@Alzara This mod isnt really suited for restoring the old pop growth since I enabled the penalty from low pop count.
Alzara 2021 年 5 月 9 日 下午 5:07 
What value would you suggest setting the logistic growth ceiling and the growth required scaling in order for population to grow like it used to (or I guess grow at a decent rate)
Steintim  [作者] 2021 年 5 月 9 日 上午 5:32 
@arenam Its generally handles it pretty ok
arenam 2021 年 5 月 9 日 上午 5:25 
How well does the AI handle the changes in pop growth?
Steintim  [作者] 2021 年 5 月 7 日 下午 12:09 
@LordArgent it is
LordArgent 2021 年 5 月 7 日 下午 12:04 
I forgot to ask; is this savegame compatible?
LordArgent 2021 年 5 月 7 日 下午 12:03 
It would have been nice to include "It also only works for the 3.0.3 beta" in the description. I'd like to try the mod when 3.03 comes out.
Steintim  [作者] 2021 年 5 月 7 日 上午 10:40 
@Вафельный #NatO other mods that modify pop growth might revert my changes if this mod is higher in the load order. It also only works for the 3.0.3 beta
Вафельный #NatO 2021 年 5 月 7 日 上午 10:32 
dont vork