Garry's Mod

Garry's Mod

[NAVMESH + BASIC AI NODES] RP Riverden v1a
20 条留言
♬♫~Joe Blaze~♫♬ 8 月 28 日 下午 3:15 
Can you ACTUALLY LISTEN TO ME? PLEASE?
♬♫~Joe Blaze~♫♬ 8 月 28 日 下午 3:11 
FUCK
♬♫~Joe Blaze~♫♬ 7 月 16 日 下午 4:55 
Please expand the AI Nodes!
kanye west 2023 年 4 月 26 日 上午 10:42 
thank you it kept crashing when I tried to gen it
♬♫~Joe Blaze~♫♬ 2023 年 3 月 22 日 上午 9:38 
Is there a way you can expand these nodes?
venomease 2021 年 12 月 9 日 上午 12:37 
how does one get background NPCs to work on riverden?
Tepp 2021 年 10 月 31 日 上午 7:47 
you are a god
Tepp 2021 年 10 月 31 日 上午 7:46 
you are a god
jango bett 2021 年 10 月 28 日 下午 4:54 
thanks mista twista, good stuff good stuff
Mister Twister 2021 年 10 月 20 日 下午 3:44 
@Knocky i made some improvements to the ai nodes, mainly linking the ones on the road so npcs can now travel around the map and placing nodes inside some buildings, but i ran out of nodes so this is what i got:
https://drive.google.com/file/d/1pIAlWLfg7rCn9S4_YL2N6cSXjPPbfBWS/view?usp=sharing
shinjibrahfart69 2021 年 7 月 1 日 下午 12:06 
You are a god amongst men. thank you.
guh  [作者] 2021 年 5 月 9 日 下午 3:26 
So I just discovered that subscribing to the addon doesn't actually add it to your files but it still will work properly, it's just in addon form as far as I'm concerned.

No problem btw. For the sake of ease, I think I'll just convert the navmesh into AI nodes myself and package them together in a future update. I think someone else is doing that but I'll make a simple one for ground NPCs in the meantime.
Xherdos 2021 年 5 月 9 日 下午 12:18 
sadly it the .nav didn't got saved there (it never does must manually put it there) and i will try to use that nodegraph editor thing.

Thanks for the Help.

[found the .ain in the Graphs folder but no trace of the.nav not even in the Workshop folder (where it gets saved]
guh  [作者] 2021 年 5 月 9 日 下午 12:02 
Xherdos, the file for the navmesh should be in your maps folder as a .nav file next to your installed maps and other .nav files. You most likely need AI nodes. A fast and easy way to do this is to download the Nodegraph Editor Expansion tool which will let you take my navmesh and convert it into an .ain file (AI Nodes).
Xherdos 2021 年 5 月 9 日 上午 6:44 
question how can i put it on the map now?

since Ai that uses Nav_Mesh dstill doesn't move around unless i'm very close to them.
Delycan 2021 年 5 月 7 日 下午 8:18 
I am gonna try to see if i can make ai nodes
guh  [作者] 2021 年 5 月 7 日 上午 11:46 
And done! File size has been reduced to 6 MB and the workshop download should be updated. Thanks again! :praisesun:
guh  [作者] 2021 年 5 月 7 日 上午 10:02 
Oof, ye I'll use yours rn when I have the time. Thank you slaughter
Watching a Buster Bust 2021 年 5 月 7 日 上午 6:15 
good shit slaughter 👍
<SLAUGH7ER> 2021 年 5 月 7 日 上午 3:25 
@Knocky
your navmesh had many none optimal entries left unused from the generation you performed
i have (using your navmesh) cleaned up and compressed the navmesh for proper distribution

file size reduced from 306MB to 6MB (link below)
https://1fichier.com/?gdwc7eq3aurlxyui2z6m