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https://drive.google.com/file/d/1pIAlWLfg7rCn9S4_YL2N6cSXjPPbfBWS/view?usp=sharing
No problem btw. For the sake of ease, I think I'll just convert the navmesh into AI nodes myself and package them together in a future update. I think someone else is doing that but I'll make a simple one for ground NPCs in the meantime.
Thanks for the Help.
[found the .ain in the Graphs folder but no trace of the.nav not even in the Workshop folder (where it gets saved]
since Ai that uses Nav_Mesh dstill doesn't move around unless i'm very close to them.
your navmesh had many none optimal entries left unused from the generation you performed
i have (using your navmesh) cleaned up and compressed the navmesh for proper distribution
file size reduced from 306MB to 6MB (link below)
https://1fichier.com/?gdwc7eq3aurlxyui2z6m