安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






thanks for the answer.
I also wanted to remark that this particular add-on to your mod requires an update. It seems to adversely interact with the new DLC by messing up the background's format in the ruler's rooms.
Cheers
To solve the issue i changed this in "newfrontier_game_start.txt" from this
limit = { pop_amount > 1 }
to this
limit = { pop_amount > 100 }
@Annatar @Azerah
My Gaia world has proper Ag. slots, so yeah, it's something else conflicting on your stuff.
The patches were removed, and the new versions of the mods used and that part of the problem remains fixed.
Example:
"district_mining_max" => "district_mining_max_add"
So you need to go and replace all those modifiers in your deposit overrides.
Running THIS mod may have other problems, but the district stuff popped back up with a new game over here minus the BPV stuff.
Others are now reporting that a sub/unsub/resub of UIOD solved their issues, but they weren't running BPV stuff.
The districts being unavailable to 'choose' goes away when BPV is disabled.
когда то давно на земле такое было.