边缘世界 RimWorld

边缘世界 RimWorld

[JPT] Keep It Quiet
85 条留言
Sopel 3 月 1 日 下午 11:30 
@jptrrs I've read that this mod is not high on your priority list, but it's the only mod in the whole workshop which adds noise pollution, which is frankly quite fitting layer of complexity, as pawns get irritated when someone much as opens the door, but sleeping right next to a working drill is fine for them. Also, worth pointing is that there are now more options for pollution, gas, light calculations than before so maybe this mod could be redone basing on vanilla mechanics.
Just a thought! :)
Ascythian 2 月 21 日 上午 6:01 
@jptrrs I feel special now, its OK if it isn't a priority, its just a cool concept that I see in no other mod. Much appreciated.
lol 2 月 18 日 下午 10:19 
Omg there's still a chance
jptrrs  [作者] 2 月 18 日 下午 8:34 
@Ascythian Noticed. But sorry, this is not on my priority list for updates.
Ascythian 2 月 18 日 下午 5:41 
Notice me @jptrrs
lol 2024 年 6 月 1 日 上午 1:10 
Great mod idea. Shame it's not updated
Thundercraft 2024 年 3 月 19 日 下午 1:41 
Any chance of an update for 1.4 (...or 1.5)?
Ascythian 2024 年 1 月 2 日 上午 7:25 
Better add update request for this again.

Adds something unique that isn't in the base game.
Ascythian 2022 年 12 月 27 日 下午 5:22 
Would like an update for this, thank you.
Lotus Elise 2022 年 9 月 25 日 上午 8:26 
still not working with sos2 as it should
[LUE]Polkunus 2022 年 8 月 24 日 上午 8:03 
I really like this but it needs some work to be fleshed out, pawns shouldnt be annoyed at each other's gunfire. And pawns should have different levels of handling noise. Walls should insulate from noise depending on the type of wall.
Meanie 2022 年 3 月 29 日 下午 2:32 
I really like the idea of having this extra feature to manage, noise, but... Now my issue is that walling something off doesn't reduce the noise it produces. Drafting two pawns to hunt an animal also causes them to be bothered by eachother's gunfire. Pawns are too often under the "deeply disturbed" debuff, which is too much at the -10 value. More dynamism in this debuff, allowing it to get increasingly worse with exposure time and noise voulme, would be more fitting.
Meanie 2022 年 3 月 27 日 上午 10:52 
As I type this, there's a prisioner having a berserker breakdown, beating the door of the room where his Warden sleeps. The Warden, however, continues to sleep untroubled. I'm here to make the suggestion of expanding the behavior of noises to affect this sort of situation as well.
sabia_j 2022 年 1 月 14 日 上午 2:03 
This mod was the ONLY reason for giving my colonists a private home... Finally it is back! Thank you so much!
Ascythian 2022 年 1 月 9 日 下午 3:28 
Hot damn thank you.
jptrrs  [作者] 2022 年 1 月 8 日 上午 9:39 
Done!
Ascythian 2021 年 12 月 3 日 下午 6:38 
Would like an update to this, thank you.
Timou 2021 年 8 月 31 日 下午 2:46 
Update please 1.3
Timou 2021 年 8 月 2 日 上午 3:58 
Update please 1.3
🍈ₘₑₗₒₙ 2021 年 7 月 25 日 下午 12:49 
Hello! Thanks for this mod! It really adds to things. :burgzone:
jptrrs  [作者] 2021 年 7 月 23 日 下午 7:36 
Dear players,
Thanks for all the love. Regarding the update for my mods to version 1.3, I've been a little busy lately, but I plan on doing it when I can spare some time to work on this. I just can't settle on a date, sorry. You can help by buying me some coffee [ko-fi.com] or becoming a patron [www.patreon.com]. Thanks for your support!
GoldApple [FIN] 2021 年 7 月 5 日 上午 4:11 
Hey, just have to ask why does simple side arms and tool usage great horrifick ear piersing sound, and I only mean the swiching of tools?, any case vanilla viking beehives are real noise hazard so wach out
Densevoid 2021 年 7 月 4 日 上午 9:08 
I saw a colonist with "noise sensitive" and "noise tolerant" traits
Malikyte 2021 年 6 月 20 日 上午 2:25 
It's a good thing I'm not a Rimworld colonist, because this new need would have the opposite effect on me. I have hearing damage (tinnitus), so if it gets too quiet my ears start to ring. It drives me nuts. lmao
Tankman2147 2021 年 6 月 13 日 上午 9:28 
Any ideas for noise cancellation in the form of walls, gear, implants, etc?
Der Hades 2021 年 6 月 13 日 上午 7:52 
"Loud, instantaneous noises can be mitigated when enclosed in a room [...]"

Execution chamber intensifies...
ELLIOTTCABLE on Discord 2021 年 6 月 6 日 下午 6:33 
Huh! I honestly hadn't noticed that walls attenuate sounds, at all. Is that reflected in the visual noisemap overlay? Maybe I'm just blind. :steamfacepalm:
jptrrs  [作者] 2021 年 6 月 5 日 下午 6:25 
ec: Thanks for your suggestion. I'm presuming by wall-problem you mean the attenuating the sound based on the wall material, is that it? Because indoor sounds already are attenuated by the surrounding walls.... The mod already relies on a noise map, and the producers of continuous noise are already mapped out. The issue is creating a whole system of material evaluations.... I suppose it could be applied only to continuous sounds, but that would be a half solution to a half-problem... I don't see a positive trade-off here.
ELLIOTTCABLE on Discord 2021 年 6 月 5 日 下午 3:32 
Hm. Could you cache the location for common noise-producers, make the wall-problem a bit easier to solve? Do what vanilla does for lighting, basically; calculate a noise-map for stuff like production-benches?

Actually, scratch that, easier to invert the problem: calculate a "quiet map" for chairs, workbenches and beds, any fixed location a pawn spends a lot of time at ... then update that every time a wall or door is built. Attenuate sounds' propagation using the quietmap.
jptrrs  [作者] 2021 年 6 月 2 日 上午 7:07 
Muggins: The mod purpose is to make the game harder. There's no point in introducing anything that simply neutralizes its efffect. It would be better to simply not use the mod. ;-)
Mugi 2021 年 6 月 2 日 上午 6:50 
My only gripe with this mod is that it makes firefights even more taxing on my pawns' mental health, since guns and the like make such immense amounts of noise. Maybe we could get earplugs or something like that? Heck, an implant would be cool too!
jptrrs  [作者] 2021 年 5 月 30 日 下午 11:24 
OptimusPrimordial: If you're asking if the material from which the walls are made has any impact, the answer is no. Calculating that would be insanely taxing on performance.
OptimusPrimordial 2021 年 5 月 30 日 下午 10:35 
Your description doesn't answer my question. A solid stone wall muffles sound better than a wooden wall while an insulated wall or wall with acoustic panels is even better.
So I ask again: Is the noise affected by walls?
qux 2021 年 5 月 20 日 上午 6:19 
Hi @jptrrs !
I make a french translation if you want to add it :
https://drive.google.com/file/d/1UlpOnq8RioqkCoiTR9CT35Zc3xUDCqFo/view?usp=sharing
Lex 2021 年 5 月 9 日 下午 10:29 
Not sure how well it works in Rimworld but I -loved- this mechanic in Space Haven and feel like it should be in most sims like this to encourage more emergent room designs..
Sorcia 2021 年 5 月 9 日 下午 2:17 
Earmuffs?
pgames-food 2021 年 5 月 6 日 上午 4:06 
ah ok :)
jptrrs  [作者] 2021 年 5 月 5 日 下午 12:29 
Дикий бизон: That's not a bad idea. It would just increase the calculations complexity a little. Maybe...
jptrrs  [作者] 2021 年 5 月 5 日 下午 12:27 
Vlad_1492: Awesome!
jptrrs  [作者] 2021 年 5 月 5 日 下午 12:26 
qux: Will do.
jptrrs  [作者] 2021 年 5 月 5 日 下午 12:14 
ProfZelonka: That would be really neat, indeed! But also a little too deep into zombieland territory for me (too deep its code, I mean!).
jptrrs  [作者] 2021 年 5 月 5 日 下午 12:10 
Hey folks! Look, if you stumbled on any issues, please help me keep my sanity and a healthy comment section by checking the dedicated support pinned discussion ( this one ). Many thanks!
Vladimir 2021 年 5 月 5 日 上午 6:25 
would love to see foamwall so my greenhouse isnt waking up the whole ship everytime my botanist is in there doing his job
ЯEБAЛ 2021 年 5 月 4 日 下午 4:25 
on the first launch the noise map seemed normal, but a few minutes later map turned all red everywhere where any colony building existed, no matter bedroom or workshop, even just field of corn. tried placing end/top of modlist but no luck. running ~360 mods and CE.
every colonist had -10 mood...
Aster 2021 年 5 月 4 日 上午 7:00 
AmazingToNY: Seems to be, yes. The main metric I could find using dub's indicated much less crunch than others. I haven't noticed any slowdown using it either.
Officer Ed Banger 2021 年 5 月 3 日 下午 11:40 
perf friendly?
Vlad_1492 2021 年 5 月 3 日 下午 3:59 
Another awesome:
Using Fog of War. Hiding in my base. Big swarm of bugs outside, they seem to be more interested in the raiders than me. I can't see anything but oh boy can I hear some bloody drama. Switch on the overlay and huddle in terror as I see big scary noises moving around just past my thin, thin walls.
ProfZelonka 2021 年 5 月 3 日 下午 1:17 
Omg.. Can we get a zombie patch which uses noise to attract zombies?? Like, Billy I know you want some clothes but if we make you some, the zombies will hear and attack us and we can't afford another casualty.
qux 2021 年 5 月 3 日 下午 1:03 
Hi, is it possible to provide def. translation's files empty that we can fill ?
jptrrs  [作者] 2021 年 5 月 3 日 上午 4:50 
KAMIRUBER: Thanks. I'll include that when I can.