Stellaris

Stellaris

Main re-Balancing mod [4.0.x]
5 条留言
Clamor_S  [作者] 2022 年 5 月 19 日 上午 11:48 
@Professor H. Fransworth Workshop should have stuff you need, if no, make on your own. I've made.
Professor H. Farnsworth 2022 年 5 月 19 日 上午 11:02 
Sad that this doesn't just come with Guardians, Dig Sites and Rubricator/Vechtar-Zavonia.. The rest doesn't seem like balance passes, but to make it more powerful than they already are.
Clamor_S  [作者] 2021 年 5 月 9 日 上午 7:26 
@daerthalus, you are right. Thank you Paradox!

I have fixed this using a different approach. Now void dwellers have +10 planet capacity from start by origin, and can gain more by ascension perk and harmony tradition tree.
daerthalus 2021 年 5 月 8 日 下午 4:01 
Also, it seems like the changes to Habitat carrying capacity is working in a weird way..

- Leaving a District un-built now provides the same +8 capacity which is the same as building a Habitation District.

- When building a new District on your 2nd & 3rd starting habitats (max 4 districts) you are getting hit with pop growth penalties. because you are losing the 8 capacity provided from the previously unbuilt district.
daerthalus 2021 年 5 月 8 日 下午 3:43 
I tried it with Void Dwellers Origin and there is an issue with my pop's habitability on my Starting Habitats.

1) On my non-capital habitats, my pops do not have 100% Habitability. Despite them having Habitat Preference @ 100%, they are only getting 70%.

2) The nonadaptive trait now decreases Habitability of my Habitat Preference pops. This was not the case in the non-modded version.