Survivalist: Invisible Strain

Survivalist: Invisible Strain

Base: Quarantine Zone
19 条留言
Bob  [开发者] 5 月 2 日 上午 9:20 
Hello, this is now crashing on the character creation screen (as well as the crash mentioned by Death below) with the message:

Exception (v242): MissingFieldException: Field not found: HumanAppearance .CharacterCreationSettings.Appearance Due to: Could not find field in class RandomiseAllPatch.Prefix (CharacterCreationMenu __instance) (at <574679ff09554694956363985c51cb63>:0)
(wrapper dynamic-method) CharacterCreationMenu.CharacterCreationMenu.RandomiseAll_Patch1(CharacterCreationMenu)
CharacterCreationMenu.OnActivate () (at <574ad0f563f7491ba86f85b13dee1ad7>:0)

I see you marked it as unsupported, but just letting you know in case you do get the chance to fix it. As the game has now left early access the codebase probably won't change much in future, so a fix now should stand the test of time.
Ġedryht of Wōden 2024 年 10 月 22 日 上午 7:29 
Does this still work?
Death 2023 年 1 月 17 日 上午 9:54 
have these mods been updated yet? i installed BepInEx and now i get this error when trying to start a new game "Exception (v175): MissingMethodException: void Character.RandomizePersonality(CustomRandom) RandomiseAllPatch.Prefix (CharacterCreationMenu __instance) (at <574679ff09554694956363985c51cb63>:0)
CharacterCreationMenu.RandomiseAll () (at <e2021c62737a48b69f2b72a19b578883>:0)
CharacterCreationMenu.OnActivate () (at"
Machine  [作者] 2021 年 5 月 1 日 下午 11:12 
No problem. BepInEx loads Harmony right when you launch the game and doesn't require the game to load it when you try starting the story and I think that is what it causing the problem. But I could be wrong.
Gilgamash 2021 年 5 月 1 日 下午 10:58 
I just saw the new information you posted in Quarantine Zones description, so after my current play through i will download the BepInEx thing from github and give the mod a go. Thanks for your efforts in fixing the problem.
Gilgamash 2021 年 5 月 1 日 下午 10:53 
So do we only need Quarantine Zone Base and Quarantine Zone now ? Or do we also need this BeplnEx thing ? Forgive me as i have no idea what that is ?
Machine  [作者] 2021 年 5 月 1 日 下午 6:36 
I found that I was using BepInEx for debugging which allowed me to play the mod all along. I have removed the requirement for Harmony since it comes packaged in BepInEx and plays nicer with mods.
Machine  [作者] 2021 年 5 月 1 日 下午 4:24 
I am using the main branch but as far as I can tell both are version 115. Sorry guys I don't know how to help.
Nutman 2021 年 5 月 1 日 下午 3:35 
Im using publicbeta has anyone running the base game tried using the mod?
Gilgamash 2021 年 5 月 1 日 下午 12:10 
Are you using the Public Beta version of the game ?
Machine  [作者] 2021 年 5 月 1 日 下午 12:00 
Does mod work for anybody?
Vexin 2021 年 5 月 1 日 上午 11:35 
Can't even start a new game with the mod, keep getting this. Any solution? I am on the public beta if that info is useful to you.


Exception (v115): NullReferenceException: Object reference not set to an instance of an object CharacterCreationMenu.OnActivate () (at C:/Survivalist2/Assets/Scripts/Menus/CharacterCreationMenu.cs:258)
BaseMenu.OpenChildMenu (BaseMenu menu) (at C:/Survivalist2/Assets/Scripts/Menus/BaseMenu.cs:281)
SelectStoryMenu.UpdateImpl () (at C:/Survivalist2/Assets/Scripts/Menus/SelectStoryMenu.cs:453)
BaseMenu.Update () (at C:/Survivalist2/Assets/Scripts/Menus/BaseMenu.cs:75)
Gilgamash 2021 年 5 月 1 日 上午 11:26 
This means nothing to me sadly... but i could not fit all the error in one message. Please let me know what i am doing wrong as i am excited to try your mod for this great game !
Gilgamash 2021 年 5 月 1 日 上午 11:25 
Story.LoadDLLs () (at C:/Survivalist2/Assets/Scripts/Story/Story.cs:1542)
Story.LoadAssetBundles () (at C:/Survivalist2/Assets/Scripts/Story/Story.cs:632)
Story.LoadContent () (at C:/Survivalist2/Assets/Scripts/Story/Story.cs:720)
GameImpl.SetCurrentStory (System.Collections.Generic.List`1[T] newStorySources) (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:806)
SelectStoryMenu.UpdateImpl () (at C:/Survivalist2/Assets/Scripts/Menus/SelectStoryMenu.cs:445)
BaseMenu.Update () (at C:/Survivalist2/Assets/Scripts/Menus/BaseMenu.cs:75)
Gilgamash 2021 年 5 月 1 日 上午 11:25 
Exception (v115): FileNotFoundException: Could not load file or assembly '0Harmony, Version=2.0.4.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <4756199cf52a4f14b33cdcc5659f782e>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <4756199cf52a4f14b33cdcc5659f782e>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <4756199cf52a4f14b33cdcc5659f782e>:0)
Gilgamash 2021 年 5 月 1 日 上午 11:17 
I also have the same error
Nutman 2021 年 5 月 1 日 上午 7:04 
I get the same error when i attempt to create a new game. I am subscribed to both Harmony and the main Quarantine Zone story.
Machine  [作者] 2021 年 4 月 30 日 下午 8:07 
Verify you are subscribed to this mod and the other 2 (Quarantine Zone & Harmony) and when you launch, go to new game and make sure all 3 are subscribed.
Master Eliga 2021 年 4 月 30 日 下午 5:56 
Exception (v115): NullReferenceException: Object reference not set to an instance of an object GameImpl.SetCurrentStory (System.Collections.Generic.List`1[T] newStorySources) (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:839)
SelectStoryMenu.UpdateImpl () (at C:/Survivalist2/Assets/Scripts/Menus/SelectStoryMenu.cs:445)
BaseMenu.Update () (at C:/Survivalist2/Assets/Scripts/Menus/BaseMenu.cs:75)

Error whenever attempting to launch