RimWorld

RimWorld

A RimWorld of Magic - Apotheosis DemiGod Class
50 kommentarer
CTH2004 15 nov @ 6:58 
Okay, may I take this, and not only update, but modify and integrate it (basically, with credit integrate it into my own mod)
lorsieab2 13 jul @ 10:19 
@Drakonite Thanks so much!
By the way, someone was wondering if this class was exclusive to players, or if enemies and other pawns can have them naturally. Is it player-only?
Drakonite (gamerz943)  [skapare] 13 jul @ 6:36 
@lorsieab2, that's fine with me! thanks for providing the people with an update!
lorsieab2 12 jul @ 15:41 
Hi @Drakonite!
I updated your mod to 1.6 by following HKitsune's comment! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3523391524
It should also work for earlier Rimworld versions. I hope it's okay with you! If you want me to take it down let me know.
@ 29 aug, 2024 @ 10:47 
1.5 PLsssssss
Uriel Septim VII 10 jul, 2024 @ 16:01 
does this work still? with 1.5
Cleric_McManus 24 mar, 2024 @ 14:08 
@Drakonite Would it be possible to add a dash of Necromancy to the list of available spells? Raise Dead is super useful, especially after turning the maintenance cost to 0 mana. :D
Cleric_McManus 14 jan, 2024 @ 10:01 
@Drakonite Hopefully you intend to update this mod, it's awesome! Thanks for your work on this.
Renix 2 jun, 2023 @ 3:06 
@HKitsune

Does that fix the pawn name def errors in the trait description and does it fix the magic side of the skills not showing up?
@ 19 mar, 2023 @ 17:31 
@Happy You are a god.:steamthumbsup:
HKitsune 12 mar, 2023 @ 14:12 
For those waiting for an update, you can simply do it yourself.

Find the mod folder, you can do this by subscribing> launching Rimworld> going to Mods> clicking this mod> advanced> open folder>go to About>right click About> open it with Notepad++

you should now see "<supportedVersions>", under that will be a <li>1.2</li> and <li>1.3</li>

all you have to do, is under the <li>1.3</li> add <li>1.4</li>
hit save and youre done with this part

then, back out of the About folder and go to Defs> right click Traits_CustomClass> open with Notepad++> look for <statOffsets>

in the list under <statOffsets> delete <ToxicSensitivity>-1</ToxicSensitivity>
save it and youre good to go.

Once this mod updates officially, you can simply unsubscribe and subscribe again to reset your changes.
@ 27 jan, 2023 @ 17:56 
1.4 brother:steamfacepalm:
Uriel Septim VII 2 dec, 2022 @ 13:16 
I am dying faster then when the Mythic Dawn stabbed me for an update to this mod.
I AM PENNYWISE 7 nov, 2022 @ 14:55 
Please update this class over to 1.4, thank you.
Sera 24 okt, 2022 @ 15:58 
You know seeing all these classes really makes me want to make my own. A true summoner. Or a bandit lord. Or a dead lord. just have to wait for it to update..
Drift_ Dragon 21 okt, 2022 @ 22:38 
1.4 update for my favourite class?
Desidious 18 maj, 2022 @ 12:57 
any idea one why the psionic energy is not regenerating?
Latex Santa 2 apr, 2022 @ 4:22 
@Drakonite (gamerz943) Would putting on a psychic foil helmet help a Demi-God AT ALL during such extreme mental breaks caused by psychic events?
Flixbox 1 mar, 2022 @ 11:21 
I have implemented a nerf to the class stats in my patch mod. Feel free to send me a pull request if you'd like some things changed. :lunar2019piginablanket:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2769877962
Get Donked On 25 jan, 2022 @ 5:25 
u can just lower undead upkeep in the settings
Nightmare-Nexus 25 jan, 2022 @ 5:22 
if you added raise undead. this would have allowed for a literal full undead army of like over 30 or more cause of the regen. should make a "True" lich class that allows that since lich's are supposed to have vast undead armys, like the lich king in WOW and even having an undead dragon.
Get Donked On 28 dec, 2021 @ 16:39 
i mean if you find it annoying editing it is incredibly simple all you need is to make a local copy with mod loader and then just use notepad to edit the values. i personally just dcreased the research bonus massivly as im doing a supremasist immortal raider tribal playtrough but having him blaze trough all research instantly kinda ruins tyhe experience
Rivel 26 dec, 2021 @ 9:17 
I think the extreme psychic sensitivity makes this mod balanced. Creating the ultimate double edged sword pawn. Great mod haha
Bastian Bux 22 dec, 2021 @ 10:41 
Do you plan to include some of the golemancy shennanigans in this class?
xkuripuri 5 dec, 2021 @ 22:40 
When I got a psychic drone of medium, I didn't think about it... then I was like: "Wait. Demi-God is like +5000% right? How bad can it - "
And then see she has like -1600 mood. I very quickly had her go do some solo caravan work...
Wyrmcrawler 4 dec, 2021 @ 13:13 
Could you make just a mage pure version of this class. Like a Mage Lord type character?
Drakonite (gamerz943)  [skapare] 20 nov, 2021 @ 17:10 
@Weyrling, I literally died laughing at your comment. I had the same thing happen. I thought about nerfing the sensitivity, but a lot of the power is derived from that trait. And it also lends itself to the royalty expac as well.

Once I noticed that a extreme break leads to certain extinction, I quickly watch for the drones and put him in stasis (the ship pod things that suspend them). Or I arrest them prematurely. Either way, turns out every superman has their kryptonite! :steamthumbsup:

Perhaps some anesthesia may help ;)
Weyrling 18 nov, 2021 @ 7:05 
Due to the crazy high psychic sensitivity boost a minor psychic drone causes something like -600 mood leading very quickly to an extreme break, in my case the guy went mad and killed every other living thing in the colony. I'm guessing autocast still works even during a psychotic break since I only looked away for like a minute.
It was kind of hilarious in a way.
rversse 4 nov, 2021 @ 18:55 
Is it possible to remove that passive tratis? I just wanna use the skills
Drakonite (gamerz943)  [skapare] 3 nov, 2021 @ 19:19 
Hi everyone! Sorry for the delay. I didn't realize so many people were using it. I started it as a pet project to satisfy my play through. Since so many people are using it, I will try to keep it up to date.

I made the update to 1.3. It was fairly simple, I believe everything should still work. If something doesn't work in game or you experience a crash please let me know. The abilities are derived from Kure and RoM base to form a custom class. I didn't notice any internal API changes.

TL;DR It is updated. Thanks for everyone who is using this, I will watch this thread more often. Any issues (or perhaps new abilities introduced in RoM/Kure), you can just post here with them. Whether it is a cool new ability or one that is broken. (I won't be implementing new ones, but if they exist in those deps-- I will leverage them)

I will also be putting this on git for more visibility at some point.
Magna_Greymane 25 sep, 2021 @ 11:00 
absalutly a amazing mod cant wait to be able to play with it again I will learn coding if needed to update this mod lol
Hans 5 sep, 2021 @ 14:49 
Update? :D
BrainW4v3! 18 aug, 2021 @ 21:27 
Yes please update, my super soldiers feel less super without
Bacon & Eggs 10 aug, 2021 @ 10:29 
@Drakonite (gamerz943) any plans on updating the best magic class in rimworld?
Bacon & Eggs 8 aug, 2021 @ 10:09 
Are you guys able to play this with 1.3?
Uriel Septim VII 6 aug, 2021 @ 13:29 
i hope to....demi-god....you will update this to 1.3 hands down my fav starting secnario is the two god one i made. where you have two naked people with maxed out skilled, married, and this trait no tools, clothing or anything. i'm dying to play with this start with idology as you are your own adam and eve.
Vedice 6 aug, 2021 @ 0:46 
Update please 1.3
Drakonite (gamerz943)  [skapare] 26 jul, 2021 @ 21:17 
@lambshake, they shouldn't all be 100x, the modifier changes are listed above
lambshake 21 jul, 2021 @ 16:01 
my passive traits are all 100x is it a feature?
Drakonite (gamerz943)  [skapare] 10 jun, 2021 @ 8:54 
@Lewna, for a lot of the medical effects-- you can use Reverse time to undo almost anything! (Even resurrection if you do it within a day!!)

Reverse time also seems to heal other wounds as well. Not sure how it would work on old scars though. For most of my pawns I use it on, it heals them up all the way :)
Lewna 9 jun, 2021 @ 2:59 
Suggestion:
Add cure disease and purify... maybe Resurrection. :)
MarceloTheRock 28 maj, 2021 @ 19:38 
dude this mod is exatcly what i wanted out of RoM thanks [2]
MarceloTheRock 28 maj, 2021 @ 19:37 
Best Magic mod out there, underrated
Drakonite (gamerz943)  [skapare] 16 maj, 2021 @ 18:01 
Book should spawn at vendors, if you are getting unlucky-- I would just recommend using a character editor or prepare carefully to add it :)
GarethTheGoblin 16 maj, 2021 @ 9:45 
dude this guy is op as heck, this is fun XD
EXPlayer_360 6 maj, 2021 @ 10:25 
How get book of apotheosis?
[SV] 1 maj, 2021 @ 2:52 
@StrongWolf85 jecstool mods in general don't play nice with multiplayer, rimworld of magic creator in particular already said it clearly in his discord about incompatibility with multiplayer mod and he doesn't want to do anything to fix it
StrongWolf85.ttv 30 apr, 2021 @ 17:41 
seems incompatible with multiplayer
Krazyfan1 30 apr, 2021 @ 13:48 
Any chance you could add some projectile spells that can be auto-cast?
Krom 30 apr, 2021 @ 11:11 
dude this mod is exatcly what i wanted out of RoM thanks