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By the way, someone was wondering if this class was exclusive to players, or if enemies and other pawns can have them naturally. Is it player-only?
I updated your mod to 1.6 by following HKitsune's comment! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3523391524
It should also work for earlier Rimworld versions. I hope it's okay with you! If you want me to take it down let me know.
Does that fix the pawn name def errors in the trait description and does it fix the magic side of the skills not showing up?
Find the mod folder, you can do this by subscribing> launching Rimworld> going to Mods> clicking this mod> advanced> open folder>go to About>right click About> open it with Notepad++
you should now see "<supportedVersions>", under that will be a <li>1.2</li> and <li>1.3</li>
all you have to do, is under the <li>1.3</li> add <li>1.4</li>
hit save and youre done with this part
then, back out of the About folder and go to Defs> right click Traits_CustomClass> open with Notepad++> look for <statOffsets>
in the list under <statOffsets> delete <ToxicSensitivity>-1</ToxicSensitivity>
save it and youre good to go.
Once this mod updates officially, you can simply unsubscribe and subscribe again to reset your changes.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2769877962
And then see she has like -1600 mood. I very quickly had her go do some solo caravan work...
Once I noticed that a extreme break leads to certain extinction, I quickly watch for the drones and put him in stasis (the ship pod things that suspend them). Or I arrest them prematurely. Either way, turns out every superman has their kryptonite!
Perhaps some anesthesia may help ;)
It was kind of hilarious in a way.
I made the update to 1.3. It was fairly simple, I believe everything should still work. If something doesn't work in game or you experience a crash please let me know. The abilities are derived from Kure and RoM base to form a custom class. I didn't notice any internal API changes.
TL;DR It is updated. Thanks for everyone who is using this, I will watch this thread more often. Any issues (or perhaps new abilities introduced in RoM/Kure), you can just post here with them. Whether it is a cool new ability or one that is broken. (I won't be implementing new ones, but if they exist in those deps-- I will leverage them)
I will also be putting this on git for more visibility at some point.
Reverse time also seems to heal other wounds as well. Not sure how it would work on old scars though. For most of my pawns I use it on, it heals them up all the way :)
Add cure disease and purify... maybe Resurrection. :)