武装突袭3

武装突袭3

Kaboom
34 条留言
Jerry_Lee 8 月 1 日 下午 6:42 
is this compatible with SOG?
supergauntlet  [作者] 2023 年 2 月 26 日 下午 2:38 
I haven't been working on this in quite some time, I'll have to go back and fix that. I have a good idea of what causes that, I'll try to make some time to fix it this week.
pvt TOAST 2022 年 11 月 30 日 下午 7:46 
@Ghost, I have the same problem. In fact, I use claymores a lot, and if I am within kill range (50m-ish) I get ragdolled and disabled no matter if I am in the kill zone or behind cover. I dont get killed or injured, but when I manually command a medic to heal me, he cant becasue I'm not registering any injury. You basically stay in a state of "laying on ground ragdolled and cant fire".

Super bummed about this because I use mines and satchels a lot too and the effect of this mod is super cool- shoulda been in vanilla in fact. I hope it gets fixed/updated.
GOMERSGOOD 2022 年 10 月 14 日 下午 4:53 
this work with exile?
MK05 2022 年 8 月 15 日 下午 1:36 
can you make a RHS COMP AiO mod, please
little andy 2022 年 4 月 17 日 上午 7:33 
kinda wish there was an option to disable this for grenades, in CQC room clearing the players always complained about being knocked over by the explosions and they'd keep getting stunned on the ground, other than that, great mod!
Dale Gribble 2021 年 10 月 15 日 下午 3:31 
Love the mod except when for one problem I had. When a explosive goes off that a unit can survive, the AI and player get knocked down. My problem is that the AI gets back up but my guy doesn't. I'm not playing with ACE so I know that isn't an issue. I think I saw in the comments that someone else had this issue and I have no clue how to fix it. Otherwise it's a great mod that really adds to the experience.
Faneto4400 2021 年 9 月 19 日 上午 9:43 
If we could get a patch for the beta C-130 from the USAF mod that would be great brother
Pax'Jarome 2021 年 9 月 15 日 上午 4:52 
@supergauntlet
Has this mod been tested with ACE3 Medical?
Pixy 2021 年 6 月 30 日 下午 1:59 
Does it go kaboom. YES.
puptoyish 2021 年 6 月 25 日 下午 5:45 
this mod DOES go kaboom
Fimpen 2021 年 5 月 17 日 下午 12:29 
On second thought: is it a problem with ACE backblast perhaps ?
Fimpen 2021 年 5 月 17 日 下午 12:28 
When firing a launcher the character goes flying up a couple of feets into the air and lands unconscious, never wakes up. Happens with vanilla and RHS launchers.
little andy 2021 年 5 月 16 日 上午 5:49 
damn, thanks for the info tho
supergauntlet  [作者] 2021 年 5 月 15 日 上午 8:49 
@little andy: the problem is it attaches to the bullet on fired. I could probably hack something together that added zeus compat, but I've been working on a mission for the vietnam dlc so this has been on the back burner.

Anyone who wants me to add compat for other mods I will definitely get to it when I can. This doesn't have any requirements other than CBA, which I think I'll actually add as a required item now. It should work just fine on vehicles as well.
little andy 2021 年 5 月 13 日 上午 7:16 
is it possible to get Kaboom working for zeus fire support modules? i dont think the 82mm and 155mm howitzer send people or vehicles flying, but when you use an AI unit's 82mm mortar or howitzer it works
JPAB97S | Kiosk 2021 年 5 月 6 日 上午 2:16 
Pretty awesome mod! Seem to be having a bit of an issue tho, no other mods loaded. The AI seem to get knocked out by explosions just fine, they go into the unconscious animation, and then they get back up, but when the player gets knocked out, gets stuck in the animation and cant get back up.
Olli 2021 年 5 月 5 日 上午 7:30 
We would love to use it, but without 3CB Compatibility it´s not for us. Any Chance for 3cb Compat?
[SFP] ThatGuyLazza 2021 年 5 月 4 日 下午 9:40 
G'day mate, would be cool if you did an OPTRE compat :)

I know a fairly large amount of the OPTRE community would be grateful!
trick2nohairline 2021 年 5 月 4 日 下午 2:58 
@zsavage1 cope
Dancer Clock 2021 年 5 月 3 日 下午 9:50 
Dose it work on vehicle?
Zsavage1 2021 年 5 月 3 日 上午 11:09 
Hope this doesn't need ACE... ace sucks....
Raavolk 2021 年 5 月 2 日 上午 11:15 
This is the error message I get after detonating explosive charge, tested without any other mode :

"...Force [_direction_vector vectorMultiply I#I_magnitude, [1, 0, 0]];
_sleep_time = li..."
Error Undefined variable in expression: _magnitude
Error Undefined variable in expression: kaboom_global_coef
File sg_kaboom\functions\fn_kaboom.sqf..., line 37
Raavolk 2021 年 5 月 2 日 上午 11:06 
Works great, just got 2 problems so far without any other mods activated : first, at each explosion I get a error message like : "not defined : _magnitude", also "addons options" don't show up neither in editor nor in-game
Garm 2021 年 5 月 2 日 上午 8:22 
we need video
Zhasik 2021 年 5 月 1 日 下午 11:36 
Is it ace compatable?
gman 2021 年 5 月 1 日 下午 10:55 
sounds good could use a video
minhduc-dev 2021 年 5 月 1 日 下午 9:19 
Hello author, I have not yet imagined how this mod works, can you do a demo video. Thank you! :steamhappy:
Wiket 2021 年 5 月 1 日 下午 8:49 
Does this work with Ace?
HazmatGamer 2021 年 5 月 1 日 下午 8:06 
Could you make it compatible with "Universal Ammo System" mod?
supergauntlet  [作者] 2021 年 4 月 30 日 下午 12:51 
@Andrey301 if you can get me the CfgAmmo class for that mod I can do it, sure. But I don't have that downloaded
Andrey301 2021 年 4 月 29 日 下午 5:05 
compatibility for veteran mod?
Nicolai Malthus 2021 年 4 月 29 日 下午 3:59 
THIS PLEASES THE JADE FALCON CLAN, FREEBIRTH. A FULL TRINARY STANDS READY TO SUBSCRIBE TO THIS MODULE. :touro:
puptoyish 2021 年 4 月 29 日 下午 3:28 
based