Warhammer: Vermintide 2

Warhammer: Vermintide 2

Incursion
43 条留言
Poroh 2023 年 5 月 14 日 下午 7:05 
Re-activation of the mod (in chat) - crashes the game immediately on the global map (at clients)! The host only needs to activate the mod once!
Behrzerker 2022 年 10 月 5 日 上午 11:39 
GUID: 133170a6-251d-434a-85f2-3715eecc0f0b
Log File:
Info Type:
-----------------------------------------------
[Script Error]: foundation/scripts/util/error.lua:26: No terror event called 'nil', exists. Make sure it is added to level sig_mordrek_wastes_path2, or generic, terror event file if its supposed to be there.
-----------------------------------------------
[Crash Link]:
crashify://133170a6-251d-434a-85f2-3715eecc0f0b
Behrzerker 2022 年 10 月 5 日 上午 6:28 
GUID: bda9eb0a-8c69-4d15-9b94-558f98c62971
Log File:
Info Type:
-----------------------------------------------
[Script Error]: foundation/scripts/util/error.lua:26: No terror event called 'arena_ruin_terror_skaven_wave_1', exists. Make sure it is added to level arena_cave_tzeentch_path1, or generic, terror event file if its supposed to be there.
-----------------------------------------------
[Crash Link]:
crashify://bda9eb0a-8c69-4d15-9b94-558f98c62971

Another one when trying to launch the final arena :\
Behrzerker 2022 年 10 月 2 日 下午 1:55 
GUID: 797c1838-ee41-48c8-b21d-c292e656ba15
Log File:
Info Type:
-----------------------------------------------
[Script Error]: scripts/network_lookup/network_lookup.lua:2399: [NetworkLookup.lua] Table buff_templates does not contain key: 1472
-----------------------------------------------
[Crash Link]:
crashify://797c1838-ee41-48c8-b21d-c292e656ba15

Got this crash after joining a random game, I think it is due to a another conflicting mod but don't know which one it could be...
Behrzerker 2022 年 9 月 30 日 下午 9:36 
Does the difficulty scaling work if you start from any other difficulty at first ? Because I'd like to start from legend (or even lower if needed), then it would scale up to cata 1, 2, etc. If not, could you make it possible ? It would be nice if we could also have a separated mod for that same purpose. Thanks for the mod !
Behrzerker 2022 年 9 月 30 日 下午 9:31 
Happened randomly on launch of an expedition :

GUID: a5537861-ba29-4825-bc26-a3ab2ec6a849
Log File:
Info Type:
-----------------------------------------------
[Script Error]: ...ts/managers/game_mode/mechanisms/deus_populate_graph.lua:628 : attempt to get length of local 'curses' (a nil value)
-----------------------------------------------
[Crash Link]:
crashify://a5537861-ba29-4825-bc26-a3ab2ec6a849
Moonfish 2022 年 7 月 12 日 下午 7:30 
Love the mod so far, it's leap and bounds ahead of Onslaught since you can use it in Chaos Wastes. Only issue I'm having so far with the lads is that the game will crash and reassign a new host if a campaign boss spawns in one of the challenge altar thingies. When they show up randomly it's fine, but it crashes 100% of the time for us when they spawn from an altar.
Brew-Tea-Full 2022 年 6 月 5 日 上午 10:00 
<<Script Error>>foundation/scripts/util/error.lua:26: No terror event called 'nil', exists. Make sure it is added to level pat_town_wastes_path1, or generic, terror event file if its supposed to be there.<</Script Error>>
<<Lua Stack>> [1] =[C]: in function assert
[2] @foundation/scripts/util/error.lua:26: in function fassert
[3] @./../scripts/scripts/mods/Incursion/Incursion.luax:180: in function process_terror_event_recursive_incursion
[4] @./../scripts/scripts/mods/Incursion/Incursion.luax:196: in function process_terror_event_recursive_incursion
[5] @./../scripts/scripts/mods/Incursion/Incursion.luax:208: in function process_terror_event_incursion
[6] @./../scripts/scripts/mods/Incursion/Incursion.luax:235: in function hook_chain
Brew-Tea-Full 2022 年 5 月 29 日 下午 4:35 
Gotten a few crashes, seems to be the same error every time. Happens when opening a boss chest and it spawns a grudge marked monster(not boss). Happened on two different maps so far. Here is the log crash below.

<<Lua Locals>> [2] condition = nil; message = "No terror event called \'%s\', exists. Make sure it is added to level %s, or generic, terror event file if its supposed to be ther..."; message = "No terror event called \'nil\', exists. Make sure it is added to level sig_volcano_khorne_path5, or generic, terror event file if ..."
[3] processed_elements = table: 000000000F0D6D30; data = table: 000000000B30E760; depth = 1; event_name = nil; level_transition_handler = table: 0000000006B50300; level_key = "sig_volcano_khorne_path5"; injected_elements = nil
[4] processed_elements = table: 000000000F0D6D30; data = table: 000000000B30E760; depth = 0; event_name = "grudge_mark_commander_terror_event_chaos"; level_transition_handler =
Mchammadad 2022 年 1 月 7 日 下午 6:09 
GUID: d0d25c8a-6d30-463c-bc44-b0c4f2f4b809
Log File:
Info Type:
-----------------------------------------------
[Script Error]: foundation/scripts/util/error.lua:32: Sanity check, how did we get above 4 here?
-----------------------------------------------
[Crash Link]:
crashify://d0d25c8a-6d30-463c-bc44-b0c4f2f4b809

no idea how this happened. But it was after fighting a skarrick grudgemarked version
jIM 🐲 2021 年 12 月 29 日 上午 9:54 
I assume they're talking about running WP in Incursion using the BTMP mod
Atlas_74u 2021 年 12 月 19 日 下午 1:31 
80s mac tonight, what do you mean by warrior priest stack?
80sMacBackstabDuck 2021 年 12 月 11 日 上午 4:44 
Hoping we can play with warrior priest stack soon. i wanna see 16 of them lmao
jIM 🐲 2021 年 12 月 4 日 上午 10:34 
I'm looking forward to testing this out...
Ic∑Ωlator  [作者] 2021 年 11 月 20 日 下午 6:25 
Edit: Grudge Marks are now implemented and adjusted, let me know if there are any crashes
Ic∑Ωlator  [作者] 2021 年 11 月 20 日 上午 10:18 
should work again, no new boss mutators yet, i want to check first if there is a way to modify the curses itself because they seem a bit unbalanced and might be impossible with multiple bosses
Ic∑Ωlator  [作者] 2021 年 11 月 6 日 上午 9:22 
i dont have that much time atm so i cant say yet when i get to look into it, probably i have some time next week
Gearhammer 2021 年 11 月 3 日 下午 1:12 
Update?
CombustiblSquid 2021 年 7 月 18 日 下午 7:11 
I'm feeling like some of the "survive" events are way too long now too. Maybe shortening them a bit would be a good idea.
CombustiblSquid 2021 年 7 月 18 日 下午 4:31 
I'm getting consistent crashing when starting boss chest and more than one boss spawns. I'm host, and stay in the game, but the other players are crashing to desktop.
Bitz 2021 年 6 月 23 日 上午 10:52 
Is there a list of all the weapons that you can now collect, even though it was originally restricted?
Darth Stark 2021 年 6 月 22 日 上午 6:48 
There's an idea for a mod that I've looked for but can't find, and this seems to be the closest sop I thought I'd ask - is it possible to make a mod that simply extends the length of an expedition by a configurable amount? Say doubles the number of stages (and shrines) before the end, or allows you to continue after the final stage?

Thanks!
kunsla 2021 年 6 月 21 日 上午 3:44 
Is it possible to have an option that can limit some of the characters getting specific boon or talent for the host, cause while playing with the BTMP mod(More than 4 players) we want to have a balance and not too op skill for certain characters, and some of the talents with same character will return almost 100% cd; such as the boon "Return 10% of cd to ally" if one of the character like Bardin get that boon, all other bardin players will also have the effects to teammate which mean if there are 4 bardin players, then it will return 40% cd to ally. No need the option for all characters, just want to ask if it is possible to have the option that can select and make the boon available or not? Btw we usually have about 8+ players and we all love your Incursion mod.
Mayfly 2021 年 6 月 13 日 下午 3:40 
Oh, alright, we'll try. Have you guys managed to do a true duo with this mod?
Ic∑Ωlator  [作者] 2021 年 6 月 12 日 下午 12:26 
thats very hard to tell, its closer to ons+ but you usually also become way more powerful compared to adventure mode. There is also difficulty scaling in place so it has to scale up to that difficulty first, the easiest way would be to just try it out
Mayfly 2021 年 6 月 12 日 上午 8:27 
Is this about the same difficulty as Onslaught or more like Onslaught plus?
Ic∑Ωlator  [作者] 2021 年 6 月 3 日 下午 4:12 
I added the new staff and javelin to multiple classes, i did some quick testing but if you encounter crashes with those weapons, send me the console log via pm on discord or post it into the #crash-log channel in the VT Modded Community Discord
An0nymity 2021 年 5 月 25 日 上午 5:47 
cheers for the hasty reply. Crash seems to occur on Spinemangler whenever he spawns both as a random monster or as a challenge chest.. Running the VMF, incursion, BTMP (extra bots).
Ic∑Ωlator  [作者] 2021 年 5 月 25 日 上午 5:27 
most likely another mod, like i wrote below, send the console log in the vt modded community discord that i linked in the comments below. I never encountered that issue so far and i played quite a bit
An0nymity 2021 年 5 月 25 日 上午 4:39 
constant crashes on lord kill for monster chests
Ic∑Ωlator  [作者] 2021 年 5 月 22 日 上午 10:09 
@Nolrach Thats not posible, might add that in the future but there are a lot of other things on my todo list before i get to that point
Nolrach 2021 年 5 月 21 日 下午 2:49 
hey man thanks for this mod it's great idea! I played it earlier with friends and we had a lot of fun! Quick question though, I couldn't see a settings page for the mod, is there any way to disable the feature where exchanging weapons at shrines sometimes givea weapon from another class?
angel ♡ 2021 年 5 月 20 日 上午 8:44 
have so much fun playing this mod! i love how aggressive some of the average lords are now! the mix is nice to see!
Harridas 2021 年 5 月 16 日 下午 5:08 
Played this with BTMP earlier and this is extremely fun. You've done an amazing job, Ice! :steamthumbsup:
Ic∑Ωlator  [作者] 2021 年 5 月 16 日 下午 4:06 
would need the log to check it, if anyone has crashes or bugs you can ping me in the VT Modded Community Discord:
https://discord.gg/eUtYqpa
quickkill 2021 年 5 月 16 日 下午 2:17 
Crashed to desktop mid way through an active run. Tried rejoining by activating incursion in the keep and switching to a different career but still crashed to desktop. Am I missing something here?
Ic∑Ωlator  [作者] 2021 年 5 月 11 日 上午 4:27 
removing beastmen loader from the requirement list seems to cause the issue. I uploaded the same version to the workshop so the mod updates but for everyone with the issue quickkill dscribes, just un and resub to the mod and its fixed. I have no clue why steam acts like that, its just stupid
quickkill 2021 年 5 月 10 日 下午 9:41 
This mod seems to cause the game to not load or rather cause the game launcher to crash. Please investigate.
Ic∑Ωlator  [作者] 2021 年 5 月 10 日 下午 6:08 
I added Beastmen Loader to the requirement list because i wasnt 100% sure if its needed but it looks like that its not
Warda 2021 年 5 月 10 日 上午 1:54 
Nice one, excited to try it. When I get home I'll give it a whirl.
Colossos 2021 年 5 月 9 日 下午 9:25 
Wow, this seems awesome. Can't wait to try it! Would it be possible to add a "for fun" option that lets you choose all your boons and buffs right from the start? It would be super fun to play harder stuff like this but be able to make an entire build right from the start. :)
Ic∑Ωlator  [作者] 2021 年 5 月 9 日 上午 11:14 
one more known issue:
The difficulty on Cata3 doesnt seem to scale so it will start with full horde/special difficulty, i would suggest to stick to cata1 or below, i balanced it around cata1 too
chen 2021 年 5 月 9 日 上午 10:59 
Ults from classes with inventory ult also works, if you have an usable item in your hand (like healing, potions, bombs)