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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3260597442
Hope it helps anyone!
Line 2466
Line 4177
Also, jump pack spine is not working for now, we're trying to fix the issue
@Ulas @Lenin's Cat @Kylo Ren Rest of the guys, ask the CE team! They're handling the patches in their end and it's healthier for the balance they're aiming to build.
is it ce compatible
Thanks for the brawler fix though, that's wonderful!
Also, brawlers now do not hate their own spines, that's fixed.
I've noticed a couple bugs I think though, with the jump pack spine.
1. If you remove the spine, they keep the widget to jump, and can still use it while drafted. But only when removed via dev mode/character edit.
2. If you install it into a Brawler, they get the -20 ranged weapon thought so long as they have the widget to jump (ties into the first bug). Not sure if this was intentional though.
Either way, thanks again for the mod!
order the pawn to reload from a stack of chemfuel.
I can later boot up rimworld again to get the error logs, i noticed this in a minimal mod setup i use for testing and developing mods, one of which is planned to be a patch mod for this mod to be compatible with MSE2! hopefully no recoding required, i just HATE patching in rimworld, thats why im procrastinating on it.