Starbound

Starbound

Raiizy's Forge
405 kommenttia
Raiizy  [tekijä] 16.10. klo 7.28 
when i was writing that i forgor that it is not the 870 i have in my mod, but a benelli m3

xraiizy_benellim3

not like there's much difference, if i am to add the 870 and the mossberg later, they will have the same stats as this one
btw, you mentioned smth about an 870. whats the id for that?
yippie
Raiizy  [tekijä] 15.10. klo 4.35 
there are gonna be more
if i can figure it out, i'll be adding something very fun from hl2
btw, i forgot to mention that i love the two half-life references in this mod as i am a half-life fan lol
Raiizy  [tekijä] 25.9. klo 11.04 
weapons workbench
XxkillaxX117 24.9. klo 23.30 
where do I get keys for the cases
Raiizy  [tekijä] 18.9. klo 23.41 
Desert eagles exist in a wide variety, and there are larger caliber handcannons than .500 NE, you just gotta look way harder
Vania Inkdroid 18.9. klo 23.17 
@Raiizy i would if i know how to mod, but I don't, and regarding the possible problems...
- Several recipes for different tiers, put iron/tungsten/titanium/Durasteel, coal, wood, volatile powder and call it a day. 👍
Too many guns, it doesn't have to be all the weapons ever produced, at that point it would be 80% every weapon ever created until this date and 20% literally any other class, adding some iconic weapons would pretty much make the cut (with their real names and models)
- Actually implementing the raging Bull, you might as well add the Desert Eagle and the BFR .500 Nitro Express, i want some handcannons to blow a cultist's torso off >:D
Raiizy  [tekijä] 9.9. klo 12.16 
Feel free to make an addon that lets the player do that, would love to see it.
The problems you might encounter, however:
- Having to implement several recipes for different tiers of the same gun.
- Too many IRL guns in the mod to actually make recipes for (not really a problem if you are unemployed and dont have focus issues)
- Actually implementing the Raging Bull because I don't think I ever did
Vania Inkdroid 8.9. klo 11.35 
i like this mod, the weapons have the fastest bullets of all mods and they feel quite realistic, but i want to have like a tier 4 workbench to make real guns like the Glock 17, M1911, Taurus Raging Bull, all of them
Raiizy  [tekijä] 3.9. klo 4.09 
such a patch wont be made by me because i am very lazy
theres over 400 guns and i really dont want to go through them all to change the damage and energy consumption on each and every last one
maybe someone else will do it, i am not stopping anyone, any addons and patches are welcome except FU related stuff
Dym0niter 2.9. klo 14.06 
so these guns deal far more damage then anything vanilla or even from other mods, and read that's intentional. Could you make a separate patch that makes it more in line with vanilla, so people with difficulty mods aren't one-shotting everything?
Raiizy  [tekijä] 16.8. klo 18.14 
i will think on it
runonthespot 15.8. klo 11.13 
I'm bored so I suggest an incendiary version of the AWGL-3 (my inner pyromaniac begs of it)
Raiizy  [tekijä] 6.8. klo 21.41 
And ancient boxes are for weapons that are from other universes
Raiizy  [tekijä] 6.8. klo 21.40 
Occasus guns aren't dyeable because they are supposed to be more unique counterparts of existing guns
runonthespot 6.8. klo 5.13 
also, I don't see why it can't be found in ancient boxes or weapon cases, they seem fitting for
the gun itself.
runonthespot 6.8. klo 5.03 
that's a shame. I would've loved to see the NEMO omen nitemare .300 win mag pistol AR. another comment, the occasus series weaponry are really cool, shame they can't be dyed.
Raiizy  [tekijä] 27.7. klo 10.45 
@runonthespot The one thats the M1 Garand but scaled up? Nah. I prefer to add guns that were mass produced, or at least intended to be, so it at least make sense to find them all over the universe.
Raiizy  [tekijä] 27.7. klo 10.44 
@REGaming i did want to add them, but at the spriting scale of the mod, they will not look any different from the remington 870, which is already in the mod
Maybe I could add Ithaca 37, just because of its unique ejection though
No promises, since I don't exactly have the time to work on the mod right now
Raiizy  [tekijä] 27.7. klo 10.43 
Mod 的平衡與標準版遊戲不同。這是我有意識的決定。我的目標是將此 mod 與各種新增敵人或改善標準敵人的 mod 搭配使用。

我不確定翻譯是否 100% 正確,但我希望至少是可以理解的。
补药小馋猫 27.7. klo 0.39 
非常优秀的模组,不过里面有一些武器过于强大,严重影响游戏的平衡:steamsad:
it would be fun to see new weapons like an Ithaca 37 or a Mossberg 500 or smth, but im not demanding new content or anything, just throwing out ideas
runonthespot 2.7. klo 12.06 
would love to see this mod ad the .300 win mag nightmare
Raiizy  [tekijä] 12.6. klo 9.02 
yea theres logic applied to that
vanilla guns are all either caseless or energy which arent as loud
my guns however are meant to be using actual cased ammo, and those guns are loud as hell
🐱Empieza 11.6. klo 5.56 
the gunfire sounds are a bit too loud and drown out other game audio.
Raiizy  [tekijä] 2.5. klo 5.43 
yeah, theres plenty of non AK/AR guns in the mod already but i do plan on adding more
even though sig 500 series are just fancy AKs lmao
Hammer Munitions already does an AR15 style gun, but just one, it's the Liberator i think, im not very good at remembering things
Roval_Jax 1.5. klo 4.07 
So question: considering Hammer Industries is your own thing, afaik, if there was a RL equivalent to the Tsar series what would that be?
Curious since I sometimes comes across the Knyaz which is said to being the unholy lovechild of both the Kalashnikov and Tsar series.

Digging this mod btw, looking forward to future stuff. Would love to see some other non-ak and non-ar irl weapons like the VHS-2, the Sig 500 series or even an AR equivalent to the Tsar (like Minutemen as an example name) but i'm sure you'd have a backlog of other things you want to release.
Raiizy  [tekijä] 21.4. klo 2.04 
They are all intended to be ballistic, so no. I do have plans for some elemental weapons in the future, though.
Boo 20.4. klo 5.40 
Hello!
Just wanted to throw a request/suggestion, maybe as an optional patch or something. I tried to find ways to manually add elements to your guns, but they all resulted in broken/generic-block items. Would it be at all feasible for you to release a patch that adds random-roll elements to your guns?
runonthespot 15.3. klo 6.32 
lasgun since you already have the long lazer projectile,
plasma gun because you alread have the thick plasma projectile =3
runonthespot 10.3. klo 11.22 
you should definitely add warhammer weapons. specifically, the plasma gun and lasgun =3
runonthespot 5.3. klo 12.39 
"patrolling the Mojave almost makes you wish for a nuclear winter"
Raiizy  [tekijä] 1.3. klo 10.43 
there has been a recent-ish update that added like 3 guns and included a gun that wasnt present in loot pools
runonthespot 28.2. klo 10.05 
wait has there been a recent update?
or have i just discovered a gun that you added ages ago...
runonthespot 28.2. klo 9.29 
(with a few damage upgrades of course)
runonthespot 28.2. klo 9.29 
Im in love with the sporting rifle, the sounds, the fire rate, the gun itself, perfect.
[GER] Gold_Dragon 16.2. klo 11.51 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3424474769 at it was definetily to painful to lose 4h of work , this Shipworld / Planetworld Reseting is a **Vanilla Engine** Error not affected by Mods.
The engine just thinks , if the world takes to long to load = it Resets the World to the original.

I tryed many ways , but i guess since i have unlocked the largest Ship Size + 6-7 Crew members is already the Limit :,)
( could also imagine why there are Skip-Campaign/Story Mods x,D )
[GER] Gold_Dragon 16.2. klo 10.16 
hmmm maybe , anyway i took a break
since the Game constantly RESETS MY SHIP and i read online that that is a VANILLA ERROR , that **ANY** shipworld can reset at Anytime if the game thinks it takes to long to load

i lost 4 times a Shipworld build which took me each 3-4 hours :,)

still thanks for the explaination + stay careful people about your World and shipworlds
Raiizy  [tekijä] 12.2. klo 16.56 
Also, I only modified the "bandit" npc, they can be spawned as any race (and i've seen mods and quests spawn them as species other than human)
Raiizy  [tekijä] 12.2. klo 16.55 
Well, my mod alone can't possibly break NPCs
You maybe have something messing with vanilla damage kinds, so check through other mods
[GER] Gold_Dragon 12.2. klo 5.18 
i really like this mod and the one which gives the Bandits and occult guys those weapons ( thought other species would may use them too like hylioth , avian , glitch = espicially the second two since they nearly always use bows :,D )

but there is a thing , if a enamy is hit with KINETIC-shots (not energy shots) they take "knockback" and can be Permanently-locked and cant do any interaction , shooting or attacking :,)
( Energy weapons dont have this Knockback problem )

i dont know if there is a Mod adjustment to remove the "kinetic-weaponry" knockback , but i just wanted to mention that :3 , beside that its a AWESOME mod
Explosiv 'n' Eskort 11.2. klo 2.19 
Aight thanks.
Raiizy  [tekijä] 11.2. klo 2.15 
nope
i know i made a mod that modified the procedural vanilla pistols that are 1 handed, it added a chance for them to be burst fire, like a beretta 93R
Explosiv 'n' Eskort 11.2. klo 0.48 
Gotta check that out. And by the way you know mods that adds 1 handed guns ?
Raiizy  [tekijä] 10.2. klo 23.00 
actually there is ONE 1-handed gun i clearly remember
its a variant of the M1887 which there are several of in the mod
Explosiv 'n' Eskort 9.2. klo 22.29 
Sad.
Alrighty then