Garry's Mod

Garry's Mod

[DrgBase] Dead by daylight Nightmare(Freddy Krueger) Nextbot
38 則留言
Mister. Incredible 2024 年 11 月 19 日 下午 6:48 
I kinda wish the devs of DBD went with Robert Englund's Freddy instead of the 2010 Freddy reboot.
Archer 2024 年 8 月 15 日 上午 10:43 
Dude i thought they added nightmare freddy fazbear to dead by daylight for a second
Jmar  [作者] 2023 年 12 月 15 日 下午 9:35 
im looking into it, thx
MixedUpManiac 2023 年 12 月 13 日 下午 1:49 
spams errors even when he isnt on the map
Jmar  [作者] 2023 年 9 月 12 日 下午 5:03 
Added alarm clock populator
Added new Auras to alarm clocks
Jmar  [作者] 2023 年 3 月 15 日 下午 11:16 
Hi, the only addons i have hidden right now are the individual DBD Nextbots, I made a collection here to find them all in one spot without clogging my workshop profile : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2546050499
BeedN 2023 年 3 月 15 日 下午 3:18 
my friend cant find any of your addons even if i it favorited help
Jduke 2022 年 11 月 14 日 下午 6:22 
[[Drgbase] Dead by daylight Nextbot Pack] lua/entities/sent_nightmare_dreamsnare/init.lua:214: attempt to call method 'GetDesiredSpeed' (a nil value)
1. NextBotPenaly - lua/entities/sent_nightmare_dreamsnare/init.lua:214
2. TriggerCode - lua/entities/sent_nightmare_dreamsnare/init.lua:125
3. DetectNPC - lua/entities/sent_nightmare_dreamsnare/init.lua:109
4. DetectEnemyCode - lua/entities/sent_nightmare_dreamsnare/init.lua:86
5. unknown - lua/entities/sent_nightmare_dreamsnare/init.lua:52
Gunner09 2022 年 9 月 19 日 下午 2:26 
aaa its freddy
:steamthumbsup::chainsaw:
MirmorDNA 2021 年 10 月 7 日 上午 6:51 
Cool
Skaian 2021 年 7 月 9 日 上午 6:46 
Thx man if i found something usefully i will report it to you:steamthumbsup:
Jmar  [作者] 2021 年 7 月 6 日 下午 12:22 
Added climb support, as well as an option to disable it.

Added sleeping status icon.

Added hud while possessing.

Improved footstep volume.

Better stuck detection (should no longer crash the game hopefully).

Teleporting should no longer crash the game if it doesnt find a valid spot.
Skaian 2021 年 6 月 9 日 上午 12:15 
roger that man thx
Jmar  [作者] 2021 年 6 月 8 日 下午 1:05 
no prob, if a map doesnt want to generate a nav mesh you would prob need to look at the ground anywhere and type "nav_mark_walkable" then do "nav_generate"
Skaian 2021 年 6 月 8 日 上午 5:42 
yep seems the only way thx man
Jmar  [作者] 2021 年 6 月 7 日 下午 10:54 
a good fix you can do is just generate a nav mesh by typing "nav_generate" in console, this makes them fully usable in the map as well.
Skaian 2021 年 6 月 7 日 下午 10:48 
Hi man tested it finally , it usually crashes on maps without navmesh:( specially nurse, freddy crashes it but more late i would like to enjoy freddy in maps without navmesh but dont know if its possible without crashing. Sometimes not even a report on crash log appears which is frustrating. Btw thx for the job done.
Jmar  [作者] 2021 年 6 月 7 日 下午 12:40 
yw, tanks for posting a crash log, lol
Skaian 2021 年 6 月 7 日 下午 12:08 
ill test it tomorrow with some compatible maps and some with hidden underwater maps cause maybe there is some problems there. I will tell you thx for the response.
Jmar  [作者] 2021 年 6 月 7 日 上午 11:02 
nice that crash log helps a lot, For the nurse does she crash when theres a nav mesh there? (asking because nightmare and nurse have two different ways they teleport to a part of the map)
Skaian 2021 年 6 月 7 日 上午 7:25 
Hi Jmar sometimes i dont know why, freddy makes the game crash even with the x 64 branch. Its is a shame cause your nextbots are wonderful man would like to see him without crashing :(. It happens also with the nurse dbd npc. Here is the crash log:
Executable: D:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\gmod.exe

-Lua Stack Traces-
==================
Client
*Not in Lua call OR Lua has panicked*

Server
0. SetPos - [C]:-1
1. (null) - lua/entities/drgbase_nextbot/shared.lua:249

MenuSystem
*Not in Lua call OR Lua has panicked*
Jmar  [作者] 2021 年 4 月 29 日 上午 12:41 
Added stuck detection ( if they are stuck for too long, will teleport to a nearby spot.).

(attempt) to fix the nextbot looking up constantly. ( I never got this problem, so this was through assumption).

Changed Enemy lose time to 8 (from 20 lol) (this is how long until they lose an enemy when they arent visible).

Added a setting for enemy lose time.

Lowered FOV from 300 to 280.
StickerdoodIe 2021 年 4 月 26 日 上午 9:17 
when dying light realistic ra- Jmar: denied
😾frankenhog😾 2021 年 4 月 26 日 上午 5:58 
Jmar after killer you will add other maps from dbd sometime
ПОДНИМИ ЭТУ БАНКУ 2021 年 4 月 25 日 下午 8:17 
Okay I'll wait ^^
Jmar  [作者] 2021 年 4 月 25 日 下午 8:15 
Sorry, i am busy with these nextbots and also ive never played crisis 2 so i ain really interested in porting them.
ПОДНИМИ ЭТУ БАНКУ 2021 年 4 月 25 日 下午 8:11 
Will you please make snpc cephs and С.E.L.L soldiers from crysis 2? I really want to:steamhappy:
Jmar  [作者] 2021 年 4 月 24 日 上午 2:50 
So i tried the nextbots out and i havent got the problem with them constantly looking up, can you tell me what addons you have installed? An addon might be causing it.
😾frankenhog😾 2021 年 4 月 24 日 上午 1:15 
ok :)
Jmar  [作者] 2021 年 4 月 24 日 上午 12:51 
They arent planned right now
KAROX 2021 年 4 月 24 日 上午 12:27 
deadd by daylight
😾frankenhog😾 2021 年 4 月 24 日 上午 12:15 
Jmar, I know it's hackneyed, but do not be offended, please, if you transfer all killers to the Dribase, there will be a possibility that you will add them memento mori if I pissed you off with this question, I am sorry because I have such little hope that they will have a memento mori one day :steamsad:
Jmar  [作者] 2021 年 4 月 23 日 下午 10:17 
No, ill fix it when i get on
Bugga 2021 年 4 月 23 日 下午 7:38 
is there a reason why all of the killers heads face up when they're walking
StickerdoodIe 2021 年 4 月 23 日 上午 8:21 
spoOpy
😾frankenhog😾 2021 年 4 月 23 日 上午 2:36 
why the Krueger has no invisibility
ZeldiaKun 2021 年 4 月 22 日 下午 6:38 
cool
Anti 2021 年 4 月 22 日 下午 5:44 
Now this is awesome!:steamthumbsup: