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Just compare it to my Wolfard mod
I also plan to lean how to do a moving mouth/eyes so the model will be even better there
I've done this on 3DSMAX quite on my early days when I was learning how to port stuff, that's why, but I'm definitely re-porting this model ( this time using Blender ), and it might reach a quality level similar to my recent Wolford port
The weird finger stuff is certainly due to incorrect weight painting as I was using 3DSMAX, Blender is a lot easier and more stable for Weight painting, the texture stuff is probably something in the Material file which will be solved in the new update
It mostly has to do with rigging on 3DSMAX, I'll try to do what's possible to fix it, probably going to post the update with fixed hands tomorrow at night