Cities: Skylines

Cities: Skylines

Node Controller Renewal 3.5 [BETA]
37 条留言
joaquin.alejndro12 3 月 29 日 上午 8:57 
Me gustaria que actualizaran el mod esta mui chido pero como esta desactualizado no se puede poner en el cities
macsergey  [作者] 2024 年 10 月 28 日 上午 8:22 
Use stable version, beta is outdated anyway
Danlabs 2024 年 10 月 27 日 下午 2:28 
this is broken! cant load it on 1.18 f7 :(
aeaeren 2023 年 6 月 27 日 下午 4:47 
I had an issue with loading saves. I finally am loading everything. What it turned out to be was some bad nodes. I switched to Node controller V2.11 [Stable] and fixed them. Not sure what happened but I was crashing without anything in the log on Network anarchy and I thought it was due to Railways 2 but it was a couple of nodes with the tracks that were messed up.
oskarbalcerzak 2023 年 2 月 4 日 上午 4:28 
When a node is set to freeform and then set to nodeless, then node loses its freeform properties without changing to slope or flat.
Ueberlappen 2023 年 1 月 12 日 上午 8:47 
I can't confim the fix, clus networks have still the blue holes. I'm using NCR beta and AN alpha :(
StayHungryStayFoolish 2023 年 1 月 9 日 上午 10:21 
After clus has updated most of his roads I see no blue holes at the junctions. I assume, my issue was asset-based, however, I also saw blue holes at other custom roads, which were not updated at all.
StayHungryStayFoolish 2022 年 12 月 29 日 下午 4:10 
BETA still has the same issue, with some nodes having blue holes. Refreshing these nodes does not help, the same nodes are having blue holes after the reload.
njaguilar70 2022 年 10 月 22 日 下午 5:12 
just having an issue right now. got this pop up " LOAD WAS COMPLETED WITH ERRORS. FAILED TO LOAD DATA FOR ALL NODES"
whiter.rober 2022 年 9 月 26 日 上午 11:06 
After smoothing a node with Bend and loading save again, the node will be restored and you will need to manually select the node again to restore it...

link to Screenshots
https://prnt.sc/3zzat3LNreg3
https://prnt.sc/q45SwLuvselg
miwyttka 2022 年 6 月 29 日 上午 1:37 
Hello. When the mod will work normally with us. In stable it slows down. In beta, the road marking buttons do not work and the shifts are messed up. Are looking forward to.
macsergey  [作者] 2022 年 6 月 28 日 下午 10:50 
You can find it on stable version page
Scattershot [ast] 2022 年 6 月 28 日 下午 4:30 
Any one know where the source repo is for this?
Purpleicious 2022 年 6 月 23 日 上午 4:21 
I am having the same issue where i can no longer remove markings at intersections
Persilly84 2022 年 6 月 22 日 上午 5:21 
exactly the same issues as described by miwyttka: markings and shifts dont work properly
miwyttka 2022 年 6 月 18 日 下午 3:43 
Plus the shift on the nodes returned to the standard place
miwyttka 2022 年 6 月 18 日 下午 2:43 
After the update, it does not remove the markings at intersections. Where it was removed before appeared.
BigRed 2022 年 2 月 26 日 上午 8:49 
Several years playing this game and many mods active at any given time... this is by far my favorite. 6 stars.
Bow-Tied Engineer 2022 年 1 月 15 日 上午 10:31 
When I'm using this mod, I notice that grass tends to stick up through the road. Would it be possible to have a setting that clips away the ground under the node, the way some roads clip the ground underneath them? That would make it a lot easier to use this tool.
Vadicus 2021 年 12 月 16 日 下午 8:59 
I hope you are adding in all the features that were in earlier versions. The new stable version seems very limited compared. Still amazing, don't get me wrong, but some of the older features are irreplaceable. Great work!
Roq 2021 年 10 月 31 日 上午 1:05 
Whilst using bulldozer to remove some rail track:

System.NotImplementedException: Unsupported node flags: Created, Untouchable, OnGround
at NodeController.NodeData.UpdateStyle (bool,System.Nullable`1<NodeController.NodeStyleType>) <0x001f5>
at NodeController.NodeData.UpdateFlags () <0x000b7>
at NodeController.NodeData.Update (bool) <0x00062>
at NodeController.Manager.UpdateNow (uint16[],uint16[],bool) <0x000a2>
at NodeController.Manager.SimulationStep () <0x0021e>
at (wrapper dynamic-method) NetManager.NetManager.SimulationStepImpl_Patch2 (NetManager,int) <0x0022e>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at NetManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>

Node controller not used in the session. This has happened several times, so let me know if you need more information.

漆黑噤默 2021 年 10 月 13 日 下午 9:06 
I just watched the video of your older version V2.3...https://www.youtube.com/watch?v=6l0PM0sw5pQ , but a lot of functions are disable in your V3.1. Please tell me why? I think the older version are more powerful! but can't download now. You did a great work, thanks!
John Kennington 2021 年 9 月 14 日 上午 8:55 
The Mod D:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2085403475 [UnifiedUILib.dll, NodeController.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at NodeController.LifeCycle.NCState.Deserialize (System.Byte[] data) [0x00000] in <filename unknown>:0
at NodeController.LifeCycle.SerializableDataExtension.OnLoadData () [0x00000] in <filename unknown>:0
at SerializableDataWrapper.OnLoadData () [0x00000] in <filename unknown>:0
Splifsend 2021 年 9 月 8 日 下午 1:48 
Does this do all networks yet ?
나님 2021 年 7 月 14 日 下午 9:12 
.
Useless Noodle 2021 年 6 月 19 日 上午 6:48 
Can't believe using Beta version fix my problem. I can't even describe it, very bizarre, but every time I load my city, all the nodes go haywire to the extreme, it's like they couldn't load the setting and just go whatever.
Misused chair 2021 年 5 月 31 日 下午 2:57 
XD
Misused chair 2021 年 5 月 31 日 下午 2:57 
has joined the chat
Misused chair 2021 年 5 月 31 日 下午 2:56 
chain breaker
Guster 2021 年 5 月 12 日 下午 3:21 
A Mod caused an error [ModException]

Details:
System.IndexOutOfRangeException: Array index is out of range.
at OptionsMainPanel.AddUserMods () [0x00000] in <filename unknown>:0
AngelHeavenly 2021 年 4 月 26 日 上午 2:24 
[BETA]
italialainen 2021 年 4 月 25 日 上午 4:09 
renewal
Koesj 2021 年 4 月 24 日 上午 8:08 
controller
jedkrad 2021 年 4 月 23 日 上午 6:23 
node
Citadino 2021 年 4 月 21 日 下午 4:04 
Ok, let's see how this goes! Subscribing now and checking in-game. Great job as usual mac.
[PL]POLSKA 2021 年 4 月 20 日 上午 10:53 
nice work mate
MarKing 2021 年 4 月 20 日 上午 7:08 
This looks promising and exciting! Thanks for making this game what we all wanted it to be!