Garry's Mod

Garry's Mod

Extreme Football Throwdown - ULX version + Global Voicechat
52 条留言
Psychotrickser  [作者] 8 月 1 日 上午 9:24 
+fixed
The mapvotes should work now
Psychotrickser  [作者] 7 月 4 日 下午 1:44 
Yeah, I gotta take a look at the fretta file and remove the integrated mapvote once again
Mofker 7 月 4 日 下午 1:40 
Getting the following as well
[Mapvoting with Gamemodes] lua/mapvote/cl_mapvote.lua:494: attempt to call method 'SetMaps' (a nil value)
1. unknown - lua/mapvote/cl_mapvote.lua:494

Timer Failed! [Simple][@lua/mapvote/cl_mapvote.lua (line 493)]
LAST DINOSAUR! 6 月 27 日 下午 3:00 
[Mapvoting with Gamemodes] lua/mapvote/cl_mapvote.lua:494: attempt to call method 'SetMaps' (a nil value)
1. unknown - lua/mapvote/cl_mapvote.lua:494

Timer Failed! [Simple][@lua/mapvote/cl_mapvote.lua (line 493)]
LAST DINOSAUR! 6 月 27 日 下午 2:57 
also the players don't teleport anymore
LAST DINOSAUR! 6 月 27 日 下午 2:57 
thanks, i still can't see the trajectory of the ball when i'm trying to throw. For reference the current EFT addon still works, so i don't know whats up.
Psychotrickser  [作者] 6 月 27 日 上午 9:03 
+fixed ConVar error
I don't know about that teleport bug. Never experienced that myself. Maybe lag or conflicts with custom playermodels?
+ fixed error when player suicides
LAST DINOSAUR! 6 月 26 日 下午 6:57 
Hi, i keep getting these errors and when I try to throw the ball there is no path. Also when people get tackled their ragdoll doesn't end up where they're supposed to be and they just teleport.

[Extreme Football Throwdown - ULX version] gamemodes/extremefootballthrowdown/gamemode/cl_init.lua:191: attempt to call global 'ConVar' (a nil value)
1. gm_func - gamemodes/extremefootballthrowdown/gamemode/cl_init.lua:191
2. unknown - lua/includes/modules/hook.lua:324 (x61)

[Extreme Football Throwdown - ULX version] gamemodes/extremefootballthrowdown/gamemode/cl_init.lua:191: attempt to call global 'ConVar' (a nil value)
1. gm_func - gamemodes/extremefootballthrowdown/gamemode/cl_init.lua:191
2. unknown - lua/includes/modules/hook.lua:324
Markus 6 月 21 日 下午 5:52 
Most of the SMG4 models, since those have very expressive faces/ parameters
Psychotrickser  [作者] 6 月 21 日 下午 4:21 
What playermodel has deformed faces? I gotta do some tests to see where in the code faces are manipulated
Markus 6 月 21 日 下午 3:54 
Alright so,

Ragdolls are now normal on death as expected

But faces are still deformed, and the ragdolls move freely from the actual position of the player instead of staying with the camera.

I feel there should be a better way of reporting and testing rather than leaving comments here...
Psychotrickser  [作者] 6 月 21 日 下午 2:52 
updated
try again
Markus 6 月 21 日 下午 2:31 
The faces are still (sometimes) modified, and dead and ragdolled players still have their bones altered.

But yeah i can wait until you finish the other addons.
Psychotrickser  [作者] 6 月 21 日 上午 11:16 
added eft_bonemanipulation [0/1]
gonna fix the kill messages when I'm done with another addon
Markus 6 月 19 日 上午 12:51 
Edit 2* completely discard the 3rd issue, it was all caused because i forgot to enable the mapvote addon.

Issue 1 and 2 still persist.
Markus 6 月 18 日 下午 4:42 
@Psychotrickser i've run into other issues, as well.

1: Every time a player dies, a lua error is thrown
+also if it's by falling of the map, the text "suicie -de killed" (i can't write that word) appears where the mini-map is and stays there.

2: Sometimes the models don't appear super buff on spawn.

3: On round win, no winner is announced, everyone is frozen in place, and the map/gamemode vote doesn't start.
Psychotrickser  [作者] 6 月 18 日 上午 10:04 
Nevermind, I found it. I'll release an update in the next few days and add a convar.
Psychotrickser  [作者] 6 月 18 日 上午 2:18 
I'm not very familiar with player models so I'll have to see if I can figure out where exactly that is. If you already know which lines of code please let me know
Psychotrickser  [作者] 6 月 18 日 上午 2:17 
I'll take a look next weekend
Markus 6 月 15 日 下午 10:32 
Hello, it's me again!

Sorry to bother, but i wanted to ask if you could add convar to disable the addon from altering the character model bones and face flexes,

Because if i use an addon to implement custom models, some of them become way too distorted...

Thank you for your work, again!
Саймон 2024 年 11 月 26 日 上午 2:29 
And is there any way to make the game start only when there are 2 players on the server. And it is better that they should both be in opposite teams
Саймон 2024 年 11 月 26 日 上午 12:08 
the latest version on github has
Psychotrickser  [作者] 2024 年 11 月 25 日 下午 10:26 
Is there supposed to be an aiming trajectory? I'll take a look at the code
Саймон 2024 年 11 月 25 日 下午 8:19 
Hi. How to enable the aiming trajectory when throwing a ball or an object?
Churros 2024 年 9 月 8 日 上午 11:45 
nice edit, it fixe some of the problem i have with the gamemode like playermodel and the minimap but i'm still bother by the deform faces for some custome playermodels but is a good improvment.
| 2024 年 7 月 29 日 下午 7:39 
can u make 4teams green and yellow teams likes sunrust eft,if map has info_player_green and info_player_yellow will enable 4teams mode?
Psychotrickser  [作者] 2024 年 7 月 14 日 下午 12:48 
I've added a ConVar to enable/disable attacking while in the air. Changes to the ConVar apply after a map reload.
Next I'll take a look at the mentioned issue regarding death messages.
| 2024 年 7 月 9 日 下午 11:27 
yes,and even at underwater same can meleeattack,and your edited gamemode has killing message problem,weapon_eft killed <victim> at screen Upper right corner,when player suicided upper left corner has show suicide killed message
Psychotrickser  [作者] 2024 年 7 月 9 日 上午 5:44 
Are you trying to say you'd like to have players be able to punch while airborne? Otherwise I don't get what you mean
| 2024 年 7 月 9 日 上午 2:29 
how to allow player without must onground punch player,even can damage npcs and nextbots
Psychotrickser  [作者] 2024 年 1 月 30 日 上午 5:07 
I've added two concommands (eft_minimap_zoom_in and eft_minimap_zoom_out). You can bind them to a key to adjust the minimap zoom quicker
Psychotrickser  [作者] 2024 年 1 月 29 日 下午 9:29 
Nice. Thank you :D
Markus 2024 年 1 月 29 日 下午 2:35 
Oh thanks man.
Preciated.
I gave this mod that "Extra helpful award"
Psychotrickser  [作者] 2024 年 1 月 29 日 下午 1:19 
I've added a new ConVar (eft_minimap_zoom, default 10) which allows you to manually adjust the minimap zoom level during an active round
Psychotrickser  [作者] 2024 年 1 月 29 日 上午 10:51 
1. Should be fixed now. The changes should apply after a restart / map change
2. This one can't be fixed that easily due to how the minimap works. It calculates its center based on the exact middle between the two goals. On maps that have those goals in the outer area this works fine most of the time. On maps that have their goals more in the center this can lead to the minimap being zoomed in too far.
Making the minimap zoom out can cause black or empty spaces on some maps. Setting the minimap's center to 0,0,0 also doesn't fix this issue since there are maps that aren't built symmetrically around 0,0,0. I'll test some alternatives but I'm almost certain that there's no better way of doing it
Psychotrickser  [作者] 2024 年 1 月 28 日 下午 9:40 
Ah I see. I'll fix that
Markus 2024 年 1 月 28 日 下午 3:28 
The round time does update when you change its value without changing map.
But it doesn't change the number that is represented in the timer.
Playing a 10 min match and changing it to 20 can cause it to reach 00:00. But it will still be ending in 10 minutes more.
Something isn't matching here.
Psychotrickser  [作者] 2024 年 1 月 28 日 下午 12:43 
1. Adjusting round time requires a restart / map reload to apply changes
2. I'll take a look at that
Markus 2024 年 1 月 28 日 上午 11:07 
Yes, it is fixed now.
If you let me, ill leave two other minor things.

1: The timer doesn't re-adjust if i change the eft_gamelenght or eft_overtime cvars.

2: the minimap doesnt show the entirety of the map.

Good work so far!
Psychotrickser  [作者] 2024 年 1 月 28 日 上午 10:14 
ahh right, should be fixed now
Markus 2024 年 1 月 28 日 上午 6:15 
Hey thanks man for maintaining this old mod.
It's a great time with friends seriously.
Just the small people for the community doing god's work.

On another note: the voice chat overlaps with the minimap on the top left corner of the screen.
Can you check if this happens to you too?
The colors work great tho!
Psychotrickser  [作者] 2024 年 1 月 28 日 上午 2:20 
That's actually a good idea :D
I've updated the addon. It should be working now
Markus 2024 年 1 月 27 日 下午 3:34 
Hey a little request here.
Is it possible to color the voice chat to the color of the player's team?
Red for Red players, Blue for Blue players and Yellow for unnassigned and spectator.
Just asking.
Markus 2024 年 1 月 27 日 上午 6:14 
Oh hey you actually did add the map pack.
Nice job.
Psychotrickser  [作者] 2024 年 1 月 27 日 上午 5:46 
Yeah, I love it, too! One of my favourites :D
I'm hoping that multi-gamemode servers will revive some of those legendary gamemodes
Askasta 2024 年 1 月 27 日 上午 5:26 
i always wonder why this gamemode died out, its hella fun in my opinion
Markus 2024 年 1 月 25 日 下午 6:50 
You could add as an optional requirement the EFT map pack.
ĦΔĐ€Ş 2023 年 5 月 1 日 下午 1:02 
<3
Psychotrickser  [作者] 2023 年 4 月 10 日 上午 1:12 
With the help of Crisky I managed to add a eft_alltalk console variable. You can set it to 1 to enable players from opposite teams to talk to each other
Deranged Archaeologist 2021 年 9 月 23 日 下午 4:27 
I’ve tried it but it doesn’t seem to work. I’ll try it again when i get the chance