安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






As for Gnosticism, I considered it, but the Gnosticism tenet is very powerful with its stat adjustments. I wasn't sure if I wanted to have that as a doctrine slot and ended up not doing it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3175652923
It just increases the tenet slots but it doesn’t work with your mod and I’d love to use both.
So even if it didn't happen in this case I don't mind the occasional false positive.
1. Traditional Tenets
2. Catholic Trinity
3. RUI
I've been using the Tenets to Doctrines mod for a long time, but I think I'll switch. My only gripe is that there are only 3 slots.
Just one more would make most religions so much more interesting, so I thought I'd ask ^^
I'll look into the court_type thing though.
And maybe a game rule to have it as the default for Norse religion? I don't enjoy the Warmonger parameter forcing all Norse to war. They weren't all like that.
Also, you should change the common/court_types/court_types.txt file too, it has a check on court_warlike and court_tribal for the Warmonger tenet similar to the Berserker court events