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"Missing property: TITLE, in object starting at line: 1"
Did you click the refresh mods button?
Be informed that in each race file a link to the traits is set. I guess you do not have this right now. Just for your Info :)
Hence the whople mod needs to be updated
Thank-you very much!
Only current known bug is 'hypochondriac' and 'very healthy' can still spawn together. However, since disease and immunity has not been implemented yet it won't cause any problems.
The new update (v62) finally added the ability for traits to be mutually exclusive so weak + strong or lazy + workaholic won't occasionally show up any more. [Albeit those were rare because trait occurrences were 5-10% chance to occur on their own so someone being conflicting had a 0.25%-1% chance of existing]
Besides that the core trait system has been largely overhauled, so the update might take me some extra time to overhaul my mod's traits. Adding exclusiveness, more of the new stats, but the main obstacle is trying to get the mod to work with the new system. A lot of the traits seem to not want to show up for some reason and I suspect it is because of the race files.
I don't want to make the mod heavyweight by overriding the base race files so I am looking for an alternative method.
It doesn't affect overall production that much. Pretty much all of the effects modify things like intelligence, stamina, or strength by marginal amounts. In practice, it all balances out.
The developer has incorporated some of my stuff into the game before and has asked permission to take NoblesPlus for a future update in the base game as well. So it is very possible that TraitPak might get added along with the future trait rework or at least part of it.
i wonder though, will people with certain traits prefer jobs they excel at and avoid jobs they are bad at or is it totally random?