Garry's Mod

Garry's Mod

[HRCS] CS:S Militia
11 条留言
Kris THE dreemurr 2022 年 11 月 12 日 下午 10:02 
la casa de masteloquendo xd
joeking78 2022 年 8 月 13 日 上午 1:31 
@run, you cant be serious, its called leet world

tf is elite world
Lebyash 2022 年 5 月 12 日 上午 11:06 
Leet woooooooorld...
xrx 2021 年 10 月 20 日 上午 1:16 
NEED the nodegraph
sillykitty (she/her) 2021 年 4 月 25 日 上午 4:52 
im getting elite world flashbacks 10/10
juandomando 2021 年 4 月 22 日 上午 8:39 
Esta es la casa de MasterLoquendo, lo tengo q tener ahora xd
b00blick 2021 年 4 月 18 日 下午 8:02 
Thank you very much man!
legoj15  [作者] 2021 年 4 月 18 日 上午 11:39 
Oh and for maps like these, it's important that the 'lightmap scale' for each surface is extremely low, in this map it's 2 for every brush surface, and less than 10 for every displacement (the default is 16 usually, i've seen 32 and 64 on some maps i've edited)
legoj15  [作者] 2021 年 4 月 18 日 上午 11:36 
@Rel'sa ッ I use these command line parameters for my final VRAD compile (sometimes I use -ldr instead of -both): -LargeDispSampleRadius -TextureShadows -StaticPropPolys -StaticPropLighting -lights E:\lights_custom.rad -extrasky 16 -both -final

The '-lights E:\lights_custom.rad' is a special file I have been making over the years of every prop I have encountered that has a transparent texture with an alpha channel on it, since without it, stuff like tree leaves would be completely opaque. I also make sure the props are set to cast shadows in hammer.
@abn 2021 年 4 月 18 日 上午 6:29 
It's beautiful imo but my pc says the opposite
b00blick 2021 年 4 月 18 日 上午 4:34 
Awesome! What commands do you use to compile such maps in hammer?