Stellaris

Stellaris

Trait Upgrader and Better AI Trait Modding for 3.x
46 kommentarer
Athena 7. juli kl. 17:33 
Will there be an update to 4.0?
Ascension 10. jan. kl. 21:57 
Thanks for the update.
kuyan-judith  [ophavsmand] 9. nov. 2024 kl. 14:12 
Now updated to 3.14.15
kuyan-judith  [ophavsmand] 27. juni 2024 kl. 18:19 
Update:
fixed error log spam, fixed some minor bugs, made some improvements to AI negative trait adding logic.
kuyan-judith  [ophavsmand] 3. juni 2024 kl. 20:27 
Updated to 3.12.4

(sorry it took so long, I was on vacation in Europe)
Hyperlane 9. maj 2024 kl. 16:16 
Heads up, looks like this is breaking the new traits added in 3.12
Athena 28. dec. 2023 kl. 4:39 
@kuyan-judith Thank you!
kuyan-judith  [ophavsmand] 26. dec. 2023 kl. 17:23 
@Athena: It is!
Athena 26. dec. 2023 kl. 15:56 
Is this compatible with Ethics and Civics: Bug Branch?
kuyan-judith  [ophavsmand] 28. nov. 2023 kl. 2:43 
Updated to 3.10
kuyan-judith  [ophavsmand] 16. sep. 2023 kl. 15:37 
Updated to 3.9
Tovius 28. maj 2023 kl. 11:01 
I think from scopes to the country now in ai_weights.
Tovius 28. maj 2023 kl. 0:20 
Just a heads up that the base scope in ai_weights is no longer country (but you can get to the country by scoping to the owner.
kuyan-judith  [ophavsmand] 19. maj 2023 kl. 4:31 
Now updated to 3.8
kuyan-judith  [ophavsmand] 6. apr. 2023 kl. 1:57 
Updated to 3.7.4, and fixed some bugs
dhkatz 18. mar. 2023 kl. 13:25 
Compatible with 3.7? Thank you :)
kuyan-judith  [ophavsmand] 17. feb. 2023 kl. 21:59 
Update: Bugfix
kuyan-judith  [ophavsmand] 25. dec. 2022 kl. 1:35 
Now updated to 3.6
kuyan-judith  [ophavsmand] 22. dec. 2022 kl. 23:17 
Yes, this mod does still need to be updated to 3.6; I've almost finished updating it but still need to test to make sure I haven't messed anything up in so doing.
Rohzdear 22. dec. 2022 kl. 14:29 
Would this need an update for 3.6 since last update was September? I guess not, but It doesn't hurt to ask.
kuyan-judith  [ophavsmand] 6. juni 2022 kl. 1:57 
@baronjutter: This mod definitely could not do that.
baronjutter 5. juni 2022 kl. 18:51 
I'm not sure if it's this mod, but it's the most recently I've activated, but I've noticed every empire is the opposite government that it should be. Egalitarians are all various dictatorships, and fanatic authoritarians are direct democracy and so on. Could this have done that?
Akirazine 2. juni 2022 kl. 18:19 
Haha thanks !
kuyan-judith  [ophavsmand] 2. juni 2022 kl. 17:41 
Oops, looks like I forgot to upload the update. Fixed.
Akirazine 2. juni 2022 kl. 12:07 
Is the update on another page ? The version attached here is still from March 18.
kuyan-judith  [ophavsmand] 29. maj 2022 kl. 21:31 
Now updated to 3.4
Lesandrya 21. maj 2022 kl. 2:32 
Update: Seems to work now for some random reason. All I did was unsubscribe and then subscribe again. Guess Steam was just being weird again.
kuyan-judith  [ophavsmand] 20. maj 2022 kl. 20:28 
@Peter34: Yes, but I have a lot of mods to update so it might take a while.
Peter34 20. maj 2022 kl. 18:00 
Will this be updated for 3.4?
Lesandrya 20. maj 2022 kl. 13:26 
Launcher doesn't allow me to activate this mod and says that it's missing a descriptor file. Since it seems to work for pretty much everyone else as far as I can see from the comments, I think it's probably something wrong with my game. Already verified files, but that did not help. Any other ideas?
Sane 12. apr. 2022 kl. 8:57 
Much appreciated!
kuyan-judith  [ophavsmand] 18. mar. 2022 kl. 4:20 
Now upgraded to 3.3
kuyan-judith  [ophavsmand] 5. dec. 2021 kl. 0:44 
Well, I just tested it again and vanilla races are all there for me. Possibly it interacts badly with another mod you're using?
theersink 5. dec. 2021 kl. 0:09 
This appears to break some vanilla races. With this mod installed I only get about 10 starting races, uninstall and they come back.
kuyan-judith  [ophavsmand] 27. nov. 2021 kl. 19:43 
Now updated to 3.2
Volcary 26. sep. 2021 kl. 13:22 
@kuyan-judith Can you include description on this mod?
kuyan-judith  [ophavsmand] 25. sep. 2021 kl. 17:21 
Also lower priority on Industrious.
kuyan-judith  [ophavsmand] 25. sep. 2021 kl. 17:21 
Good idea! They do now.
Volcary 25. sep. 2021 kl. 12:32 
Do catalytic empires have priority on food trait?
kuyan-judith  [ophavsmand] 23. sep. 2021 kl. 21:48 
Now updated for 3.1
Volcary 22. sep. 2021 kl. 11:55 
update please
kuyan-judith  [ophavsmand] 13. aug. 2021 kl. 23:37 
Fixed!
Dragatus 4. aug. 2021 kl. 4:48 
Playing around some more it seems like a modify_species block can only remove one trait from the species and it will be the last one listed. It can also add one trait and it will again be the last one listed.

Or at least that's how my game behaves on my computer.

The obvious, if somewhat clunky, solution is to use two modify_species blocks.
Dragatus 4. aug. 2021 kl. 4:21 
For some bizarre reason the mod is failing to remove Adaptive and Strong whenever I upgrade them to Extremely Adaptive or Very Strong, so that my new species ends up having both the basic and upgraded trait.

The strangest thing is that the temporary upgrade trait is successfully replaced with the base game trait (so it will remove trait_extremely_adaptive_upgrade and add trait_extremely_adaptive). The upgrade event is clearly triggering, it's just the line that removes Adaptive/Strong that somehow isn't working.
kuyan-judith  [ophavsmand] 21. apr. 2021 kl. 2:55 
@Peter34: the AI will probably very rarely add traits from the Xenology mod since it will usually have a boosted priority for at least several vanilla traits and will never have a boosted priority for Xenology traits. That will be the only regard in which there are compatibility issues, however.
Peter34 20. apr. 2021 kl. 11:35 
Interesting, but I’m concerned about interaction with the Xenology mod.