Stellaris

Stellaris

Rapid Evolution for 3.7+
57 条留言
SR-009 10 月 10 日 下午 4:09 
it should
Honest Dragon 5 月 8 日 上午 1:36 
should this work with 4.0?
kuyan-judith  [作者] 2024 年 11 月 22 日 下午 5:10 
@crazy.k: currently there is not.
crazy.k 2024 年 10 月 15 日 上午 11:25 
is there a way to change how long it takes for pre sapients to spawn and evolve to stone age
kuyan-judith  [作者] 2024 年 6 月 3 日 下午 9:07 
Updated to 3.12.4
cybrxkhan 2024 年 6 月 3 日 下午 8:35 
Thank you for the update!
kuyan-judith  [作者] 2024 年 5 月 25 日 下午 11:03 
@Johnnylew: there is not

(also, this mod isn't yet updated to 3.12 since I'm currently on vacation in Germany)
Jesus is Lord. 2024 年 5 月 22 日 上午 11:54 
If you get an asteroid sighted is there a way to know if it will birth lithoids or not?
Maschinenmensch 2023 年 12 月 3 日 上午 2:53 
Nice
kuyan-judith  [作者] 2023 年 11 月 18 日 下午 9:20 
Now updated to 3.10
alligator gaming 2023 年 9 月 30 日 上午 10:08 
Theres a conflict with More Primitives that causes a complete crash. Just wanted to let you know!
kuyan-judith  [作者] 2023 年 9 月 29 日 上午 6:25 
Updated to 3.9
kuyan-judith  [作者] 2023 年 5 月 31 日 下午 5:02 
@Gabriel Cooper: should stop them from spawning.
Gabriel Cooper 2023 年 5 月 31 日 下午 1:55 
what happens if you set the primitive pop to 0x? does it still spawn them or does it cut all their spawns?
kuyan-judith  [作者] 2023 年 5 月 14 日 上午 6:57 
Now updated to 3.8.2
FrozenParagon 2023 年 5 月 7 日 上午 8:34 
that's a fun update. happy to see this is back in action
kuyan-judith  [作者] 2023 年 5 月 6 日 下午 7:11 
Also, this mod now occasionally spawns Calamitous Birth presapients (via asteroid events if the planet is inhabited) and subterranean civilizations (via the Seismic Disturbances event chain if the planet is inhabited)
kuyan-judith  [作者] 2023 年 5 月 6 日 下午 7:07 
Now updated to 3.7
kuyan-judith  [作者] 2023 年 4 月 27 日 下午 5:13 
@Glorious Ardent: When I finally get this mod updated to 3.7 I plan for it to do that.
Glorious Ardent 2023 年 4 月 27 日 下午 2:11 
does this work on anyone forcefully devolved?
ZacharyBuilder 2023 年 3 月 17 日 下午 1:56 
update to 3.7x
FrozenParagon 2023 年 2 月 19 日 上午 9:31 
one of your primitives mods is spawning them on shattered worlds. which while it's pretty metal to see stone age primitives on chunks of planet I'm pretty sure they all die once reaching ftl
kuyan-judith  [作者] 2023 年 2 月 3 日 下午 3:36 
@x26a: 15 primitives in the galaxy, or x15 primitives setting? If it's the former that's around what you'd expect, if it's the latter something's wrong, possibly due to the mod not actually being made to handle amounts of primitives higher than the vanilla maximum of x5 (in which case it will be pretty straightforward to fix).
x26a 2023 年 2 月 3 日 上午 3:55 
Problème réglée, c'étais le positionnement des mode
x26a 2023 年 2 月 2 日 下午 6:19 
100 years and 15 primitive, only 1 empire that has evolved with a speed of X15.

Normal or problem?
kuyan-judith  [作者] 2022 年 12 月 7 日 下午 11:04 
Now updated to 3.6
kuyan-judith  [作者] 2022 年 12 月 1 日 下午 10:12 
@ScoSteSal: yes
ScoSteSal 2022 年 11 月 30 日 下午 4:07 
QQ- is this likely to be updated to 3.6 soonish (i.e. before end of year)?
kuyan-judith  [作者] 2022 年 9 月 21 日 下午 9:22 
Updated to 3.5
kuyan-judith  [作者] 2022 年 8 月 19 日 下午 5:33 
@GotWeenies: neither of those events is part of this mod.
Dr. Quackers M.D. 2022 年 8 月 19 日 上午 9:03 
Familial Fusion is another one of the bugged events.
Dr. Quackers M.D. 2022 年 8 月 19 日 上午 9:02 
So are the message events around uplift known as stranger danger and looking inward part of this mod? If so your events quadruple, 4 events duplicate events. Not a major issue just annoying.
kuyan-judith  [作者] 2022 年 7 月 20 日 上午 3:47 
Found and fixed a bug that I don't think could have caused a crash on uplifting but hopefully .
kuyan-judith  [作者] 2022 年 7 月 16 日 上午 12:30 
Well, I finally got 'round to investigating the reported AI uplifting bug and I couldn't replicate it? The AI uplifted four different presapient species, some with vanilla portraits and some with modded ones, and the game didn't crash.
The_Illusive_Man22 2022 年 7 月 5 日 下午 9:37 
@kuyan-judith hello there, i wish to know how to add/eliminate portrait and presapient species from the file or the game. Becasue, i am working on a personal mod that add elves and humans as presapients and primitives. But my mod crashes. Do you know how to edit the elves and humans? - i would like to know
Chrys 2022 年 5 月 28 日 下午 5:56 
I am also getting the AI uplifting crash.
kuyan-judith  [作者] 2022 年 5 月 13 日 下午 10:55 
Updated to 3.4
Gar 2022 年 4 月 19 日 下午 4:31 
Found a bug with the mod, when an AI empire uplifted a pre-sapient, it crashed the game. the presapient had the arthropoid portrait Massive #15. They had the earthbound trait.

switching to the AI and cancelling the uplift project and using console to kill those presapients fixed the issue. I will let you know if i see another crash issue
Gar 2022 年 3 月 16 日 下午 12:43 
Ah I figured it out. I didnt have any pre-sapients spawning. But that was because I had my load order wrong or something. Thanks! Good mod btw!
kuyan-judith  [作者] 2022 年 3 月 16 日 上午 2:22 
@Gar: Planetary Diversity planet classes should get the generic presapient anomaly, but not any of the planet-class-specific ones. They should still get presapient anomalies at the same rate as other planets overall, 'though.
Gar 2022 年 3 月 15 日 下午 6:59 
Trying to look and see how uplifts work, will these pre-sapient anomalies not trigger with planetary diversity planet classes? From what I could tell, they are coded to appear on default planet classes. Please correct me if i'm wrong
kuyan-judith  [作者] 2022 年 3 月 15 日 上午 2:17 
@Gar: Just pre-sapients
Gar 2022 年 3 月 14 日 下午 6:11 
Does the new menu option which lets you choose the frequency of presapients affect primitives as well, or just pre-sapients?
JenkoRun 2022 年 3 月 6 日 上午 12:03 
Neato, many thanks
kuyan-judith  [作者] 2022 年 3 月 5 日 上午 7:00 
Updated to 3.3!

Also fixed a bug where the galaxy would start out with no presapients, and added an option at game start to select how many presapients you want around at game start (with 1x being approximately the vanilla level).
JenkoRun 2022 年 3 月 5 日 上午 2:41 
3.3 compatible?
kuyan-judith  [作者] 2022 年 2 月 7 日 上午 5:21 
Updated: when using in a language other than English, text from this mod will now appear in English rather than just showing the localization key.
kuyan-judith  [作者] 2022 年 1 月 14 日 下午 4:46 
@Dukkokun: No! The SLEX functions this mod used now have more efficient hardcoded equivalents.
Dukkokun 2022 年 1 月 14 日 下午 2:06 
Is SLEX still needed for this?
kuyan-judith  [作者] 2021 年 11 月 26 日 下午 9:40 
Now updated to 3.2