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The artwork is beatiful too.
I found that ignoring all but 5 gene types made slaying the spire much more enjoyable. Also adapt sounds strong but takes investment to the point where I had difficulty trying to get a ridiculous adaptation build going. Gonna definitely try to reach ascension level 20 with this character.
9/10 You will get the tenth star if you add an ending victory scene. Maybe on the victory scoreboard have the background be a rotating dna strand or something still if moving pictures are too hard.
End of run: Things are happening and it's kinda cool.
This is a fine take on orbs, but my one concern before going in affirmed itself the more I was playing: "Interspecies synergy" is fun and thematic, but it also leads to feature creep where too many cards can do too many different things depending on the circumstances. It's not a deal breaker but worth thinking about from a core design perspective.
PS: Were my eyes deceiving me or is Adapt supposed to Evoke?
My own success was with a growth max slots deck that initially focused on rotating through Lizard and insect before expanding out into succubus, plants and a bit of everything. All supported by exhaust blocks and fully upgraded blocks/strikes (courtesy of ?). It felt like a mess of a build that struggled initially due to inconstant block levels but the vast amount of debuffs and effects really made me have to think through every turn whilst still keeping a fast pace.
Great job!
The complexity of the character is really high and leads to making less informed descisions compared to playing normal characters while still playing in a relatively fast fashion. That being said I really liked the introduced mechanics, they are very fun.
The two randomized-form cards stand out as especially polished, to me, with how they encourage different decks and the way they upgrade.
I wish the adaption and imprinting options were used more, though. To give me more leeway in building my own deck, rather than pushing me into giving up and building for orb-slots so I can cycle more genes and still have the ones I need.
One bug I noticed: Adaptive Defense+ says that it adapts up to 6 times, but it actually adapts 7 times before it stops. I didn't try with the attack version or with the unupgraded version, but I would check those too.
Also, love the art, maybe I shouldn't have checked the source (lol) but it looks great for the mod
it's really a good mod in my opinion
GOOD JOB
Are there cards, relics or mechanics in particular that made your run easy? You can use the Balance discussion to let me know which card are too strong or weak or what changes you would like to see.
And also thanks everyone for the nice comments!
I never had so much fun in Slay the Spire.
Really great, playable and impressive mod.
Thank you, really appreciate your work.
I love her, both in this mod and "Portals of Phereon" ;).
think its related to phoenix
So... how much of the card art is cropped p*rn?
some card costs are a little weird, like hatch being 2 cost
i can kindof understand it as insect is one of the most synergistic forms, but your basically paying 2 for an iron wave in base stats after you synergize
you need to combo it a lot to really make it worth the cost
I'm not a fan of the form->form thing anymore. I'll try to rework them. I have opened a Suggestions discussion if you have an idea to rework Toxin, Pheromones or Battleborn please share it there!
One minor thing I'm not a big fan of is the "form -> form" mechanic: feels like a needless complication, but if kept could use a tooltip.