武装突袭3

武装突袭3

Ratworks - Insurgent Zeus Modules
28 条留言
J-Money 2023 年 6 月 23 日 上午 6:05 
is there a way to make the VBIED detonate once the driver gets within a range of blufor?

i'd need to do it via Zeus too live in-game lol
Danny Dingo 2022 年 6 月 4 日 下午 2:25 
I can't seem to figure out how to use the suicide bomber menu.
Crossy 2022 年 4 月 25 日 下午 1:58 
Tried this in SP and it is a cracking mod, really adds to it. But when we tried it on a dedicated server the Hide IED module seemed to not work. Any idea what that could be?
Vils  [作者] 2021 年 11 月 1 日 上午 11:56 
@diamond Nope, it needs to be on both client and server as it has objects.

@SDP_914 At the moment, it's a single explosive satchel. We may have a look at varying the yield in the future. The damage it does to modded vehicles isn't something we can really control unfortunately.
Wolf.L 2021 年 10 月 31 日 下午 8:06 
what is the explosion size on the suicide bomber? it feels excessive for it to one tap a SEPv2 Abrams. is there a way to scale the explosive yield? Like say some guys can be given a hand grenade level explosive and some can be given a mortar shell level?
diamond 2021 年 9 月 23 日 上午 2:13 
Is this mod client sided?
Kyro 2021 年 6 月 29 日 下午 5:21 
Hi mate, i cant find any pressure plate mods, is there any that work with this
Dale 2021 年 5 月 6 日 上午 7:45 
Is very good from a Zeus perspective.


Not so much from a victim perspective.
Vils  [作者] 2021 年 4 月 28 日 下午 2:26 
@Wolfe Cheers, we'll have a look at it in the next update
Loruh 2021 年 4 月 28 日 下午 12:55 
One thing I've noticed is when you bury an IED then defuse it, the wire that spawns from the bury module stays in place and the ground still has the same visual as if the IED was still buried there.
QuickySad  [作者] 2021 年 4 月 22 日 下午 12:12 
@thomashulshof256 if you are on about the blowing up civs with the suicide bomber module, its done via the scroll menu rather than a keybind.
gkvs 2021 年 4 月 21 日 上午 9:32 
what are the keybindings
HybridGrizzlyTrenchGun 2021 年 4 月 20 日 下午 12:37 
@Fell REALLY?! I actually never played Arma 2. In fact, I bought Arma 3 a couple of months ago. So tell me about the suspicious bag in the middle of the road.
BaMxIRE 2021 年 4 月 20 日 上午 4:49 
Awesome thank you : ) :AAF:
Six 2021 年 4 月 19 日 上午 7:00 
[ Remembers Arma 2 Operation Arrowhead with the suspicious giant grocery bag in the middle of the road ]
Mallekip 2021 年 4 月 19 日 上午 5:42 
Ah, Zeus only. Thank you.
Vils  [作者] 2021 年 4 月 19 日 上午 3:06 
@Mallekip

These are Zeus modules. Drop the module on a car in Zeus. When the engine is turned on it will detonate shortly after.
Mallekip 2021 年 4 月 18 日 下午 6:37 
Hi there
I am having trouble getting your "car bomb" module to work. There seems to be no documentation, and the attributes of the module mention: "Only one entity of this type can be synced". So I synced a civilian (and later a NATO) car, but without effect.

How is this module used? It seems a great idea!
евро универсалии 2021 年 4 月 18 日 上午 5:34 
a VIED that blows up shortly after the engine turns on you say.....
Mong 2021 年 4 月 17 日 下午 1:51 
The easiest way to get a free ride back to Bastion :steamthumbsup:
baconbitz 2021 年 4 月 17 日 上午 11:09 
copy that, looks sweet btw good stuff
Vils  [作者] 2021 年 4 月 17 日 上午 10:51 
@baconbitz

This needs to be loaded on the server
baconbitz 2021 年 4 月 17 日 上午 10:35 
Client side or needs to be loaded on server?
Truck Freak (Certified) 2021 年 4 月 17 日 上午 10:00 
Treaded on this many times.
Obi Aye Kenobi 2021 年 4 月 17 日 上午 6:35 
Good mod adds extra dimension into the gameplay. been blown up a couple of times by these
Chris_O123 2021 年 4 月 17 日 上午 5:43 
Very easy and useful to use in a realism setting! keep up the good work
Ruddi 2021 年 4 月 17 日 上午 5:36 
Makes it easier to get blown up, would use again :steamthumbsup:
Fisher 2021 年 4 月 17 日 上午 5:35 
Well done lads!