安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Also, the menu of architecture in this mission appears to be difficult to use. Once opened, it cannot be closed.
This is also not a necessity in Ace's environment, so it would be nice to have an option to turn it off.
It also seems to me that airdrops for vehicles and ammunition should be moved to radio support.
The availability indicator works and it is hard to misfire.
in multiplayer menu i have 3 options: Quick play, server browser & apex protocol.
and yes, i have all dlc's
If you have any prerequisites for this, please let me know =)
(Fixed: WM worked only for English game version. Finally works for all languages)
Factions can be changed in the lobby parameters.
https://www.youtube.com/watch?v=lnRs_MEqwSs
I've been trying to use the editor. All I really want to know is, how do I get AI groups to actively go and try to capture the zones without any need of player input?
I wanna try and make my own version of this that me and my buddies can play, but I can't figure out how to get the AI groups to move on their own. They just stand there and don't move, even if there is a sector I want them to capture.