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Fortunately though, someone made nav_meshes for those slasher maps and I turned the wander radius all the way up and those seemed to fix Michael. Thank you for help!
[[Drgbase] Dead by daylight Shape (Michael Myers) Nextbot] lua/entities/npc_drg_dbdshape.lua:603: attempt to index local 'nav' (a nil value)
1. StuckDetection - lua/entities/npc_drg_dbdshape.lua:603
2. CustomThink_AIEnabled - lua/entities/npc_drg_dbdshape.lua:861
3. unknown - lua/entities/npc_drg_dbdshape.lua:627 (x345)
This occurs on maps without a navmesh, but I thought the DRGbase accounts for maps even without a navmesh?