全面战争:战锤2

全面战争:战锤2

The Amber Kingdom SFO
77 条留言
sesame something sweet 2023 年 4 月 17 日 下午 6:24 
best unique faction, sad its not on wh3
Pride_wolferscorp 2023 年 4 月 2 日 上午 8:41 
would love in on warhammer 3
EndlessForest 2022 年 12 月 27 日 下午 6:00 
Loved this mod in Warhammer 2, but will you be expanding this mod to warhammer 3?
Amyntas 2022 年 2 月 11 日 下午 9:36 
one other problem -- there seem to be A -- no recruitment buildings outside the amber glade. is that by design? And also -- no building gives a cap for bloodhawk riders or bloodwood scouts. So I am limited, mostly, to one army, and some units cannot be recruited at all.
Amyntas 2022 年 2 月 11 日 下午 1:28 
love the faction though, thanks for your hard work
Amyntas 2022 年 2 月 11 日 下午 1:27 
Hey I cannot currently recruit agents -- it says "TEST" at the moment though three types do show up. Are they not done yet in the base mod or is it a bug?
bainb132  [作者] 2021 年 12 月 31 日 上午 3:53 
Ok in that case it's a problem with the main mod, not this submod as you said. I'd report it on their page. Thanks for checking it!
OrDmi 2021 年 12 月 31 日 上午 3:41 
Start new game - old world, mods (order in the launcher)
1. Maxu's Unlocker
2. The Amber Kingdom (TAK) | Blood Elf Conversion - BETA

Black Tower of Arkham - crash when trying to annex after battle, if raze then colonise - crash when trying to select a settlement.

I understend problem not in submod?
bainb132  [作者] 2021 年 12 月 31 日 上午 12:24 
just try with the unlocker and amber kingdom. No SFO. I need to know if the bug is actually with this submod or the main mod.
OrDmi 2021 年 12 月 31 日 上午 12:01 
Start new game - old world, mods (order in the launcher)
1. The amber Kingdom SFO
2. Maxu's Unlocker
3. The Amber Kingdom (TAK) - VFX Pack
4. The Amber Kingdom (TAK) | Blood Elf Conversion - BETA
5. Mod Configuration Tool || The Vandy Library
6. SFO: Grimhammer II - The Last Kiss

all mods are needed. Black Tower of Arkham - crash when trying to annex after battle, if raze then colonise - crash when trying to select a settlement.
bainb132  [作者] 2021 年 12 月 30 日 下午 2:01 
Honestly I don't know what could be causing that. Test it only using the base mod and its requirements and see if it CTDs then.
OrDmi 2021 年 12 月 30 日 下午 1:08 
Black Tower of Arkham - same problem when anexing. any possible solution?
사르자 2021 年 12 月 13 日 下午 4:53 
@BliVru I have same problem with you. In my opinion, orginal mod is bata now, so the construction chain in Black Tower of Arkham is not yet completed. maybe?
BliVru 2021 年 12 月 9 日 下午 6:52 
I'm having a CTD when anexing the Black Tower of Arkham.
Anyone else got this error? Unfortunately I have so many mods that I can't confirm is just this one.
bainb132  [作者] 2021 年 11 月 27 日 上午 5:46 
Updated
miguelmonte2005 2021 年 11 月 7 日 上午 11:35 
im playing a sfo campaign, some mods added. on his turn to play, amber kingom CTDs... any idea why? any possible solution? thkz in advance!
bainb132  [作者] 2021 年 10 月 17 日 上午 11:20 
Campaign effects and techs are probably making a lot of stuff *much* stronger than they are. I will review amber guard though, and make sure there are no discrepancies.
Linarkspain 2021 年 10 月 17 日 上午 11:12 
I just fought Kroq'gar and manage to get one AG glaive unit to 1 vs 1 a unit of temple guards. The temple guards totally butchered them. They had better stats literally on everything: more hp, more armor, more MA and MD, MUCH more leadership, more WS. Sad thing is: they cost basically the same and the temple guard has more units.
Not hating, I really appreciate your work! Just trying to help balancing it.
Linarkspain 2021 年 10 月 17 日 上午 11:11 
The mod is supposedly up to date. Maybe there's something not applaying buffs, techs, etc correctly to them? I just fought a WE army. My bloodscouts had 45 ranged damage, with 5 ap. Their Deepwood scouts had 156 ranged dmg and more range. Same for their eternal guard: more MA, MD, WS and leadership. Kel'Avar had all red line talents taht buffed those units, btw, and they were 7-9 ribbon units. As I said, the only units that actually hold up in their rooster are AG units (waywatchers, although not as strong as WE versions, at least get to decent SFO ranged damage and can do some damage). The problem is, they are so scarce in the campaign and have such low unit count that they underperform in the end. 40-50 units seem too low. I just tested against DE and the druchii counterparts totally butcher them. The leadership is also super low: Kel'Avar AG units get to 85 leadership on 9 ribbons. That's what empire swordmen get to with a good general.
bainb132  [作者] 2021 年 10 月 17 日 上午 10:51 
I feel you may have an old version of the mod installed. Whole there a couple of small discrepancies between the WE units and their blood elf counterparts (such as bloodwood scounts having a lower missile attack than their WE counterparts) which I aim to address in the future, units like eternal guard have the *exact* same stats as their WE counterparts, sans the different passive. Amber guard, apart from the ranged hybrid, have a 50 unit size not 40.
Linarkspain 2021 年 10 月 17 日 上午 9:00 
The WE versions of eternal guards, scouts, etc, are WAAAYYYY better, and Amber Guard are too scarce (both in unit count and campaign availability) to justify having such weak units overall. F.e, endgame elf units like the black guard are literally BETTER at everything than sw and shield amber guards: more dmg, better stats, more units, more armor, better passives, easier to get in campaign and replenish. Executioners mop the ground with glaive amber guards. The only redeeming unit AK have are Bloodstag riders.
Atm, I find it pretty hard to play in SFO, as I've got to play every battle manually (due to their awfull AR, probably the worst AR in the game) and each manual battle feels like a struggle.
Linarkspain 2021 年 10 月 17 日 上午 8:54 
Although I appreciate the work you put on this, the mod is currently super unabalanced, in the underpowered way. AK troops just don't perfrom well AT ALL in SFO. Every other faction is way better. Even Amber Guard units become meh in the mid-end game due to their insane low unit count. 40 units are just way too low, and their stats, although decent, don't justifiy in no way their stats. Their archers are totally nerfed compared to other races. Bloodscouts, a tier 3 unit, fully maxed with tech tree, red line lord abilities and 9 ribbons does 45 (almost full non ap) damage. Thats basically maxed empire archers, which cost a ton less and have higher unit count. For an elf faction they have super low leaderhip, with front line units having around 70 leadership with 6 ribbons+.
Sly 2021 年 9 月 1 日 下午 5:56 
Thanks for the update bainb. I appreciate your time
bainb132  [作者] 2021 年 8 月 31 日 上午 8:59 
Ah yep. I removed the caps I put on them but forgot to change those costs. I'll update later this week with other bug fixes.
Mamouras 2021 年 8 月 31 日 上午 8:34 
Thanks for the update , i think you missed that the amber guard units dont have recruit and upkeep anymore ( 7 august patch notes , since they have a weird cap system )
Uncle 2021 年 8 月 30 日 上午 10:03 
i checked use sfo sub mod amber kingdom 1st lord can't see face in the
portrait in battle map and Campaign battle map same thing
Uncle 2021 年 8 月 30 日 上午 10:02 
of Some of the Amber Kingdom soldiers banner write missing texture
and soldiers banner disappears if you do camera move far away
I think this is about Amber Kingdom main mode and SFO main mode problem
Uncle 2021 年 8 月 30 日 上午 9:01 
Damn it finally
I'm gonna enjoy this all ~~~~ day
Thank you for the update
bainb132  [作者] 2021 年 8 月 30 日 上午 8:05 
Updated for the latest patches. Since there was a lot to do I will almost certainly have missed some stuff, so please do let me know if there are any bugs.
Noah in da House 2021 年 8 月 24 日 下午 12:13 
nice, your work is very appreciated
bainb132  [作者] 2021 年 8 月 24 日 上午 9:15 
Yeah but there is a ton of changes that I need to sort out so it'll take a bit of time
Noah in da House 2021 年 8 月 19 日 上午 11:57 
Do you plan on updating this once SFO gets updated? Since there was a new Amber Kingdom update too. Cheers
subway_34 2021 年 6 月 25 日 下午 12:45 
Am i the only one that the Epiclesis of the falling leaves ritual does'nt spawn the treeman or am i not looking at the right place?
Pr3ddy 2021 年 6 月 12 日 上午 5:35 
I used akhnar with 77 att, now at 982 str with +20 against infantry against nehekhara warriors with 30 armor and 10 defense. Fully surrounded and attacking against the majority of the group he did 120 damage in 1 attack. Base damage is 453 and AP is 529.
bainb132  [作者] 2021 年 6 月 11 日 上午 4:59 
Against what? Remember armour and resistances will lower it, also when he hits multiple targets the damage is split between each model (to a max of 8 models or something).
Pr3ddy 2021 年 6 月 10 日 上午 11:07 
Akhnar the Emissary deals very low damage. (100-150 dmg per hit while strength is 802). Common issue in SFO?
JPenny747 2021 年 6 月 3 日 上午 2:14 
just to let you know when selected faction wide caps the ancient emberback's army is unrecruitable and for some reason mordeheim is unable to build anything
bainb132  [作者] 2021 年 5 月 13 日 下午 1:36 
Updated
Riveryanks 2021 年 5 月 10 日 下午 2:17 
Thanks. No hurry. Just letting you know.
bainb132  [作者] 2021 年 5 月 10 日 下午 12:29 
@Riveryanks I am aware of the update. I am a little tied up with other things at the moment but will have an update out by the end of the week.
Riveryanks 2021 年 5 月 10 日 下午 12:19 
Main Amber Kingdom mod has been updated. This needs to be updated as well. It will still run, but not as intended.
Mamouras 2021 年 5 月 3 日 上午 4:57 
could you reduce the raiding stance movement cost ? 50% is a bit too much for a faction that plays with slaves
Leaf 2021 年 4 月 30 日 上午 2:49 
pls put a MCT setting to disable lord for A.I
Flamboyant Schemer61 2021 年 4 月 28 日 下午 11:54 
thanks for the mod mate
Rambell 2021 年 4 月 27 日 下午 4:30 
Amber Guard (Manticore Legion) seems to not have any buildings that upgrade limits. So its always 0/0.
Zets 2021 年 4 月 18 日 下午 6:09 
@Rocket Man Any mod that exclusievley adds mechanics, units, etc too Wood Elves will cuase crash.
bainb132  [作者] 2021 年 4 月 16 日 下午 3:48 
@Rocket Man Try with only the required mods. Btw if you happen to use Kislev reborn that is known to be incompatible with Amber Kingdom.
Sus Ultramarine 2021 年 4 月 16 日 下午 2:53 
Well I have the required mods, the Mixu unlocker, SFO things, and its crashing, so evidently there is something wrong. :o Could it be further incompatibility with SFO submods?
bainb132  [作者] 2021 年 4 月 16 日 下午 2:39 
@Rocket Man Nope, mod works fine.
Sus Ultramarine 2021 年 4 月 16 日 下午 2:36 
It seems the SFO version crashes. :[