边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Weapons Expanded - Frontier
166 条留言
Kirboh 7 月 11 日 上午 10:15 
Has the tech-locking patch been integrated into the VFE - Settlers mod? I like this mod, but I've really been only using it for the tech-locking patch.
Smxrez 3 月 13 日 下午 9:43 
Hello is there any chance I may use and modify some of these textures for my own mod?
Basically I want to create non salvaged versions of the 3 frontier salvaged laser weapons.
Cactus Coyote 2024 年 12 月 31 日 下午 7:11 
Would it be possible to move the research project for frontier weapons to the Vanilla expanded tab? its currently in the Main tab causing a small overlap with the Tox Gas research from Biotech.
ItsKairoKay 2024 年 9 月 11 日 上午 12:15 
yeah is there anyway to turn off friendly fire? i had gauss weapons in particular keep destroying traps, keep hitting colonists right in front of the shooter in spite of rimworld having a "fire over shoulder" mechanic overall it is very annoying and i would really like if the friendly fire setting was actually respected even if it does add a con to work around with
CrackaJack 2024 年 8 月 4 日 上午 6:33 
it should be the other way around, gunsmithing requiring THIS research as a prereq, since theyre much lower on the tech ladder
CrackaJack 2024 年 8 月 4 日 上午 6:32 
why does the research require gunsmithing, gunsmithing requires electricity and machining research, so that doesnt make sense. and gameplay wise all it does is give more weapons to resarch when you already have access to revolvers, autopistols and shotguns :D thats the opposite of techlocking, you just added more unreachable weapons. cant you just change the prerequisite of VWEFT_FrontierWeapons to smithing?
Oskar Potocki  [作者] 2024 年 4 月 3 日 上午 1:56 
Why not report it properly then? We don't respond to bug reports in the comments section.
rarewhalerw 2024 年 4 月 2 日 下午 11:37 
Gauss revolver fire trail don't seems to disappear after fire and cause alot of red bugs.
John Markue 2024 年 1 月 8 日 上午 9:06 
thenk i have no idea too.. cus i still can't use your add-on's
:steamsad:
Oskar Potocki  [作者] 2024 年 1 月 8 日 上午 5:43 
No idea. Works fine for everyone here, so I assume the issue exists between you and the game.
John Markue 2024 年 1 月 7 日 下午 2:29 
Why, when I downloaded all your vanilla add-ons, they were automatically removed from the add-ons list and + all other add-ons were removed, please fix it, I want to play your add-ons! :steamsad::repenny::repill:
vista 2023 年 10 月 18 日 下午 8:08 
I don't speak GERMAN EITHER.
SuperFlyDog 2023 年 10 月 16 日 下午 10:53 
I got a PLAN,I still got a PLAN!!!
blueDropwort 2023 年 9 月 23 日 上午 2:11 
The property 'disableOptionLabelKey' is missing in modsextensions of handheld gatling gun so a text related to your heavy weapons is not displayed

It should be
<li Class="HeavyWeapons.HeavyWeapon">
<weaponHitPointsDeductionOnShot>1</weaponHitPointsDeductionOnShot>
<isHeavy>true</isHeavy>
<supportedArmors>
<li>VWE_Apparel_Exoframe</li>
</supportedArmors>
<disableOptionLabelKey>VWE.CannotEquipHeavy</disableOptionLabelKey>
</li>
Bondrewd 2023 年 8 月 21 日 上午 9:27 
WHERES MY MONEY?!
Oskar Potocki  [作者] 2023 年 7 月 18 日 上午 11:21 
What does it say in supported versions on the right, good sir?
Your Oldest Milk 2023 年 7 月 18 日 上午 11:10 
is this up to date with 1.4
Damnorc 2022 年 12 月 1 日 上午 3:10 
Tiny issue with quickdraw weapons.
I'm running minimal electricity western town, which means no hightech research bench, and as such no precision rifling either. Outside of getting lucky with trade or enemies I have no access to those weapons.
And if I modernize at somepoint might as well go straight for handguns.
Bladimir Potato 2022 年 11 月 20 日 下午 2:08 
The same crashing is present when using weapons from VWE - Laser
jeffg10-TheDanceMaster 2022 年 11 月 2 日 下午 11:51 
Edit: if you need anymore info you can massage me on discord, i'm the one that opened the thread
jeffg10-TheDanceMaster 2022 年 11 月 2 日 下午 11:49 
This mod is causing a consistent repeatable crash when hunting animals, everything is documented in this error thread on the Rimworld discord, including multiple hugs logs and player logs during testing and debugging the issue, and how i came to that conclusion as well as a supporting thread to confirm it:
https://discord.com/channels/214523379766525963/1037574164497829908
Pamparampampamparam 2022 年 10 月 26 日 下午 10:33 
I wish there was a way to make these weapons without researching electricity for my Settlers playthrough.
UntouchedWagons 2022 年 9 月 5 日 下午 3:06 
lmao
Oskar Potocki  [作者] 2022 年 7 月 23 日 下午 12:40 
aight
Ty 2022 年 7 月 23 日 上午 11:49 
The weapons are cool but the files were sorted like a crazy person.
snipershot 2022 年 6 月 7 日 下午 8:20 
Could you add a Charge Repeater which needs the base Vanilla weapons expanded to be loaded to have it. A Charge Revolver would be fun to.
GwenBlanketSpecter 2022 年 4 月 2 日 上午 9:24 
is there a guide for how to make guns from other western themed mods compatible with the high roller mechanic?
Eli 2021 年 12 月 30 日 上午 3:38 
i find it a little weird that the high tech versions dont require the frontier weapons research as a prerequisite
Marq 2021 年 11 月 11 日 上午 11:41 
There is an error that pops up in the console with possible incompatibilities when these 3 specific mods are loaded together in the game.

Vanilla Weapons Expanded - Frontier
Vanilla Weapons Expanded - Laser
Rimlaser

This is the error(s):

XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef

HugsLib console log: https://pastebin.com/bu2TkvB4
AKEKHQ 2021 年 10 月 25 日 上午 6:37 
thank you
Oskar Potocki  [作者] 2021 年 10 月 23 日 下午 12:26 
You can edit the xml on your local copy to adjust <commonality>!
AKEKHQ 2021 年 10 月 23 日 上午 6:32 
fair enough i guess
Oskar Potocki  [作者] 2021 年 10 月 22 日 下午 4:16 
I never said these weapons are rare!
AKEKHQ 2021 年 10 月 22 日 下午 2:51 
Is there a way to decrese the amount of those weapons spwaning? I get a stockpile full of those"rare" weapons after every settler raid.
Oskar Potocki  [作者] 2021 年 10 月 22 日 上午 6:17 
When, though I can't say.
Oskar Potocki  [作者] 2021 年 10 月 22 日 上午 6:16 
There is, yes.
WetSovietBear 2021 年 10 月 22 日 上午 5:23 
Is there a possibility of getting non salvaged variants of the laser weapons?
Not Sure 2021 年 9 月 18 日 下午 8:02 
Hunt: Showdown meets Rimworld
S.T.A.L.K.E.R 2021 年 9 月 12 日 上午 11:30 
Awesome 👌
PremierVader 2021 年 8 月 28 日 下午 2:32 
Hello can anyone recommend the correct mods to use together with this and Settlers for a totally Western-bandit themed playthrough? I can disable all other factions at game start with the Diego storyteller but it still lets the player research Industrial technologies which I want to avoid like coolers, wind turbines, microelectronics and other stuff which are too advanced for cowboys. How can I block all those researches for the most thematic playthrough?
BladeofSharpness 2021 年 8 月 28 日 上午 5:51 
Aaaaah ... Perfect then, perfect! The two go together for me.
Oskar Potocki  [作者] 2021 年 8 月 28 日 上午 5:49 
We already added Dynamite tho. In the Settlers mod. Which is VERY Western-Bandits style.
BladeofSharpness 2021 年 8 月 28 日 上午 5:44 
That would be very thematic! Western-bandits style :-)
Oskar Potocki  [作者] 2021 年 8 月 28 日 上午 4:53 
In this mod? No.
BladeofSharpness 2021 年 8 月 28 日 上午 4:16 
Do we have dynamite? Or do I need to add Westernization Mod just for that?
Simmin 2021 年 8 月 25 日 下午 7:33 
The gatling gun does not behave as a heavy weapon, ie no health degradation when it fires
Durandal 2021 年 8 月 3 日 下午 2:58 
Love this mod. But I'll say one thing. That 10% chance to "Double the damage" of a shot has been the bane of many a colonist. A torso shot even with bulletproof vests and devilstrand clothing layers doesn't do much VS even the basic Volcanic Pistol. 1-hit KOs through the heart, stomach, liver galore.
Kumquat 2021 年 7 月 23 日 下午 7:10 
a gun mod that fits in with vanilla Rimworld AND is ce compatible? Yes please. [love your guys mods]
a meme-based name 2021 年 7 月 23 日 上午 9:59 
Apologies--I was unaware that I was subscribed to coilguns or that the gauss repeater is a coilgun-linked gun (that's what I get for blindly subbing to all the VFEs haha). It's very clear on the coilgun page
Oskar Potocki  [作者] 2021 年 7 月 23 日 上午 9:21 
It's very well explained on Coilguns page.