Space Engineers

Space Engineers

Atlantean Transporters
126 条留言
Tuuvis Van Kraun 10 月 3 日 下午 10:59 
Hehe no worries man, it's a cool mod nonetheless!
Sherbert  [作者] 10 月 3 日 下午 3:09 
sorry it only extends as far as a subgrid
Tuuvis Van Kraun 10 月 3 日 上午 6:16 
Damn it, can't make this work with laser antennas. ;P
Rage Embodied 8 月 1 日 上午 5:37 
This being default in SE2 would be...beyond amazing.
Superman™ 5 月 27 日 上午 9:16 
If you guys want teleporters in SE2 please upvote here. You have to advocate for the things you want to see in the game so the devs know. https://support.keenswh.com/spaceengineers2/pc/topic/48106-personal-teleporter-se2
The Iron Grate 4 月 13 日 下午 6:54 
I should've read the discription lol, needing a long range teleport to go to the astro base.
Sherbert  [作者] 2 月 2 日 上午 6:20 
I do plan on updating all my mods to SE2 that are workable. If possible then yes it will be
DarthGriffin 2 月 1 日 上午 11:07 
is this going to be imported to SE2 in some form? (whenever Keen actually does bring in mods).

Super important for base building for me for building under voxels
Meta Bluejay 2024 年 12 月 16 日 上午 4:43 
like from Stargate Atlantis
Sherbert  [作者] 2024 年 11 月 4 日 下午 4:31 
No unfortunately due to its usage of vanilla control system it has to be connected to the grid its transporting to. if you made a subgrid that connects the 2 buildings it might work
LurkVex 2024 年 11 月 4 日 上午 11:25 
Hello! I would like to know if teleportation works between different buildings? For example, within a certain radius
The Doctor 2024 年 10 月 31 日 下午 6:43 
dont worry i typicly use this as a turbolift cause i cant build precise elevators
Sherbert  [作者] 2024 年 10 月 31 日 下午 5:57 
ah yeah effects. I haven't been able to get effects to work on any of my mods without causing inconsistent crashes so I tend to forgo it.
The Doctor 2024 年 10 月 31 日 上午 9:22 
wish it had effects
The Doctor 2024 年 10 月 31 日 上午 9:22 
it works still just no effects
Black Jesus 2024 年 10 月 22 日 上午 3:11 
well it just doesn't tp, i think it could be a conflict with other mods i have loaded tho so ill just troubleshoot that bit first
Sherbert  [作者] 2024 年 10 月 21 日 下午 4:43 
Tested on a server environment and normal one and it functioned fine, I need more info to debug if you dont have it working
Sherbert  [作者] 2024 年 10 月 21 日 下午 2:25 
just not working or throwing an error?
Black Jesus 2024 年 10 月 21 日 上午 1:03 
non functional unfortunately
Glue_Drinker 2024 年 5 月 16 日 下午 12:02 
does this still work?
jaknivek 2024 年 5 月 6 日 上午 5:51 
Hi Just want to say thank you. i love this mod i use it on all my grids now replacing all the glitch elevators on all my ships. was wondering if you had any plans to make it small grid compatible too, it would be awesome to be able to use it on my larger small grids as well
NightOps 2024 年 3 月 18 日 下午 6:41 
Don't you think it would be better if you were to be oriented facing toward the transporter's entrance/exit after teleporting so you could immediately walk out instead of backing out or turning around first?
Jack Schitt 2024 年 2 月 5 日 上午 5:33 
Awesome! Works as of February 5, 2024:
https://youtu.be/81Yu4JgCW90
John Shepard 2023 年 6 月 28 日 下午 9:12 
Brilliant work!
ⒹⓔⓐⓓⓜⓐⓝWalking 2023 年 5 月 3 日 上午 8:45 
very nice, love to not have to rely on corridors on my ships.
Sherbert  [作者] 2023 年 4 月 18 日 下午 5:40 
not without a major rewrite and a completely different interface as you cant directly access from the button interface items on antennad grids as far as i know. Unless something changed
PepperJack 2023 年 4 月 18 日 上午 4:16 
can we get this to work with Laser Antenna Firmware ? It would be cool to have to use laser antennas to teleport from grid to grid.
1antonioorlo1 2023 年 2 月 27 日 下午 4:04 
You can check "Cryopod conveyor travel (Turbolift)" mod
Sherbert  [作者] 2022 年 11 月 26 日 下午 3:03 
sorry no intentions of making this mod grid to grid at this time. I do have a ring tansport mod that will do that
Fuchs_der_Nacht 2022 年 11 月 25 日 上午 6:33 
thanks for the mod!
its good!
im suprise
Jezzing My Unders 2022 年 11 月 20 日 上午 9:26 
is there any way to use the transporters to go from grid to grid?
MadmanMac 2022 年 10 月 9 日 上午 4:41 
will do and thankyou :]
Sherbert  [作者] 2022 年 10 月 6 日 下午 2:12 
also it should be working fine on nexus servers if not let me know whats happening
Sherbert  [作者] 2022 年 10 月 6 日 下午 2:11 
yeah normal reupload stuff, unlisted, link to original ect. knock yourself out.
MadmanMac 2022 年 10 月 6 日 上午 9:50 
to be clear, i know this is not for nexus, but the station will be fairly large and would like to be able to use this for inter station jumps :]
MadmanMac 2022 年 10 月 6 日 上午 9:48 
@sherbert, great work and really easy to use, im hoping to use this in a nexus hub me n my buddies are setting up, would like to ask you for permission to reup privately and with all due mentions and links back, will that be ok ?
Crimson Revenant 2022 年 6 月 9 日 上午 10:55 
This is exactly what the game has needed, a turbolift/elevator/teleporter. And props for having 6 function buttons in it.
Sherbert  [作者] 2022 年 3 月 17 日 下午 2:32 
@stone I know of a few torch servers running it with no issues and it shouldnt have any problems with nexus either
Stone Industries Gaming 2022 年 3 月 17 日 上午 4:54 
@Sherbert - any known issues with using this on a dedicated server? Our community members seem interested in this.
Jasper 2022 年 2 月 21 日 下午 2:22 
Roger, wilco. Thanks.
Sherbert  [作者] 2022 年 2 月 21 日 下午 2:15 
No concerns but do me a faver @Jasper, Post a link here once the models done so people can see the reskins
Jasper 2022 年 2 月 21 日 下午 2:04 
@Sherbert I'm working with Sargonnas doing development for his Star Trek Continuum server. He said he has permission from you to use your mod in developing a custom version for the server. I will be publishing a private version so that I can test on my server. I will keep it private/unlisted until such time as it is complete. At that point it will only be published publicly with your approval/conditions, etc. If you have any concerns, please let me know.
Sherbert  [作者] 2022 年 1 月 29 日 上午 8:05 
hmm first case ive heard of it bugging out. Ill look into it
EdWard 2022 年 1 月 27 日 上午 3:18 
Hello, actually, when I click on a button I have previously set, it doesn't teleport me like in the past, but it bring the window to set the buttons. Any update coming?
Qarannia 2022 年 1 月 4 日 下午 11:37 
@Sherbert Thank you. I will include a link back to this mod in the mod description. The turbo lift will be the Voyager model.
Sherbert  [作者] 2022 年 1 月 4 日 下午 5:36 
A quick cavieot, no discovery or picard models please, Gene Roddenberry got talent, paramount does not.
Sherbert  [作者] 2022 年 1 月 4 日 下午 1:57 
@Qarannia go ahead you have permission as long as you link back to the original mod. if you have any questions about implementation let me know
Qarannia 2022 年 1 月 3 日 下午 1:37 
@Sherbert Hi Sherbert. As part of my Star Trek Mod Pack I am building a set of corridors and would like to include a Turbolift (basically an ongrid transporter). I would like to ask your permission to use your script for it please. Full credit will be given to you of course.
Sherbert  [作者] 2021 年 11 月 27 日 上午 6:37 
Thanks still dont know what caused it but will deep dive into my code to make sure i didnt miss anything power related (I did originally have some power req for it to work)
Abisius Xarvenius Carbensius 2021 年 11 月 27 日 上午 2:12 
did a short test and it seams the problem is gone with one of the updates since the last test.
could also be that there was a glitch where data was wrongly used, did a full moddata cleanup and redownload before both tests to have no old data in the way.

as for the test i did before the first comment about it:
the shield recharge got stuck at 90-95% if the transporter was used while or shortly before the shields started recharging, a reload of the world was able to fix that till the next fatefull using timing.