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eu4.paradoxwikis.com/Artificial_intelligence#Cheats
@Aaronnum I You will be lucky if the game even launches with both enabled.
If I understand correctly from the files then these are the scaling modifiers right?
Hard: 10% FL in discovery, 15% FL in reformation, 20% FL in absolutism, 25% in revolutions
Nightmare: 15% FL in discovery, 25% FL in reformation, 35% FL in absolutism, 45% in revolutions
In addition I see some modifiers regarding all_power_cost, advisor_cost, build_cost, gov_cap, etc.
Most of the mod UI are now in a separate submod for compatibility.
Hello.
I know you don't have much control over that but me and my boyfriend struggle to get the same checksum. He is using Geforce Now to play with the game and his checksum is changing for some reason. Yesterday we both had (1ffc) and today he gets (e0ed or something like that). Since he is on GFN he can't re-install the game or anything. Maybe it's an issue other people had?
Thanks to Svatopluk1 for additional bug fixes.
@_Phobics As far as I know, the main scaling factor for Merc company size is the country's development. The mod have increased Mercenary company size for every non generic Merc company. There are also some restrictions, for example you can't hire mercs from rivals, countries you are at war with and countries that have negative opinion about you.
I know it's delayed response but it's better than no response.
Included expand empire cb fix
Updated ai army script.