武装突袭3

武装突袭3

Tova's AI improver
49 条留言
Tova  [作者] 8 月 5 日 上午 2:36 
@6Shnaps : well the AI will be less godd, but the game would still be enjoyable I think :)

@Nefiim : I think it's not possible with the arma engine :(
6Shnaps 7 月 23 日 下午 5:13 
@Tova does it change a lot if we reenable aiming error ?

Nice mod btw, game changer. AI mates seems less dumb :steamhappy:
Nefil͡imP͠L̀ 7 月 16 日 下午 12:47 
can You try adding forcing ai to using full auto and granade launchers etc?
Tova  [作者] 7 月 16 日 上午 11:27 
@NefiiimPL

Yes it is working, althought I didn't make a CBA setting to enable/disable it.

Technically speaking, it is done in the scripts by setting friendlies AI skill to 1 and disabling aiming error.
Nefil͡imP͠L̀ 7 月 16 日 上午 10:29 
I'm having trouble finding the option for "-Friendly AI more accurate" in the mod files. Where is it located? Is it working?
SvfeHaven 2 月 19 日 下午 5:24 
Also, I'd like to add, that its kind of cool to see how much better the default AI actually works when your friendlies are actually able to kill what they are shooting at without getting immediately injured in every firefight. Taking down targets seems to free up some room for the rest of the AI to function properly, they actually move and follow orders a bit better. Arma 3 ai will always be jank but your mod deserves so much more recognition. Anyway thats all, thanks again
SvfeHaven 2 月 19 日 下午 5:22 
You have no idea my friend. I was getting so frustrated because I love singleplayer gaming, and I love Arma 3, but playing Arma 3 with the default AI in things like Dynamic Recon Ops is beyond frustrating. Ill never understand why the devs didnt include different precision settings for friendly AI and Enemy AI. There are other AI mods that do it but they also include tons of other AI changes which I wasnt fond of, as it usually eats at performance. Please, if for some reason this mod ever breaks or something due to an update, please keep this mod alive! Can't wait till Arma 4 comes out, see you there!
Tova  [作者] 2 月 19 日 下午 4:23 
@SvfeHaven
Happy to hear you enjoy it !

Have fun and see you in Arma 4 :)
SvfeHaven 2 月 19 日 下午 12:53 
DUDE. YOUR MOD SINGLE HANDEDLY SAVES SINGEPLAYER ARMA. THANK YOU SO MUCH
galaxy 2024 年 9 月 28 日 上午 11:37 
this mod puts you in the AI's squad, and not the other way around, lmao. these guys are ruthless now
galajda78 2024 年 9 月 20 日 上午 5:57 
With this mod I can't complete the second mission of the East wind campaign because when Adams steps on a mine that should kill him instantly, it doesn't happen and the mission won't continue due to the script.
Malfurionxtc® 2024 年 9 月 15 日 上午 11:23 
@nanner "This mod makes the Campaign Mission: Situation Normal impossible to complete, because the...
I confirmed by testing with only this mod activated.."

Thank you nanner. Ive been trying to figure out why he wont follow me to the mission objective for half an hour now, as I installed full package from your video (100+ mods) and never played arma before to know the campaign missions scripts...
Xherdos 2024 年 8 月 28 日 下午 12:03 
Can it be that it somewhat conflicts with Revive Systems from Scenarios? (Example: Dynamic Civil War Redux)

Just wanted to ask.
nanner 2024 年 7 月 30 日 上午 4:03 
This mod makes the Campaign Mission: Situation Normal impossible to complete, because the SPOILER Sgt. Adams doesn't die from the mine explosion.

I confirmed by testing with only this mod activated..
Komodo 2024 年 6 月 10 日 下午 2:05 
amazing, ty
Tova  [作者] 2024 年 6 月 1 日 下午 4:38 
@BG-Lion Thanks for you feedback ! Always a pleasure to hear one's work is useful for others :)

@Kisstom503 Thanks ! I had promised the setting for AI damage a long time ago and it was finally time to deliver :)
kisstom503 2024 年 6 月 1 日 下午 4:34 
nice update
trwolf4 2024 年 4 月 23 日 上午 4:22 
dose ai finally heal them selfs if they get injured
BG_Lion 2024 年 3 月 25 日 下午 11:33 
Hi Tova, I sent you a friend request but it gives me some error. I'm sorry about that. I just wanted to tell you that your mod is unique. Admirations to you and it and the craftsmanship with which it is made. It is the only one that solved my problem with the movement of the bots and the execution of tasks by them on the map and on the battlefield in the mission. No one else among the many so far vaunted AI mods had this categorical success !!! Once again---WELL DONE !!! GREAT JOB !!!
Ahwama 2024 年 2 月 16 日 上午 8:34 
@Jaeger Yes, they clearing, but most successfull one is with the vanilla building, dont expect much with the other building asset, still clearing but sometimes it wont
nanner 2024 年 2 月 10 日 下午 9:12 
Yes
Jaeger 2024 年 2 月 7 日 下午 12:15 
Is AI really clear the buildings ?
sixt 2023 年 10 月 21 日 上午 10:54 
Sorry wrong Forum :-)
Tova  [作者] 2023 年 10 月 21 日 上午 3:04 
@sixt, are you loading other mods ?

Because this one do not alter Zeus behaviour. Moreover it doesn't even alter eney units.
sixt 2023 年 10 月 21 日 上午 12:35 
Hmm spawned enemy units is visible in zeus even do i have removed show enemy icons in the settings
Tova  [作者] 2023 年 9 月 23 日 上午 8:36 
@BlackKnight
Sorry but an unstick all command is beyond the mod scope.
My objective is just make players life better with their own squad. I am not planning to impact other elements from the wider mission
Tova  [作者] 2023 年 9 月 23 日 上午 8:35 
@DeadEye
Yes, works on all missions
DeadEye 2023 年 9 月 23 日 上午 12:35 
Does this work on DROs?
BlackKnight 2023 年 9 月 22 日 上午 5:12 
Hi, can i ask, whether you can make a button to unstuck global for everyone on the map? Sometime the allies got stucked and the event trigger cannot activate the mission
Tova  [作者] 2023 年 9 月 16 日 下午 2:18 
@BlackKnight
If the character is scripted to die, the mod won't stop him from dying.

The problem arises only if a character is in the players group and there's damage to be added to the character (since the script divides it by two).
I guess you'll have to try to find out...
BlackKnight 2023 年 9 月 16 日 下午 2:14 
yeah, that is what I am afraid in many scenarios, the author maybe scripted the character suppose to die and for some reasons they didn't, then the whole mission is completely hanged
Tova  [作者] 2023 年 9 月 16 日 下午 2:03 
@BlackKnight,
Hi !
In theory yes, it shouldn't break any scenario anything.

One caveat tho, it seems the mod breaks the campaigns mission where Adams steps on a mine (because he survives with the mod) --> will be fixed in next updates
BlackKnight 2023 年 9 月 16 日 下午 2:00 
Hi, can I apply this mod universal in all scenario and campaigns without breaking the script?
Tova  [作者] 2023 年 9 月 11 日 下午 12:17 
@Ahwama, Hello, there's no cap to which floor the AI can go in theory.
They should be able to clear all buildings if they're properly made with an AI path.

I'll investigate further if you give me the classname of an impacted building.
Did you observe the issue with modded buildings/maps ?
Ahwama 2023 年 9 月 11 日 上午 12:01 
Hey i just wanna know if the breach building feature is gonna get updated later? cuz it seems it the max floor for the AI to cleared were capped at 2nd floor
=L.Y.H= 2023 年 9 月 1 日 下午 5:01 
Thanks, bro! You're awesome!:summercat2023:
Tova  [作者] 2023 年 9 月 1 日 下午 1:24 
@Lustamanian
OK, will do for the next update.
I'll also add a slider to fine tune how much additional armor to give
=L.Y.H= 2023 年 8 月 31 日 上午 5:35 
Hi, could you please add two options in the addon settings? One is to enable/disable teammate's enhanced armor, and the other is to enable/disable teammate's enhanced abilities. Sometimes, I only want to enable one of these options.:steamthumbsup:
Tova  [作者] 2023 年 8 月 26 日 上午 6:40 
@Lustamanian Thanks a lot ! I'm glad you're enjoying it !

I do use it myself so I can have an enjoyable experience while playing alone :)
It did start like a set of scripts for my personal use, but ultimately thought "why not share them with who might need them ?" and here you go !

Have a nice day and have fun !
=L.Y.H= 2023 年 8 月 26 日 上午 1:52 
who down vote this amazing mod? when you have no friends to play coop with,this is the best mod you can get.
5U5 2023 年 8 月 11 日 上午 4:06 
hahaha this mod saves Adams 10/10
ItsAGunshotWound 2023 年 4 月 4 日 上午 5:45 
Interestingly this makes the second campaign mission impossible, as the land mine won't kill Adams
Tova  [作者] 2022 年 4 月 18 日 下午 4:21 
@Kebab Sedap Bebab
I added a CBA setting to change the keybind
Saudagar Kebab 2021 年 12 月 17 日 上午 8:13 
I've placed it to my user action 5, no custom menu when pressed.
Tova  [作者] 2021 年 12 月 16 日 下午 4:53 
@BeardyWarlord
Yes it is compatible.
In practice, it disables lambs on the AI units of the player's group.
BeardyWarlordツ 2021 年 12 月 15 日 下午 4:29 
Does it compatible with lambs_danger.fsm mod tho' ?
Tova  [作者] 2021 年 9 月 23 日 下午 1:00 
In the arma options:
Configure-->Controls-->User keys section
ArchAngel 2021 年 9 月 21 日 下午 9:51 
where is user key 5?
xray 2021 年 9 月 20 日 下午 1:55 
wheres user key 5