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@Nefiim : I think it's not possible with the arma engine :(
Nice mod btw, game changer. AI mates seems less dumb
Yes it is working, althought I didn't make a CBA setting to enable/disable it.
Technically speaking, it is done in the scripts by setting friendlies AI skill to 1 and disabling aiming error.
Happy to hear you enjoy it !
Have fun and see you in Arma 4 :)
I confirmed by testing with only this mod activated.."
Thank you nanner. Ive been trying to figure out why he wont follow me to the mission objective for half an hour now, as I installed full package from your video (100+ mods) and never played arma before to know the campaign missions scripts...
Just wanted to ask.
I confirmed by testing with only this mod activated..
@Kisstom503 Thanks ! I had promised the setting for AI damage a long time ago and it was finally time to deliver :)
Because this one do not alter Zeus behaviour. Moreover it doesn't even alter eney units.
Sorry but an unstick all command is beyond the mod scope.
My objective is just make players life better with their own squad. I am not planning to impact other elements from the wider mission
Yes, works on all missions
If the character is scripted to die, the mod won't stop him from dying.
The problem arises only if a character is in the players group and there's damage to be added to the character (since the script divides it by two).
I guess you'll have to try to find out...
Hi !
In theory yes, it shouldn't break any scenario anything.
One caveat tho, it seems the mod breaks the campaigns mission where Adams steps on a mine (because he survives with the mod) --> will be fixed in next updates
They should be able to clear all buildings if they're properly made with an AI path.
I'll investigate further if you give me the classname of an impacted building.
Did you observe the issue with modded buildings/maps ?
OK, will do for the next update.
I'll also add a slider to fine tune how much additional armor to give
I do use it myself so I can have an enjoyable experience while playing alone :)
It did start like a set of scripts for my personal use, but ultimately thought "why not share them with who might need them ?" and here you go !
Have a nice day and have fun !
I added a CBA setting to change the keybind
Yes it is compatible.
In practice, it disables lambs on the AI units of the player's group.
Configure-->Controls-->User keys section