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报告翻译问题






3 diferent zones, before the game starts there is a poll to vote wich zone you want to play, in no votes, or draw, a random zone will be used
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=257006921
While Masons Have a King, they need to defend 2 towers.
The new Update add sounds, some things to be a harbour, reverb into close places, Gib meshes to some models, block the ship from starting before primal objective finish, and minor map improvements related to walking.
(crash ship) it crash near rocks, and you could jump and survive, it's the fastest way to reach the beach, I don't know how to clarify that you could survive.
(outside gates) It is intended to be a focused fight here, (I wanted to block the jumps, giving ravine jumps a suicide (and a lot of kick kills)
(interior of Castle) Is not too much focused here because in TO it have no fight.
(Courtyard) It needs to be on a "punishment festival" focussed on killing the Agathians.
Agatha, sends a force to eliminate the artillery positions and capture the fort.
Maybe now with this in mind, the battle seems like it must be swift! Would Agatha really construct a boat, or would they maybe capture it from the Mason Defenders?
The ravine path makes sense, for supply convoys and ease of access. However, perhaps the Masons would set up defenses and barricades to impede the Agatha Ground Troops?
However given the time, they had to do it quickly and it is simple wooden constructs. Perhaps the Agathians even pushed a RAM?
The courtyard could have stacks of cannon/balls and rocks to show the arty has enough ammo to shoot A LOT!
Just some ideas, I like each map to portray a cool story! And maybe It will help with your design and how the maps structure makes sense :D
I think however, you should extend beach area a little bit. Make it seem like a trading-harbour thing, and the Agathians land there.
Given how one of the ships crash, maybe let it crash near shallow land so players can disembark! Otherwise, when this map becomes common knowledge NO ONE will pick that boat! (It will be the new f10) - "Use that boat to get new weapons etc lol"
There should be a focsued fight outside the gates, given the ravine flanks, how you can jump down onto the walls, seems like an easy bypass to me!
I think have a think of an awesome story-line in how your map flows. Give your map a back-story, so when you place items it makes sense to the context you have created!
Talk soon man
No more floating objects, Fully playable objectives, improved the lights, added some trees for the Forest.