Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

To Castle Cliff map [WIP]
23 条留言
Leynadix  [作者] 2014 年 6 月 25 日 上午 6:00 
Now with Team Deathmatch!
3 diferent zones, before the game starts there is a poll to vote wich zone you want to play, in no votes, or draw, a random zone will be used
Leynadix  [作者] 2014 年 6 月 13 日 上午 10:02 
I need to change the images, they are not corresponding to the map, sry
Leynadix  [作者] 2014 年 6 月 13 日 上午 10:02 
Today I Uploaded a Full cange of map, near same objectives but a new map. I hope you like it!
jace unborn 2014 年 5 月 11 日 下午 3:15 
New map update fixed a ton, first objective is still challenging yet beatable. Near the end though, some of the objectives are confusing as the hud markers for the defenders seem to be missing
Leynadix  [作者] 2014 年 5 月 10 日 上午 7:07 
I returned! now it's improved a lot!
Leynadix  [作者] 2014 年 5 月 6 日 上午 6:15 
While Map makers are allowed to update teh map, I will update the map with other workshop Item:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=257006921
jace unborn 2014 年 5 月 4 日 上午 9:36 
Will be trying it ona 2 6 man server
Leynadix  [作者] 2014 年 4 月 25 日 上午 6:01 
New Final Objective!
While Masons Have a King, they need to defend 2 towers.
Leynadix  [作者] 2014 年 4 月 18 日 上午 7:40 
Updated! I hope I can enter the servers update, because last version was bugged a lot!
Leynadix  [作者] 2014 年 4 月 16 日 上午 4:59 
Added Houses and manor and fixed some thinks. (I can't play with sound since last patch, then I will need to try it uploadiong it, sry)
Leynadix  [作者] 2014 年 4 月 11 日 上午 5:11 
Added and improved the sound, and a lot of text messages to know what you need to do in the game and other things.
Leynadix  [作者] 2014 年 4 月 10 日 上午 4:18 
Discusion (Ideas) added to clean the comments, thanks.
The new Update add sounds, some things to be a harbour, reverb into close places, Gib meshes to some models, block the ship from starting before primal objective finish, and minor map improvements related to walking.
Leynadix  [作者] 2014 年 4 月 10 日 上午 12:26 
(BEACH) The area was bigger, but I have no Ideas to put some "life" into the beach, a comerce harbour it's a good option, but I need to recharge the beach a lot.
(crash ship) it crash near rocks, and you could jump and survive, it's the fastest way to reach the beach, I don't know how to clarify that you could survive.
(outside gates) It is intended to be a focused fight here, (I wanted to block the jumps, giving ravine jumps a suicide (and a lot of kick kills)
(interior of Castle) Is not too much focused here because in TO it have no fight.
(Courtyard) It needs to be on a "punishment festival" focussed on killing the Agathians.
Yarnu The Dog 2014 年 4 月 9 日 下午 7:02 
Some ideas. 'Masons have constructed a defensible position atop the mountains, which they are using as an artillary base to disrupt the battle at moor?' (I remember you wanted to have this map tied in with moor, well you still can!'

Agatha, sends a force to eliminate the artillery positions and capture the fort.

Maybe now with this in mind, the battle seems like it must be swift! Would Agatha really construct a boat, or would they maybe capture it from the Mason Defenders?

The ravine path makes sense, for supply convoys and ease of access. However, perhaps the Masons would set up defenses and barricades to impede the Agatha Ground Troops?
However given the time, they had to do it quickly and it is simple wooden constructs. Perhaps the Agathians even pushed a RAM?
Yarnu The Dog 2014 年 4 月 9 日 下午 7:01 
The interior of the castle, I know is WIP. However maybe you can have cannon/trebuchet positions firing into the distance, and Agatha captures/destroys these pieces.

The courtyard could have stacks of cannon/balls and rocks to show the arty has enough ammo to shoot A LOT!

Just some ideas, I like each map to portray a cool story! And maybe It will help with your design and how the maps structure makes sense :D :masonfist:

Yarnu The Dog 2014 年 4 月 9 日 下午 6:48 
Okay, put this up on rotation. Should be able to get a fuller server today for testing!

I think however, you should extend beach area a little bit. Make it seem like a trading-harbour thing, and the Agathians land there.

Given how one of the ships crash, maybe let it crash near shallow land so players can disembark! Otherwise, when this map becomes common knowledge NO ONE will pick that boat! (It will be the new f10) - "Use that boat to get new weapons etc lol"

There should be a focsued fight outside the gates, given the ravine flanks, how you can jump down onto the walls, seems like an easy bypass to me!

I think have a think of an awesome story-line in how your map flows. Give your map a back-story, so when you place items it makes sense to the context you have created!

Talk soon man :catapult: :bow:
Leynadix  [作者] 2014 年 4 月 9 日 上午 6:46 
Added progress bar to the Gate and foliage to the map.
Leynadix  [作者] 2014 年 4 月 8 日 上午 11:50 
Thanks!! I changed the Gate and ladder sistem, I hope now works properly.
Yarnu The Dog 2014 年 4 月 8 日 上午 5:24 
awesome!!!!! Going to put this up asap! :)
Leynadix  [作者] 2014 年 4 月 8 日 上午 4:47 
Updated!
No more floating objects, Fully playable objectives, improved the lights, added some trees for the Forest.
Yarnu The Dog 2014 年 4 月 6 日 上午 12:33 
Map has some epic potential sire. I want to test this on my custom maps server however there are floating objects everywhere and I dont know how to do the construction section! :catapult:
Yarnu The Dog 2014 年 4 月 4 日 上午 10:30 
Ahh yes! Saw your fine work on the forums. Would love to test this for you soon! :catapult:
Leynadix  [作者] 2014 年 4 月 4 日 上午 4:18 
Added the ballistas and improved a lot of sounds