Crusader Kings III

Crusader Kings III

Medieval Arts
1,483 条留言
KaiserBellic 12 月 8 日 下午 12:55 
one of the best mods for this game, great work
PiGu  [作者] 12 月 8 日 上午 1:43 
Happy to hear it! I'm not at liberty to talk about it, but it's always nice to see the support : )
155的巧巧 12 月 7 日 下午 7:33 
Will there be a Crusader Kings III Content Creator Pack: Medieval Monuments Part 2?
I'm willing to pay for it.
PiGu  [作者] 12 月 3 日 上午 12:43 
Most likely yes
上海上单 12 月 2 日 下午 11:51 
can compatible with New Miller Cylindrical Projection?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2320354406
Lusurfer 11 月 22 日 上午 10:13 
yep started a new save and it showed up thanks
PiGu  [作者] 11 月 18 日 下午 11:56 
Thanks guys!
@Lusurfer if you're playing on an ongoing save you need to add the buildings manually through the console since the game does not hot load them. You can see the command in the Discord server
Lusurfer 11 月 18 日 下午 5:18 
i see the building that u recently added for north africa in tunisia but only the model shows up but its not in the building manager.
Kafkowski 11 月 18 日 上午 1:42 
I can’t wait to see at least one Polish castle from you, Pigu — I’m sure the time will come eventually in this mod. Either way, great work! Thanks for taking on something like this, because Paradox’s own expansions are way too lacking when it comes to unique buildings. ;P
Antak 11 月 17 日 上午 4:47 
Awesome, thanks a lot !
PiGu  [作者] 11 月 17 日 上午 4:03 
Sure! You need to add to the walls_00, in the buildings file, the name of the provinces you want to edit (it's a "fake" tier of the walls that is used to determine the provinces that don't get walls, by default that's temples and cities but also a few unique ones like Toledo, which you add manually).
Antak 11 月 16 日 下午 12:37 
Oh ok ! I undestand that you'd want to preserve maximum compatibility of course :)
Could you please indicate which edit to which file is necessary so i can make this change locally ? Thanks a lot for taking the time to answer !
Also btw I hope you have stuff in store for the monuments who came without unique models in AuH, wink wink ;)
PiGu  [作者] 11 月 16 日 上午 11:02 
Thanks! There is a way but it involves editing a base game file, which causes compatibility issues. It's a trade-off, and I understand we all may have different opinions on it, but in Medieval Arts I try as a rule to never pick edits that cause compatibility issues, even if they limit the creativity of the models.
Antak 11 月 16 日 上午 9:51 
I love this mod, but is there a way to make the castle holdings not have walls around them (like it is for Toledo, Lugo or even Constantinople) when you have a model around it (Like Baghdad, Cairo or Cordoba) ?
When high level, the walls "eat" parts of your model and it triggers my OCD :mailedfist:
PiGu  [作者] 11 月 16 日 上午 7:33 
Thanks @Kiwifruit, means a lot!
Kiwifruit 11 月 16 日 上午 6:16 
thank you for your work! love this mod <3
PiGu  [作者] 11 月 16 日 上午 1:19 
Hello @everyone!
I've released a small patch that adds two new monuments to North Africa as well as unique city graphics for Mahdia, the great Fatimid capital in Tunisia.

As always the update is save game compatible.
Enjoy the mod!
PiGu  [作者] 11 月 16 日 上午 12:50 
@Commodus the mod is perfectly compatible with COW3. I believe some of the newest monuments have not yet been patched up on their end, but that would only cause some weird visuals - the model appearing in the wrong location or size - certainly no crash. In fact, due to how Medieval Arts' files are structured, I don't think there exists a mod anywhere that can cause it to crash. Your issue I can only assume has to do with other mods you're using, or with an older save, or any other setting.

Also, as @cuomo860 has mentioned, ChatGPT is not a good source here. The model is only as useful as the information it is able to be trained on, and almost all of the information on CK3 modding files is hidden, so it is really just guessing.

Hope you find your issue : )
cuomo860 11 月 15 日 下午 3:40 
I would trust the mod creators and not ChatGPT.
Commodus 11 月 15 日 上午 2:58 
Hey, chat gpt keeps telling me to sub to this mod to stop my crashing with cow3, but cow steam page dosnt say this mod is a requirment:/

Very confusing, any input would be helpful:)
CitesSkyliner 11 月 13 日 上午 8:52 
Very helpfull! I would love more 3D models of cities!
PiGu  [作者] 11 月 9 日 上午 7:21 
Hi @Kubrick, thanks for the work! I've updated the link
Kubrick 11 月 9 日 上午 4:22 
Hi! Earlier you kindly added my Turkish translation link to this mod’s page—thank you!
I’ve now rebuilt the translation from scratch for 1.18 “Crane” and will keep it maintained.
Could you please replace/update the link with the new Workshop item?
New TR translation: Turkish Translate
Thanks again for Medieval Arts!
PiGu  [作者] 11 月 9 日 上午 12:04 
Thanks!
GigglePuffs 11 月 8 日 下午 6:50 
incredible stuff! what you've done here is beautiful :)
PiGu  [作者] 11 月 8 日 上午 9:00 
Hi @Alex Nightingale, more are planned : )
@Radonium this mod is very compatibility friendly, but issues can still occur. It's not save game compatible since buildings are loaded at the start of the game, and it might conflict with a few mods. I would suggest booting up the game with only it enabled to see if the issue stems from some other mod. If it doesn't, then unsubscribe and subscribe again as it might be an issue with Steam.
Radonium 11 月 8 日 上午 8:49 
it doesn't work for me, i have no idea why
Alex Nightingale 11 月 8 日 上午 4:27 
More cities in China, Japan and Korea, South East Asia pls!
PiGu  [作者] 11 月 4 日 上午 1:32 
Thanks!
Crash 11 月 4 日 上午 1:13 
I'm really looking forward to it, and I really love your work.:steamhappy:
PiGu  [作者] 11 月 3 日 上午 9:41 
It's on the list @Crash
Crash 11 月 3 日 上午 9:35 
Could you provide a model of Kaifeng city for Chinese architecture?:steamhappy:
PiGu  [作者] 11 月 1 日 上午 3:33 
I'll look into it @aeternum thank you for the report
@Lusurfer thanks for the comment!
tilarium 10 月 31 日 下午 5:42 
.... @Lusurfer What update are you waiting for?
Lusurfer 10 月 31 日 下午 5:41 
i await the update i will give credit to paradox for revamping the map graphs looks beautiful but this mod is a must have especially for your amazing models.
aeternum 10 月 31 日 上午 9:58 
The Mount Aetna model doesn't fit the terrain properly. Hope you can fix it.
PiGu  [作者] 10 月 31 日 上午 9:13 
Thanks for the support @Munin1412, it's always nice to read it : )
Munin1412 10 月 31 日 上午 9:03 
I love your mod, I wish your remaining creations would be added to the game, preferably again as DLCs so that you benefit from them.
PiGu  [作者] 10 月 30 日 上午 11:01 
Thank you @Sai, always nice to hear it
@Raicho I'm not sure I understand your comment, but yes, the new monuments all use locators from the new map so of course can't be used for the previous game version
CapitalN 10 月 30 日 上午 9:43 
This right here might be the single most important mod for CK3.
Raichō 10 月 30 日 上午 8:02 
After the 1.8 update, I reverted to 1.17.1 and the beautiful graphics are no longer visible, which is a shame...
PiGu  [作者] 10 月 30 日 上午 5:41 
@Shura I haven't tested it personally but since the monuments don't have 3D models it should be perfectly compatible
Shura 10 月 30 日 上午 4:25 
Is this in any way incompatible with "Architect of Wonders" and its' additions?
PiGu  [作者] 10 月 29 日 上午 10:07 
Thank you for the suggestion, I'll keep it in mind!
Maelle Dessendre 10 月 29 日 上午 5:50 
I suggest you can make the city model of Song's capital city,I remembered that should be a huge city in that age
Maelle Dessendre 10 月 29 日 上午 5:49 
Also I find this time they add many trees on map which will cover your city model,especially in Sri Lanka
PiGu  [作者] 10 月 29 日 上午 2:04 
Thanks everyone!
@Caloens2k1 it is save game compatible but you need to manually add the buildings yourself through the console. You can find examples of it in the Discord server, it's very simple
@Maelle Dessendre yes, I intend to add monuments to East Asia too
Maelle Dessendre 10 月 28 日 下午 11:31 
hello,I want to ask do you plan to do more eastern countries model for this DLC?
SYEYSU 10 月 28 日 下午 7:29 
amazing speed
Caloens2k1 10 月 28 日 下午 5:44 
Is Medieval Arts save game compatible? I already started a campaign without any mods.