安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






_index = zhc_offload_HeadlessArray pushBackUnique>
20:52:24 Error position: <zhc_offload_HeadlessArray pushBackUnique>
20:52:24 Error Undefined variable in expression: zhc_offload_headlessarray
20:52:24 File t\zhc\addons\offload\fnc_initHeadless.sqf..., line 25
20:52:24 "6063.35 - TPWCAS_A3 v5.5 Mainloop started"
20:52:24 "6063.35 - TPWCAS_A3 v5.5 Active - tpwcas_mode: [3]"
20:52:29 Error in expression <HandlerId = [_sourcestr, _refreshDelay, _position] call zhc_stat_fnc_fpsMonitor;>
20:52:29 Error position: <_position] call zhc_stat_fnc_fpsMonitor;>
20:52:29 Error Undefined variable in expression: _position
20:52:29 File t\zhc\addons\stat\fnc_fpsHcHandler.sqf..., line 23
20:52:29 Error in expression <rver) exitwith {};
PS: I´ve read github wiki aswell and i cannot find any help. Could you kindly check this.
Thanks in advance!
How do I do this? The wiki doesn't say.
@KordoX Please report the issue on my mod's comment section. I can't fix my mod, if something is wrong with it, if I don't know about it. I don't want my mod's reputation to be falsely tarnished either, so please send as many details, as well as an RPT log either on my mod's steam workshop page or my mod's github.
is it normal for all ai groups to have the yellow icon? Toggling Zeus transfer control with the keybind does not seem to change anything on my end but I do see an fps difference to the HC when spawning in ai and having them move around. I assume everything is running properly but would like to understand better what the debug icons mean, thank you!
discord user name = cesurmetalci (cat picture in profile )
the reason i am asking is if i use this with HC does take ai in but fire support system does not
see ai resulting in CAS or gunruns to be fired in to completely different direction
what can i do about this
how can we disable all of these messages
There is a now some extra RPT logging that the system will do in order to help with debugging reported issues in the future when people provide rpts. This should not have any impact on performance as rpt logging is on its own separate thread.
Is there a trick for all units to be transferred to the HC?