武装突袭3

武装突袭3

Zulu Headless Client (ZHC)
167 条留言
UMG 8 月 15 日 上午 8:51 
Headless clients will not connect. The mod is initialized, but all NPC's say "untransferred"
Infallible Kitten 7 月 22 日 上午 5:47 
Is there an way to blacklist certain units spawning via sqf to not be grabbed by the HC?
Lufian 4 月 9 日 上午 11:54 
Thank you @R0adki11
R0adki11 4 月 9 日 上午 11:51 
@Lufian my community still uses this mod to control our HCs. We have no issues with the mod.
Lufian 4 月 9 日 上午 6:07 
Is this still in development?
Illu 2024 年 9 月 8 日 上午 7:51 
i guess it's the same as the dynamic sim / caching used in eden editor
Lufian 2024 年 9 月 4 日 下午 9:48 
We shall never know
Inferno | M.D.F 2024 年 9 月 4 日 下午 4:53 
how does the caching support work?
R0adki11 2024 年 9 月 3 日 上午 9:13 
Hi, recently we have found that our main server is no longer. Passing AI to the HCs. We have seen this error in the HC logs. Any idea?

_index = zhc_offload_HeadlessArray pushBackUnique>
20:52:24 Error position: <zhc_offload_HeadlessArray pushBackUnique>
20:52:24 Error Undefined variable in expression: zhc_offload_headlessarray
20:52:24 File t\zhc\addons\offload\fnc_initHeadless.sqf..., line 25
20:52:24 "6063.35 - TPWCAS_A3 v5.5 Mainloop started"
20:52:24 "6063.35 - TPWCAS_A3 v5.5 Active - tpwcas_mode: [3]"
20:52:29 Error in expression <HandlerId = [_sourcestr, _refreshDelay, _position] call zhc_stat_fnc_fpsMonitor;>
20:52:29 Error position: <_position] call zhc_stat_fnc_fpsMonitor;>
20:52:29 Error Undefined variable in expression: _position
20:52:29 File t\zhc\addons\stat\fnc_fpsHcHandler.sqf..., line 23
20:52:29 Error in expression <rver) exitwith {};
Lufian 2024 年 9 月 3 日 上午 7:16 
Is there any information yet on how to setup the caching system?
Lufian 2024 年 7 月 13 日 上午 5:01 
@Ace I am having to blacklist WK Droids, you gotta get the class names of unit or a vehicle and type it like this 'MCIS_Droid_E5','MCIS_Droid_Proto_E5'
DaDuken 2024 年 5 月 14 日 下午 6:41 
@TMZulu Hi!, Thank you for your Mod is really helpfull. On the other hand i have a liitle issue when balancing AI units accross HC´s and Local. eg: Total AI units: 350. Mod only transfers to HC´s like 40 on each HC, the rests of units remain at local. How can i balance evenly between Local and hc´s. Setup cand Cahing are options are default.
PS: I´ve read github wiki aswell and i cannot find any help. Could you kindly check this.
Thanks in advance!:steamthumbsup:
Ace 2024 年 4 月 29 日 下午 3:58 
>Unit HC Blacklisting

How do I do this? The wiki doesn't say.
Z8MB1E 2024 年 4 月 22 日 下午 7:38 
Is there a way to make it so that you must manually determine when to offload to an HC? I use LAMBS and prefer to only make the AI I want be HC-controlled rather than it happening automatically over time. However, I still want the option to transfer them available if possible.
Ace 2024 年 3 月 6 日 上午 7:18 
Has anyone else had this issue? Headless clients don't seem to respect any AI changes I've made when they get transferred. For example, if I turn off AI pathing in Zeus or Eden, and the unit gets taken over by a headless client on runtime, its pathing turns back on. Not sure if it happens to just group members or group leaders as well, but it's hella annoying.
johnb43 2024 年 2 月 20 日 上午 9:10 
@TMZulu Sorry for using your comment section for this, but I feel it's necessary to address the comment below.
@KordoX Please report the issue on my mod's comment section. I can't fix my mod, if something is wrong with it, if I don't know about it. I don't want my mod's reputation to be falsely tarnished either, so please send as many details, as well as an RPT log either on my mod's steam workshop page or my mod's github.
KordoX 2024 年 2 月 9 日 下午 1:40 
ok fixed - if Server&HC load https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2387297579&searchtext=zeus+additions it dont work - dont know why but there is a problem - thx any ways :D
KordoX 2024 年 2 月 9 日 下午 12:27 
Yeah we looking in the log of the HC and we get a missing var from your mod "HeadlessArray" - do you have a idea?
TMZulu  [作者] 2024 年 2 月 9 日 上午 7:36 
That sounds like your configuration was broken. You would have to compare what you changed and if both missions have the proper setup of HC slots.
KordoX 2024 年 2 月 9 日 上午 6:56 
Hey nice Mod! I got it working on the server on first run and we had 1005 Units working. But after the frist run we had multiple times the Problem: we start the mission and no ai is transferd. Also is the List on the right bottom side for all the FPS/Hc only sayen HCscalar NaN. We restarted the mission, the server still same issue. We made a brake and after it worked fine. But now it is broken again with same points. Maybe you can help? :)
Asmo 2024 年 1 月 28 日 上午 12:52 
This is client side or server side
TMZulu  [作者] 2024 年 1 月 20 日 上午 7:13 
I would not expect much if any performance difference from adding more Zeuses. Your performance difference will always vary from one setup/use case to another like any HC system, but your benefit will still be from those HCs.
Geneticstraw193 2024 年 1 月 16 日 下午 8:12 
Hey having some problems with troops moving while garrisoned under the HC influence while using this mod, Does anyone know of this problem or have seen this before?
TMZulu  [作者] 2024 年 1 月 16 日 上午 6:05 
The colors correspond with what the unit is offloaded to. That being Untransferred(yellow), Server(red), HC(green), Zeus(blue), or Local(pink). There should also be a bit of text right under the icon with the name of what it is transferred to.
Inure 2024 年 1 月 16 日 上午 1:31 
Lufian/TMZulu can you share what you know about the icons or can we have the wiki updated to reflect that? I see there's a couple colors from the workshop page showcase picture and I can't read what they're saying either. I checked the wiki and wasn't able to find any information on them.

is it normal for all ai groups to have the yellow icon? Toggling Zeus transfer control with the keybind does not seem to change anything on my end but I do see an fps difference to the HC when spawning in ai and having them move around. I assume everything is running properly but would like to understand better what the debug icons mean, thank you!
Lufian 2024 年 1 月 8 日 下午 5:00 
Never mind, I understand it now, great mod for HC
Strike 2024 年 1 月 8 日 下午 4:38 
How do I blacklist a unit from transfering?
Lufian 2024 年 1 月 5 日 上午 6:13 
or is it the other way round, as I can't see the text as it is too small
Lufian 2024 年 1 月 5 日 上午 6:07 
So does the yellow server icon mean on headless client and the red server icon mean on the server machine?
TMZulu  [作者] 2023 年 12 月 17 日 下午 3:59 
That is very odd... There is nothing within ZHC that should ever delete a unit.
Aaron J. Hughes 2023 年 12 月 17 日 上午 10:20 
Hey, I am not sure if it is a bug or not. But whenever we setup the ZHC mission, most if not all of the AI spawned in by the zeus remains untransferred. And when the zeus were to disconnect, it would simply delete all the placed down AI elements and wipe the mission he made except for the units spawned in, in EDEN editor. We've checked the configuration of both the ZHC settings and the HC, when we use Alive it works to offload, but without alive it brings the problem mentioned above.
CesurMetalci(MaxiMus) 2023 年 12 月 12 日 上午 9:30 
the color does change to green when loaded but it does not move at the correct direction can you add me on discord or something so i can show you in more detail

discord user name = cesurmetalci (cat picture in profile )
TMZulu  [作者] 2023 年 12 月 12 日 上午 9:24 
Check in debug mode to see if the marker on the aircraft changes. It should not if the setting is taking effect. Also make sure your changing the setting for the server. Should show a check mark if it is actually using the value you set.
CesurMetalci(MaxiMus) 2023 年 12 月 12 日 上午 9:17 
I have just tested and it still acting same as i mentioned
CesurMetalci(MaxiMus) 2023 年 12 月 12 日 上午 9:08 
Solid copy on all will try right away
TMZulu  [作者] 2023 年 12 月 12 日 上午 7:47 
@Cesur would suggest you turn on "Blacklist all vehicles" which was just added with the new update. Otherwise you would need to add the vehicle types from the cas module to the blacklist manually. It will also give you the effect of vehicles tending to drive a bit better as they will stay on the user that spawned them.
TMZulu  [作者] 2023 年 12 月 12 日 上午 7:44 
Unfortunately, AI mods and HC systems tend to be a tricky mix
Strike 2023 年 12 月 12 日 上午 7:16 
Is there an issue using LAMBs with this mod? AI seem to forget waypoints at the start of the mission
CesurMetalci(MaxiMus) 2023 年 12 月 10 日 上午 3:16 
how can i use make sure the fire support system sees the ai for correct gun runs or cas
the reason i am asking is if i use this with HC does take ai in but fire support system does not
see ai resulting in CAS or gunruns to be fired in to completely different direction

what can i do about this
TMZulu  [作者] 2023 年 12 月 9 日 上午 11:10 
Pretty sure Antistasi has its own HC system. If it does, you would not want to use a different third party system. And if it doesnt, I would not know the effects on the ai units that using ZHC would do so you would likely want to test it with a different save. This info is for if you are using a dedicated server. If you are running a antistasi server in singleplayer or on your local machine, an HC system likely wont really do anything for you.
Hunerdolla 2023 年 12 月 9 日 上午 7:34 
does this mod give me a headless client that i can then use to run on my antistasi game?
CesurMetalci(MaxiMus) 2023 年 12 月 4 日 下午 2:57 
Okıe Dokıe
TMZulu  [作者] 2023 年 12 月 4 日 上午 9:23 
@Cesure take a look at the verbosity in the addon options. It is set not to show that by default so someone on your end must have turned that on.
CesurMetalci(MaxiMus) 2023 年 12 月 4 日 上午 8:58 
How can we disable the transfer messages with this mod as i put a bot in i always get the transferred group and cycle start end messages

how can we disable all of these messages
TMZulu  [作者] 2023 年 12 月 4 日 上午 7:12 
Sorry for the double release everyone, missed a testing logging item in v1.1.4. As of now, all the issues I have been made aware of since the release on v1.1.3 should be fixed.
There is a now some extra RPT logging that the system will do in order to help with debugging reported issues in the future when people provide rpts. This should not have any impact on performance as rpt logging is on its own separate thread.
TMZulu  [作者] 2023 年 12 月 4 日 上午 7:09 
@DrJaffas, that should be fixed as of v1.1.5
Rowdied 2023 年 12 月 1 日 上午 11:40 
Some units are not transferring to the HC at start. I just get the untransferred yellow icons. Even when i release units on the HC and transfer back to HC, they still stay untransferred.
Is there a trick for all units to be transferred to the HC?
DrJaffas 2023 年 11 月 17 日 上午 6:53 
question how do we disable the garrison dubug msg. for some reason it pops up for all clients even with debug disabled
Mumus 2023 年 9 月 29 日 上午 6:40 
How can i blacklist a whole group of AI? I have set blacklist names, like 'nohc1','nohc2' etc. in ZHC settings.
Illu 2023 年 9 月 8 日 上午 4:44 
AI not transferring when a zeus disconnects and then reconnects back to the server, and then spawn new AIs