安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






May the ancestor bless your kind soul!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1744357272
I have installed the mod and run the mod successfully but I am starting a new campaign and I don't have access to the faction
Best regards
- Tier 5 Engineer Guild is missing army caps for Troll Melter
- Tier 3 & 4 main settlement building completly lacks longbeard with axe & shield in the garision
- another problem for the lategame is the total lack of recruitment level boosts for new Lords / Engineers / Runesmiths (all of these chars start at a max recruitment level of 4 / 5 / 8).
For example runesmith building tier 5 could increase the recruitment level for all runesmiths in all provinces +1. Same for engineer guild tier 5 building +1 recruitment level for engineers (all provinces) & tier 4 barracks barracks +1 recruitment level for lords (all provinces).
Thanes allready get this benefit from a barrack building.
Is their any possibility your mod could provide a fix to change this?
Best regards
My savedate need a previous version.
Please!
HI bainb132 ,Could you upload a version for the previous SFO?
Thanks!
ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1527477447
Works fine for slayers