Project Zomboid

Project Zomboid

MoonSlime Traits
218 条留言
Medic 10 月 16 日 下午 1:52 
o7
Fylas 2023 年 3 月 8 日 下午 5:37 
wuhehhhh I miss the reading skill Q_Q I WANT IT BAAACK WHY ARE ALL THE MODS GOOONE T_T moonslimereadingskill_base come baaack T_T
Phazonar 2022 年 4 月 20 日 下午 3:34 
I think this mod is unlisted from the workshop, is that intentional?
UncleLukeNukem 2022 年 4 月 8 日 下午 1:14 
F in the chat
Paranoid Alaskan 2022 年 1 月 13 日 下午 4:14 
does this mod still work?
UncleLukeNukem 2021 年 10 月 21 日 下午 2:00 
Maybe you could add in new careers like
Exterminator you would get +2 trapping +1 Aiming (Due to poison guns) +1 foraging.
Propane man +1 strength +1 base carrying capacity (due to carrying heavy tanks) and a trait that makes you more efficient with Propane grills and torches.
Homeless +3 foraging +2 short blade and a trait that makes you be able to sleep any wear no matter how tired you are.
SAGNUTZ 2021 年 9 月 3 日 上午 1:33 
Suggested Negative trait: Chronic Flatulence. It acts like coughing or sneezing but ALL the time, random and frequent.
WM Easy 2021 年 8 月 25 日 上午 9:18 
HeavyFoot is working?
That was weird
Syrup 2021 年 7 月 30 日 上午 1:34 
@Wolf Thanks, I ended up removing one of the mods and it worked fine, hopefully it gets solved whenever we get b41 actually released
Wolf401 2021 年 7 月 29 日 上午 6:49 
@syrup i think the fact dynamic traits also has a cowardly to desensitized line of trait upgrades causes the incompatibility though i still don't know why it seems to remove all the day/night and rain related traits
UncleLukeNukem 2021 年 7 月 22 日 下午 9:31 
Are you dead?
Syrup 2021 年 7 月 19 日 下午 11:54 
Pluviophobia seems to cause a steady stream of errors
Syrup 2021 年 7 月 18 日 上午 8:55 
Removing Dynamic Traits fixed it, don't know the exact cause but seems to be a small incompatibility.
Syrup 2021 年 7 月 18 日 上午 8:52 
Idk if it's because of a mod conflict, but I don't see hearty appetite or high thirst or their positive corresponding traits anymore. Also don't see pluviophobia or pluviophile
Fantasy System 2021 年 7 月 13 日 下午 1:34 
@hunting Slime
Fantasy System 2021 年 7 月 13 日 下午 1:32 
I have light drinker and damaged liver, my character has been shitfaced for 4 days, is this an intended function. As im pretty sure the alchohol would have decomposed by now even if my characters liver was unfunctional.
Infernus 2021 年 6 月 29 日 下午 7:23 
Is this mod still active update-wise, or not very likely to see fixes soon? I like some of the traits, but sadly I've found some stuff not working properly.
ReaLMoT 2021 年 6 月 17 日 下午 1:05 
heey,is thre a Russian version?
4x4hunt 2021 年 6 月 10 日 下午 3:09 
most should be in the base game
Kastovorn 2021 年 6 月 7 日 下午 6:56 
Does this work for Build 40? Or only for build 41?
Lavoroxan 2021 年 6 月 7 日 上午 12:34 
mods like these are always welcom
UncleLukeNukem 2021 年 5 月 25 日 下午 12:45 
I don't know
YepThatsMyName 2021 年 5 月 18 日 下午 1:16 
Seriously, Is the mod still continued and it's just a long update or?
YepThatsMyName 2021 年 5 月 14 日 上午 3:41 
You good?
YepThatsMyName 2021 年 5 月 11 日 下午 12:33 
@3aa Yo, what the hell is happening to your T's and there are dynamic traits, but they are more proggresive, there is a mod for dynamic traits if thats helpful, just search Dynamic traits in the search bar
arC 2021 年 5 月 11 日 上午 11:53 
Could you make Them dynamic? TraiTs are gained or losT depending on whaT happens in game
UncleLukeNukem 2021 年 5 月 11 日 上午 11:23 
Pain crier you cry when in pain. Dislikes/Likes reading, if you like reading it's more fun if you don't it's less fun.
Pain resistant/Baby, you feel less/more pain.
Light foot is the opposite of heavy foot.
Missing a toe, you walk slightly crocked.
Absent minded, you sometimes stop a task.
Big pallet, stale food, and foods like worms and TV dinners don't reduce happiness. Picky Eater, stale foods and foods like worms and TV dinners make you even more even more unhappy.
Tasty/Gross, zombies are more or less likely to bite you.
YepThatsMyName 2021 年 5 月 4 日 上午 10:04 
You could also add a darkening of the screen and zooming in during danger.
YepThatsMyName 2021 年 5 月 4 日 上午 10:03 
I don't really know much about modding and programing, but for the first too it would probably be:
-Detect if your in a room
-If that room has a lightswitch or if a door is in a vicinity of you
-Randomly roll a chance to either open/close door or flicker/turn off the lights
-And probably add a chance mechanic so the lights stop flickering (But if they go out, they won't turn on again)
Optionally:
-Make the effect more likely at night
I really wanted to play more of a horror playtrough and this trait would probably be hard to play with. You can add or remove if needed anything you seem is needed or not. You can add custom sounds if needed too but I think that would require some Custom file instalation or some stuff.
Would this be possible in at least some degree?
YepThatsMyName 2021 年 5 月 4 日 上午 10:03 
Horror Movie Character esque trait? Like, I dunno if its possible but we could make rain make you stressed, sun to make you stressed or weaker and cars to make you motion sick. What about a trait that:
-Randomly opens and closes doors (Cliche movie scenes)
-Makes lights flicker (Fast turning off and on) or go out, and turn of flashlights.
-Make characters trip more (Cliche as hell, but is bad enough)
-Hear's bangings on doors, windows randomly
-Phantom touch (Your character during moving/sprinting or just standing randomly goes into blocked/grabbed animations, like when a zombie tackles you)
-High stress reduces your attack damage
-And if possible, a random zombie spawning out of sight?

The trait would be worth like +9-10 points
The description would be: "Due to your extreme fascination with horror and several scary encounters, your life started to feel like a horror movie"
It would be affected by luck

Moon/Void Slime  [作者] 2021 年 5 月 3 日 下午 6:05 
"Also, Today's monday. Any update planned?"

I released the traits early with the addiction traits. I do have one outfit ready for cosplayer. should be out later tonight (tho it's a girly outfit. still working on the guy's outfit)
UncleLukeNukem 2021 年 5 月 3 日 下午 5:04 
You said you were going to add an caffeine addiction if you do can you make it compatible with corner store candies.
UncleLukeNukem 2021 年 5 月 3 日 下午 5:01 
Light foot you do less damage with your foot. And maybe sad crier which makes you cry when sad.
YepThatsMyName 2021 年 5 月 3 日 上午 5:54 
Also, Today's monday. Any update planned?
YepThatsMyName 2021 年 5 月 3 日 上午 5:53 
That's both confusing but I think I got it. I'll see if More Traits is screwing with this.
Moon/Void Slime  [作者] 2021 年 5 月 3 日 上午 5:09 
"Correction: It just doesn't take 2 of your max kg, I have took the weak trait only and its the same as with the weak back, so that doesnt work."

It doesn't take 2 of your max away. It takes 2 of your base away. Your character has a base carryweight of 8. Weak back lowers that down to 6. It then does the strength calculation to figure out your Max carry weight.

Like at 10 strength and weak back, you have 15 carry weight instead of 20.
Moon/Void Slime  [作者] 2021 年 5 月 3 日 上午 5:03 
Just tested: clean save, and this mod

Weak: 6 kb
Weak + Weak back: 4 kb

If you're using more traits, it screws with the base weight. so not this mod.
YepThatsMyName 2021 年 5 月 3 日 上午 4:39 
Correction: It just doesn't take 2 of your max kg, I have took the weak trait only and its the same as with the weak back, so that doesnt work.
YepThatsMyName 2021 年 5 月 3 日 上午 4:30 
I dunno if its just something with my game but when I take the Weak Back trait + Weak trait the amount of items I can carry is actually increased. It's supposed to be like 4 and its 8
jaargo2000 2021 年 5 月 1 日 上午 12:15 
@Slime I think there is still something weird with Night Owl. (It could be something else obviously)

I was heading toward bed exhausted, it ticked to 10:30 and my fatigue all vanished
YepThatsMyName 2021 年 4 月 30 日 上午 9:01 
Wild card: Addictions for you come and go. You suddenly feel the need for Antideppresants, another day you get a need for Betablockers and the next day you don't need antideppresants.

Self-Proclaimed Badass: You don't feel Pain, Overencumberment, Panik, stress and loss of breath while in a tough situation. But when the situation goes on too long or gets easier, all of those feelings come back worse than before.
YepThatsMyName 2021 年 4 月 30 日 上午 9:01 
DIY Handyman: +2 Maintenance

Martyrdom: Deal a high amount of damage to a zombie who attacked you. Blocks and counter's will always knock zombies down.

Camper: Sleeping in tents is very refreshing. Cooking on campfires is faster.

Couch Potato: Regenerates endurance faster while resting. -1 fitness

Light sleeper: Wakes up at the slightest of sound.
Heavy sleeper: Can sleep through the loudest of noises. Just hope its not a bedroom door being destroyed.


Part-Time Courier: 3+ sprinting +1 Nimble

Pizza Lover: All buffs from eating Pizza are doubled
Pie Lover: All buffs from eating Pie are doubled
YepThatsMyName 2021 年 4 月 28 日 上午 4:03 
You might also want to do what the alcoholic trait in More traits did, With giving you 1 booze at the start of the game. It's kinda hard to find certain pills, having 1 pack at the start seem reasonable and realistic.
YepThatsMyName 2021 年 4 月 28 日 上午 3:55 
So I have seen 1 person suggest this:

Caffeine Junkie?: Like an addiction but for coffee, pop, sodas etc.
Moon/Void Slime  [作者] 2021 年 4 月 27 日 下午 8:09 
Update 4/27/2021

Fixed issue with Supurb Survivors and the Organized Trait Evolution
-- As such, the organized trait evolution packaged has been combined with the main mod packaged

Organized Evolution rebalanced
-- It now takes 15,000 items moved instead of 10,000 items moved
-- you now gain 0-3 bonus points per item moved
-- lucky increases bonus points by 1
-- unlucky decreases bonus points by 1

Fixed an issue with Strong Back / Weak Back Being selectable with pack muel / pack mouse

Reduced point gain from most negative traits by 2
-- I.E Solar Drain was +7 points, now it is +5 points.
-- Feedback welcomed if a negative trait feels way worse then it's cost now

Added the Addictive Traits packaged
-- Currently 5 Addiction traits
-- All addiction traits currently evolve: You can get them in gameplay from taking said item too much, but you can also loose it in gameplay as well.

Updated the master list of traits with the most current information
Wyr 2021 年 4 月 27 日 下午 4:40 
Thanks, that worked
Moon/Void Slime  [作者] 2021 年 4 月 27 日 下午 4:36 
that's a steam bug. unsub and resub
Wyr 2021 年 4 月 27 日 下午 4:32 
Maybe it's a bug, but the mod still hasn't updated for me
Wyr 2021 年 4 月 27 日 下午 3:24 
Alcohol addiction should be there too with all these other traits
Wyr 2021 年 4 月 27 日 下午 3:23 
Tenacious: when health is lower than 20% gain boosted healing
Manic: When in a state of high panic, do "everything" faster (Moving items, moving, crafting, eating etc) but at a cost of passively losing endurance while panicked
Icepicked: Cannot gain exp or learn new recipes
Alien: Probably not possible, but all mood related moodles are reversed. Become bored when killing zombies, happy from eating rotten food, claustrophobia panic from going outdoors etc