Transport Fever 2

Transport Fever 2

Residential/Commercial Buildings
41 条留言
Rangers_Royal 5 月 28 日 下午 4:52 
Can you add on mod.io for console please ?
PhazezGova 2022 年 11 月 28 日 下午 1:06 
Vielleicht könntest du nochmal drüber gucken, scheint ein update zu benötigen :-) Super Asset, wäre schade dies nicht mehr nutzen zu können. Vielen Dank dafür
fita24 2022 年 10 月 25 日 上午 10:43 
Die Mod stürzt bei mir immer ab
Gernhart Reinorgeln 2022 年 10 月 11 日 上午 5:44 
Es ist wunderschön! Ich wünschte es würde mehr solcher dekorierter Häuser geben, es erleichtert den Schönbau ungemein!
gordon.pilcher1 2022 年 8 月 22 日 下午 5:04 
I've never used any converters I don’t understand the programming side I get mode from steam and allow steam to install them our get them from transport fever . net and careful to get only T.F.2 files. I’ve been having issues of late with a few mods. I’ve just spent two day removing files that seem to be causing crashes. I’m wondering if there is incompatibilities with some mods and the 2022 T.F.2 upgrades. I’m only guessing as I’m not a programmer. Mods like Ingo’s fences now have an issue with snowball fences, Ingo's broken fences no longer are usable. And all this began after the latest upgrades as best as I can tell
EISFEUER  [作者] 2022 年 8 月 22 日 下午 12:33 
You maybe find this mod by seaching the mod directory (<you steam installation>\steamapps\workshop\content\1066780) for the file 'transf.lua'
EISFEUER  [作者] 2022 年 8 月 22 日 下午 12:16 
There is an other buggy mod, which overrides the transformation scripts from the game.
I assume that is a mod, which was original developed for Transport Fever 1 and is portet to Transport Fever 2.
gordon.pilcher1 2022 年 8 月 18 日 下午 3:54 
I've never used a mod converter I don't know anything about them. I'm removing many mods from transport fever .net as they seem to most of the problems I still can't run this mod its stopping TF2 running
EISFEUER  [作者] 2022 年 8 月 18 日 上午 10:46 
Yes (If you have used the mod converter)
gordon.pilcher1 2022 年 8 月 18 日 上午 5:57 
So you're saying find the Siri mod and remove that ?
EISFEUER  [作者] 2022 年 8 月 18 日 上午 5:43 
This error is cause by an other mod.
Don't convert the TPF1 Residental Asset Pack by Siri. Use this instead: https://www.transportfever.net/filebase/index.php?entry/4947-residential-assets-v2/

Otherewide there is an other unknown mod with the same issue
gordon.pilcher1 2022 年 8 月 17 日 上午 12:47 
not sure if this helps_CRASHDB_CRASH__ struct lua::LuaException: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\lua\State.cpp:410: void __cdecl lua::State::DoFile(const char *): error: D:/Program Files(X86)/steamapps/workshop/content/1066780/2448798272/res/scripts/eisfeuer\north_mid_eu\config\props.lua:396: attempt to call field 'rotZ' (a nil value)
stack traceback:
=[C](-1): rotZ
@D:/Program Files(X86)/steamapps/workshop/content/1066780/2448798272/res/scripts/eisfeuer\north_mid_eu\config\props.lua(396): ?
=[C](-1): require
@D:/Program Files(X86)/steamapps/workshop/content/1066780/2448798272/mod.lua(1): ?
gordon.pilcher1 2022 年 8 月 17 日 上午 12:03 
this mod is blocking me from opening Transport fever 2 I remove then can run TF2 but then unable to open any any of my maps I have all the linked mods installed
EISFEUER  [作者] 2022 年 5 月 21 日 上午 3:11 
Thanks a lot, that you've found the problematic mod. That helps me a lot
anthony 2022 年 5 月 17 日 下午 12:45 
I found the answer to my problem in the post below. The mod Siri-Residential_1 contains two script files that overwrite the vanilla files. When I removed this mod, your mod works perfectly.
anthony 2022 年 5 月 17 日 上午 7:13 
I have the same problem described by Havoc. This started as soon as I downloaded the Tf1-Tf2 converted from transportfever.net . I have removed it, verified the game files but I cannot now use your mod. This is painful because your models are very suitable for the UK and I have used them in many maps.It is only your mod that is affected - TF2 runs correctly when I unsubscribe and crashes as soon as I resubscribe.
Dienstleister31 2021 年 12 月 31 日 上午 4:36 
@EISFEUER die beiden T3 Packs gibts mittlerweile im Steam Workshop, kannst du jetzt als Voraussetzung einbauen. ;)
EISFEUER  [作者] 2021 年 11 月 3 日 下午 2:09 
Der Fehler kommt von einer anderen Mod, die irgendwas an der Transf-Lib von UG ändert. Das hat zur Folge das diese und auch andere Mods nicht mehr funktionieren. Leider weiß ich nicht, welche das ist.
HAVOC 2021 年 10 月 26 日 下午 7:42 
Ich stimme kaypirinia zu, bei mir stürzt es auch ab bevor ich ins Menü komme:

Error message: error: ...ngs_1/res/scripts/eisfeuer\north_mid_eu\config\props.lua:396: attempt to call field 'rotZ' (a nil value)
stack traceback:
=[C](-1): rotZ
@mods/eisfeuer_north_mid_european_buildings_1/res/scripts/eisfeuer\north_mid_eu\config\props.lua(396): ?
=[C](-1): require
@mods/eisfeuer_north_mid_european_buildings_1/mod.lua(1): ?


File name: mods/eisfeuer_north_mid_european_buildings_1/mod.lua

Minidump: C:/Games/Steam/userdata/58467147/1066780/local/crash_dump/18a82f51-bb31-429d-b7b3-658ec691a858.dmp

Mod:
path: mods/eisfeuer_north_mid_european_buildings_1/
(consider removing this mod and contacting the mod author)

In file: ..\..\src\Lib\lua\State.cpp:361

In function: void __cdecl lua::State::DoFile(const char *)
EISFEUER  [作者] 2021 年 10 月 19 日 上午 10:56 
Die letzten Zeilen der Stdout brauche ich.
kaypirinia 2021 年 10 月 19 日 上午 7:34 
Leider stürzt bei mir das Spiel schon ab, bevor ich diese mod überhaupt aktiviertt habe. Wenn ich sie wieder deabonniere, läuft alles wieder normal. Bei der tf.net Version ist es genauso. Hat jemand einen Vorschlag, was ich noch versuchen könnte/sollte? Kann gerne weiter Infos zur Fehlermeldung bereitstellen. Wollte hier nur mal allgemein fragen. Es kann doch sein, daß ich der Einzige bin, dem das passiert. Danke für jede Hilfe.
Oswyn 2021 年 5 月 26 日 下午 12:40 
Woot!
mongolteiko 2021 年 5 月 26 日 上午 11:54 
Nice. Thanks.
The Sims can go dancing now. ;)
EISFEUER  [作者] 2021 年 5 月 26 日 上午 11:41 
This mod has been updated and has following new features:
- Pub, restaurant and ball room
- Random building selection
- Adjustable building capacity
- Placable furnitured buildings without terrain alignment
Oswyn 2021 年 5 月 15 日 下午 4:27 
Bonus, thanks
EISFEUER  [作者] 2021 年 5 月 15 日 下午 4:23 
I will add it in the next update
Oswyn 2021 年 5 月 15 日 上午 7:49 
Would it be possible to add an option to randomly select a building so one can keep placing without having to manually select another building model
EISFEUER  [作者] 2021 年 4 月 16 日 上午 11:09 
See planned features
Adie Gibbs 2021 年 4 月 16 日 上午 2:11 
Is there anymore coming soon...... lol
Milleuros 2021 年 4 月 9 日 上午 8:55 
Thanks! Subscribed :)
EISFEUER  [作者] 2021 年 4 月 9 日 上午 8:54 
That meas that the building generates a small amount of persons (4 units) when the buildings are connected to a street (Connections works like connections on stations).
Milleuros 2021 年 4 月 9 日 上午 8:52 
How does "person magnet" works? Does it mean it works exactly like other ingame buildings (has residents who will take transports, etc) ?
briansyston 2021 年 4 月 8 日 上午 7:04 
These are just assets so you have to do your own ground work for these.
Froggy_NL 2021 年 4 月 7 日 上午 7:22 
With compliments added to the Steam Workshop The Netherlands Collection
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1977005634
Elje0ett 2021 年 4 月 7 日 上午 6:10 
Thank you very much, now I can build even better towns :chirp::steamthumbsup:
Hightower 2021 年 4 月 7 日 上午 4:44 
Mit Abstand die Beste Wohngebäude-Mod 👍
UK 2021 年 4 月 7 日 上午 2:24 
Danke für diese wundervolle Mod.
UK 2021 年 4 月 7 日 上午 2:22 
Danke für diese wundervolle Mod...
Juju2107 2021 年 4 月 7 日 上午 12:23 
Super, tolle Gebäude. Und sogar mit Erkennung anderer Mods. Vielen Dank dafür !
mongolteiko 2021 年 4 月 7 日 上午 12:00 
IK?[UK] lol Nice job.
A Guy Called Pi 2021 年 4 月 6 日 下午 4:53 
Nice. These will come in handy