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报告翻译问题






its my Idea
any ideas how to fix?
I dowloaded this mod (as the others from JFD), but the unique ability of Louis doesn`t work :(
I have 3 blank buttons in the city view as the previous author here, but there`s no info which buttons for which great person. So I cannot use UA :(
PS I don`t have community patch, so this mod doesnt` work without patch?
pls any reply
remove Kebab!
So, could we imagine the Gaul ruled by Vercingétorix, with a yellow or white boar on dark blue or green, with this UA : (Druidism Legacy) + 1 culture and + 1 faith for cities with unimproved forest case, + 1 Production for Gold, Silver, Gems, Copper and Iron resources.
UU : Coureur : archer unit that remplaces the Crossbowman, can gain the Carnyx promotion : + 25% Fight in your territory for 5 turns, moves faster in forest cases.
UB : Nemeton, unique building, 2 Gold maintenance, + 2 faith, + 2 Culture, + 1 Gold for Gold, Silver, Iron, Gems, Copper and Iron, buildable at Philosophy.
Could it give you ideas ? An answer or an other proposition will be cool :)
thanks for ur work
- Napoleon is automaticely remplaced when you active the mod?
- Is the new napoleon considered as mod? If I active "only mod civilizations", will he be playable?
Thanks
Is there any work around to get the buttons to work but still enable E&D?
http://discoveringegypt.com/ancient-egyptian-kings-queens/thutmose-iii-the-napoleon-of-ancient-egypt/
local team = Teams[teamID]
local otherTeam = Teams[otherTeamID]
local playerID = team:GetLeaderID()
local player = Players[playerID]
local otherPlayerID = otherTeam:GetLeaderID()
local otherPlayer = Players[otherPlayerID]
if (player:IsAlive() and player:GetCivilizationType() == civilisationID and not (otherPlayer:IsMinorCiv())) then
player:InitUnit(unitNapoleonicGreatGeneralID, player:GetCapitalCity():GetX(), player:GetCapitalCity():GetY()):JumpToNearestValidPlot()
elseif (otherPlayer:IsAlive() and otherPlayer:GetCivilizationType() == civilisationID and not (player:IsMinorCiv())) then
otherPlayer:InitUnit(unitNapoleonicGreatGeneralID, otherPlayer:GetCapitalCity():GetX(), otherPlayer:GetCapitalCity():GetY()):JumpToNearestValidPlot()
end
end
@JFD, I had some problems with your mod in which I am not Napoleon, but the AI is. Upon declaration of war against France, I was given a Napoleonic General. I looked at your LUA code and rewrote it as follows and it seemed to work both ways (if you are or are not Napoleon):
i restarted civ several times as well
Unbelievably disappointed
When the Imperial Guard was only a little stronger than pikemen.