全面战争:战锤2

全面战争:战锤2

Sigmar's Heirs - No vanilla recruitment
25 条留言
|Warden| 2023 年 9 月 14 日 下午 2:10 
Would it be possible for you to port the updated W3 version with Empire specific limit to W2?
Maou-chan 2022 年 7 月 13 日 下午 10:13 
doesnt work
riki_cappelletti 2022 年 1 月 7 日 下午 5:30 
it doesnt work for me... is there a specific order by using Kaedrian's mod manager ?
Yung_Buttpiss 2022 年 1 月 4 日 上午 9:16 
Is there a way i can remove just the reikland buildings and stuff and keep the vanilla?
BlastFromThePast 2021 年 9 月 12 日 下午 1:15 
When you hover over the blacksmith and armoury the informations tab dosn't show on the left like with other buildings ;)
Gerhardt 2021 年 9 月 2 日 上午 8:17 
thank you! while looking for that noticed another thing happening: a recently confederated stirland has stirland barracks in one city and reikland barracks in another. just fyi :)
Chickie Levitt 2021 年 8 月 22 日 上午 7:51 
@Gerhart you always have those military buildings but if you look at the right side with this mod disabled, like I just did, you'll see another set of vanilla buildings, The mod removes those.
Gerhardt 2021 年 8 月 20 日 上午 10:00 
still have the option to build vanilla military buildings in reikland at campaign start. am i doing something wrong?
Horny Jail 2021 年 8 月 16 日 下午 2:51 
Great
Meuhoua 2021 年 8 月 7 日 下午 12:47 
Not a great miracle, but i think to have found a simple way to avoid the TEB and Kislev mod incompatibility : instead of Culture variable to disable vanilla building (Empire Culture include Kislev and TEB), aim Subculture.
Only thing annoying, the military tab placed at the end of the list for TEB and Kislev, so it need also restore the name and place of the tab for them.

Other thing, not linked to the submod but spotted doing that, TEB and Kislev (played with the Kislev Reborn mod) got a some building from your mod (spotted Knightly Order and Road building with Huntmaster with Kislev).
KNOCK KNOCK IT'S ME, Big BIRB 2021 年 6 月 10 日 上午 2:19 
Is there a submod that does the opposite of this? i want regional recruitment but no optional units.
kellerblair02 2021 年 4 月 20 日 上午 12:29 
Yeah I can't use this or I cannot recruit Demigryphs in large numbers
Blackhe4rt 2021 年 4 月 12 日 上午 4:01 
was my guess two^^ anyway, just wanted to tell you that, have a nice day still, really like your Empire Mod btw, i even use it when playing other races
Xoudad  [作者] 2021 年 4 月 12 日 上午 3:52 
I guess Cataph made new barracks and stables for his mod but the forge is still vanilla :)
Blackhe4rt 2021 年 4 月 12 日 上午 3:28 
It surprisingly only deactivated the gunpowder chain, the stables and barracks where still there.
Found that out when i forgot to deactivate this mod for my New World Colonies Savegame
Xoudad  [作者] 2021 年 4 月 11 日 下午 11:48 
It potentially disables all the vanilla recruitment buildings for all the human factions
Blackhe4rt 2021 年 4 月 11 日 下午 7:42 
It's incompatible with the Southern realms Mod, the Artillery Buildings gets disabled. Just informing for everybody before they ask you^^
Blackhe4rt 2021 年 4 月 8 日 上午 6:22 
ohh, yeah, you are right :D why didnt i think about that :D
Xoudad  [作者] 2021 年 4 月 7 日 下午 11:24 
No need to use it if you play other races than the Empire
Blackhe4rt 2021 年 4 月 7 日 下午 10:44 
is that compatible with the kislev mod? Cause kislev uses the vanilla recruitment building tab for their unit buildings
Mustafao01 2021 年 4 月 6 日 上午 1:24 
kewl. Thanks fella
Xoudad  [作者] 2021 年 4 月 6 日 上午 12:43 
@RexJayden : Could be a problem if you already have vanilla buildings, not sure
@Mustafao01 : Should be, I don't play SFO
Mustafao01 2021 年 4 月 6 日 上午 12:17 
SFO compatible?
RexJayden 2021 年 4 月 5 日 下午 7:15 
Save game compatible? :lunar2019deadpanpig:
RexJayden 2021 年 4 月 5 日 下午 5:41 
Great idea...this will make things less confusing. Thank you, Xoudad! :Monokuma2_DGR: