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I've copied the animations.unity3d file from your seesaw asset into my asset folder. Ignorantly hoping it would make the seesaw in the park work...
After loading the game I now get a pop-up window (from your mod I believe) with a message for each animated asset within the park, as well as the park itself:
Duplicate AssetBundle name or broken/incompatible bundle file. Possible solution:
* If you are the publisher of the asset, make sure to disable or delete the local version of the asset!
* In Unity Editor, choose a unique name for your bundle (like the current timestamp) and build it. Then rename the bundle file to animations.unity3d and move it next to your .crp file.
I have no experience with Unity (or programming in general), so this goes way above my head. I'll leave it be for now. I can place individual ones that work, and the ones in my park-asset look great without the animations too!
In my restless dreams, I see that town... Silent Hill. You promised you'd take me there again some day... but you never did. Well, I'm alone there now, in our special place... waiting for you.
" Kowai "
I am using Speed Slider with 75% and for me the kid is swinging perfectly fine with perfect speed!
But actually I am also worrying a little bit about the fact that the poor kid never stops. I guess he will get heavily seasick when I play the game more than one hour.
So maybe you should give the advise with that asset that players have to make at least a half hour break after each hour of playtime to give the kid a rest!
Now that I say it, it does seem quite elaborate...
great asset btw
(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=406354745)
It's also not about the mod - it's more because the vanilla animations are always faster than yours, e.g. the walking animation or some static peoples animations - compared to these the new ones look kinda slow (at least to me)
I personally run the game at 0.5x speed using the Speed Slider Mod to get a more realistic experience. You can easily see the difference when doing so on cars and pedestrians ;)
Otherwise: nice job as usual!