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Thanks to Wareware for the code update that let me bring it back!
Sorry for such a big delay everyone. Work got super crazy and then I got sick for really long time (nothing life threatening just kept getting sick over and over).
Work stuff is still crazy (and I managed to get sick again haha) so I haven't had time to do heavy playtesting. But I see no errors and general play seems to work.
Apparently you have to code it in so that they're not permenantly hostile
I had some download for Rimworld Steam Workshop that was needed. I updated that, and now the Steam version works again.
So you'll need to try it with each mod separately, then tell me which specific vanilla expanded mod causes the conflict for you.
And also exactly when the error pops up. Like, when the game tries to generate a map, when chosing your pawns, when the game first starts, or whatever it is.
PlayerFreed is a starting faction for the player (like tribal starts or crash landing / industrial starts). Which I use. So, not sure what's causing your error.
Unless you mean this happens with you only running Gerzee, the expansion, and HAR?
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Thanks! Its great to hear, haha
https://github.com/brightsideguy/GerzeeExpansion_FoodOnly