安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I guess I learnt something today ¯\_(ツ)_/¯
I spent the last 2-3 hours dissecting the ragdoll issue. It turns out, the problem is that I used a custom collision mesh for Setaria, thus causing her entire body to explode in multiplayer. I got rid of the custom collision mesh and used Rochelle's default one, and it "fixed" the model exploding in multiplayer (image: https://i.imgur.com/TL9IwmG.png) , but it didn't fix everything. Her body is slightly stretched on the torso and her ankles are still broken (image: https://i.imgur.com/ABDUmXk.png) .
So I decided to look into other people's ported models, and it would seem like it's my bone positioning on Setaria's skeleton is too far off from Rochelle's skeleton, hence causing severe ragdoll distortions. For a better insight:
- Someone else's model skeleton: https://i.imgur.com/FQXiNfj.jpg
- My ported Setaria skeleton: https://i.imgur.com/YLXXDMv.jpg
https://drive.google.com/file/d/1VUnFLBshtmqTrZv42dY8i5uQ3j3-fkq0/view?usp=sharing
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2447125342
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2447125310
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2447125288